Bullets to Kill Thread part deuce

Post » Tue Mar 15, 2011 12:22 am

The other http://www.gamesas.com/index.php?/topic/1157504-number-1-concern-im-seeing-bullets-to-kill/http:// hit the post limit, and I'm sure people still want to disucss

For those of you who don't like reading 11 pages, the thread basically talks about adding a hardcoe mode and how it would split the community.
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Mackenzie
 
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Post » Mon Mar 14, 2011 10:50 pm

I was thinking about how lots of bullets made me angry in CoD, but I think that's the playstyle of that game. Bad Company 2 (not HC mode) and Team Fortress 2 all need a good amount of bullets, and TF2 is pretty cartoony and is a much better game than CoD. What I'm saying is that a few bullets to kill someone in this game would be a terrible addition.
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Margarita Diaz
 
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Post » Mon Mar 14, 2011 8:22 pm

Big NO to a hc mode. Traditionally these types of games (rtcw, et and qw) have always required a lot of bullets to kill - around 7-8 body shots or 3 headshots if I remember correctly.
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luis dejesus
 
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Post » Tue Mar 15, 2011 2:51 am

http://www.youtube.c...h?v=RmKZchM0AiE
Take it to 4:05
Is that too much, really?

(I posted this in part one, but a little too late.)
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adam holden
 
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Post » Tue Mar 15, 2011 3:11 am

Adding a HC mode to an SD-style game, wouldn't just be tweaking the damage scales - it would totally change the way the game is played. As previously mentioned by Dysfunkshion, it would require a re-balance of practically every aspect of the game.

having a HC mode for a mode like Deathmatch is easy to pull off. Something as sophisticated as the class-based team play Brink offers, is much more difficult.
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Sabrina Steige
 
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Post » Mon Mar 14, 2011 2:36 pm

Making the damage per shot stronger (and more realistic, really) would hinder the game quite a bit. For one, the respawns happen in waves, so you'd spend quite a bit of time dead in relation to your active time. Many of the class objectives require that you stay still for a period of time, which would make you an easy target, and not give you much of a chance to defend yourself after realizing you're taking damage. It would be too difficult to actually make progress. I've also read that there's a timer in each match, so this factor coupled with the aforementioned ones would mean that almost nothing gets done in the way of objectives and progress. Brink isn't designed to just be a Kill/Death ratio game, and I don't think making it more similar to one would make it better.
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Shaylee Shaw
 
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Post » Mon Mar 14, 2011 11:59 pm

Like most people said, the more bullets to kill someone the more skill involved. When it takes more bullets its more about where you aim at an enemy than just being the first to shoot. Also it makes you think about how many enemies there are. If you are behind 3 or 4 enemies and it takes very little shots to kill one you could probably kill most just because you shot first. If it takes more shots you have to think if you can actually take them on because you wont be able to kill them all before they have time to react.
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Chris Jones
 
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Post » Mon Mar 14, 2011 3:14 pm

all aside it's totally counter intuitive to objective gameplay, the game will have it's K/D ratio morons running around making the objectives hard enough without enabling them with headshots kills. think of it as an anti-moron measure. luckily SD has seen fit to keep kill exp low while obj exp is quite high so it should be a while before the K/D ratio guys are willing to sacrifice exp for cheap kills.
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Alexandra Ryan
 
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Post » Mon Mar 14, 2011 11:15 pm

Just a last post before slope off into obscurity...

and just a few facts first..every post here seems to quote COd as the first game to have high bullet damager and take less shots...there were plenty of games waayyy before COD that had high damage and games that were around in the begining as far ago as halo 1 or other games (not obviousl;y doom though :) ) So why do you all quote COD as the beginning of high damage games ??

Nail Posted Yesterday, 10:24 PM

after hinting that my opinion isn`t valid because i hadn`t ever developed a game.. and me asking if everyone else that posted had said..

nope, but only the developer's opinion matters, the rest of us are just interested bystanders


Hmmm what a silly post.....

finally as the idea that two different modes will split the comunity and i claim that it would simply form two different comunities...As you can see by my cancelling my pre-order
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I don`t think this game will be for me afterall..... To me a good game takes a different kind of skill than running and jumpping around nad being the first to throw 10 bullets into the other person...i prefer a more tactical game where planning and good movement are used..
i have no malice to this game as i think it looks fantastic and TBh i might still buy it if my clanmates say it`s better than my impression but judging by this forum it`s just not for me.

I will never understand though why each gamer type (hardcoe V`s vanilla) gamers both call the other game type noob gaming...why can`t they both see that both game types take a different type of skill and tactic and leave it at that ?

peace.. Out

Mik
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sam
 
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Post » Tue Mar 15, 2011 12:35 am

Trying to assault an objective where the defenders only need a few good shots (or even just one) to kill you would be . . . . well murderous. A well set up defensive would have too much of an advantage and I think the gameplay would break down rapidly.

I'm sure the lack of a "hardcoe" mode will turn some people off but I think it's worthwhile to have a game that plays well.
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Jessie Rae Brouillette
 
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Post » Mon Mar 14, 2011 8:49 pm

I'd quote counter strike as having low amount of B2K, seriously, you go around a corner and it's basically heads you live (no enemy there) tails you die ( there's a guy camping there who blows you face off before you notice him.)

That feels kind of unfair, especially since there's no periscopes.
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Hannah Whitlock
 
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Post » Mon Mar 14, 2011 9:50 pm

I'd quote counter strike as having low amount of B2K, seriously, you go around a corner and it's basically heads you live (no enemy there) tails you die ( there's a guy camping there who blows you face off before you notice him.)

That feels kind of unfair, especially since there's no periscopes.

Uhm, periscopes? That's used in a submarine, to view above the water.
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Amy Siebenhaar
 
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Post » Tue Mar 15, 2011 5:11 am

I don`t think this game will be for me afterall..... To me a good game takes a different kind of skill than running and jumpping around nad being the first to throw 10 bullets into the other person...i prefer a more tactical game where planning and good movement are used..


Take a minute to think about what it is you stated here...

The first to throw 10 bullets into the other person

Opposed to what - the first to shoot in general? In a game where few shots are required to kill, it basically comes down to who shoots first wins. In a game where you are even able to put 10 bullets into a player, the victor is usually determined by who has the more consistent aim and/or the player who is better at avoiding incoming fire.

So which scenario involves more skill - hitting a guy with 1 round of burst fire, killing him before he even knew what hit him, or actually having to have a firefight with a player to determine the winner?


i prefer a more tactical game where planning and good movement are used

A game where teamwork is essential. Where completing objectives and/or working as a team to stop them from being completed, is the focal point of the game. A game where different bodytypes and abilities = different playstyles and thus, different tactics to be effective. And a game that features an innovative new movement system, that allows players to slide, climb, vault and mantle over objects in the environment, Is pretty much the poster child for a tactical game with good movement.
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Jacob Phillips
 
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Post » Mon Mar 14, 2011 7:23 pm

BASED ON all the vids i think that it should take less. not a OHK just maybe a bullet or two less. because it seems like "oh theirs a guy with his group im going to shoot that one guy with a whalf a clip while getting shot at and then hopefully do dammage to another player with my other half clip"
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Harry-James Payne
 
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Post » Tue Mar 15, 2011 3:33 am

Spoiler Alert:
Aim for the head, it does more damage and you will need fewer bullets to kill someone if you aim decently. The standard damage is fine.
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Ronald
 
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Post » Mon Mar 14, 2011 1:19 pm

BASED ON all the vids i think that it should take less. not a OHK just maybe a bullet or two less. because it seems like "oh theirs a guy with his group im going to shoot that one guy with a whalf a clip while getting shot at and then hopefully do dammage to another player with my other half clip"

This is one reason why more is better - no "one man army" taking out a whole group of guys. Well, let me rephrase that - no "one man army" taking out a group of guys, without having to work fir it.

You can take out a group of guys - but it actually requires skill on behalf of the player.
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Ellie English
 
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Post » Tue Mar 15, 2011 4:22 am

i know it takes skill but it shouldnt require 2 mags. plus think. i get the drop on them from behind. shoot one they all turn im dead while im trying to reload. im still trying to figure out the factosrs (buffs, health, body type)
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IM NOT EASY
 
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Post » Mon Mar 14, 2011 3:54 pm

i know it takes skill but it shouldnt require 2 mags. plus think. i get the drop on them from behind. shoot one they all turn im dead while im trying to reload. im still trying to figure out the factosrs (buffs, health, body type)

there's a magical word in the realm of SD games, that makes killing players a breeze - headshots. It only takes 2-3 of them to down an opponent.

And who said it took 2 mags? Richard Ham said ti took around half a clip, "while dodging."

1. what is half a clip - what clip size is he referring to?
2. He was talking about hitting moving targets
3. He also points out that balancing weapons/damage is constantly going on at SD.
4. Why would you open fire on a group of guys? That's what grenades are for.

Once people play Brink, I think they will see that the amount of bullets to kill has been blown way out of proportion.
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Scarlet Devil
 
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Post » Tue Mar 15, 2011 3:30 am

yeah guess we'll see
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no_excuse
 
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Post » Mon Mar 14, 2011 11:03 pm

yeah guess we'll see


If all this time is spent on balancing it will be fine.
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Romy Welsch
 
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Post » Mon Mar 14, 2011 8:47 pm

This hating "too many bullets to kill" is just stupid. It's by far a better system to require more shots in probably every conceivable way.

Rewards the player of higher skill and/or positioning rather than the player who sees the other first. (OHK noobies rage away)

Is pretty much necessary in objective based game-play e.g. arming/disarming dynamite, hacking ect would be nullified if someone could pop 3 shots in the guy to kill.

Larger emphasis on crossfires and teamwork are encouraged.

And even 1v1 time-frame to kill will probably be about <2-3 seconds due to head shots being useful again and not just a novelty anymore.

Can't wait.
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Kayla Bee
 
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Post » Mon Mar 14, 2011 1:55 pm

I'd say something like ETQW would be good.
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Sarah Edmunds
 
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Post » Mon Mar 14, 2011 8:41 pm

Is pretty much necessary in objective based game-play e.g. arming/disarming dynamite, hacking ect would be nullified if someone could pop 3 shots in the guy to kill.


To better clarify, it's necessary in an SD-style objective game. In an objective-based game like BC2, or any number of objective modes in COD, having a lower amount of bullets to kill is doable, since any player can complete the objective - anybody can arm the crate, anybody can capture the point or flag, anybody can plant the bomb, so if you kill one player attempting an objective, anyone of his teammates can take his spot - this isn't the case in Brink.
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Micah Judaeah
 
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Post » Mon Mar 14, 2011 5:40 pm

i know it takes skill but it shouldnt require 2 mags. plus think. i get the drop on them from behind. shoot one they all turn im dead while im trying to reload. im still trying to figure out the factosrs (buffs, health, body type)

Spraying will get you killed.
Making the majority of your shots land will get you kills.
Taking cover will get you out of the bulletstorm.
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Breautiful
 
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Post » Mon Mar 14, 2011 11:05 pm

Spraying will get you killed.
Making the majority of your shots land will get you kills.
Taking cover will get you out of the bulletstorm.


That's why the best strategy is not getting shot in the first place.
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Brandon Bernardi
 
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