[RELz/WIPz]Bullseye - The FPS Crosshair Replacement Project

Post » Sat Aug 28, 2010 10:13 pm

Version 2 just released for Vanilla HUD users. Support for Asuka and pip-girl HUD users coming soon.
http://www.newvegasnexus.com/downloads/file.php?id=35669



Bullseye - The FPS Crosshair Replacement Pack
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Updated to version 2.0
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Some big changes to the structure of the mod:

First, and possibly the most important thing, I've removed the mipmaps from every file which was causing the rather embarrassing problem of blurry HUD elements and Crosshairs for Medium and Low Quality players (sorry guys!)

Second, I've split the mod into several separate files. The crosshairs are now sorted into packages by the Column that the combat cursor comes from. Please refer to the Updated Reference Guide before choosing which file to download.

Lastly, I've added quite a lot of new combinations, so check out the full list of combinations in version two of my mod below.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Description
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It is my aim to create the most comprehensive Crosshair replacement pack for Fallout: New Vegas that will become the go to mod for all your Crosshair replacement needs.

This mod is still very much a WIP. There are still many combinations and permutations of the existing reticles in this pack that I have not had the time to implement yet, as well as dozens of new designs that have not been completed - or in many cases started - yet. What I do have at the moment are 14 combinations to choose from. In the future I will also be providing support for both the default HUD design and also compatibility for custom user made HUD styles.

I hope there is at least one in this pack that you prefer to the Vanilla crosshair. Please feel free to leave a comment requesting a particular style of Crosshair that hasn't been included yet; just be sure to provide a link to an image of the Crosshair


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Possible Combinations as of version 2
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Column A
(a1,c1) (a1,d1) (a1,e1)
(a2,c1) (a2,c2) (a2,d1) (a2,d2) (a2,e1) (a2,e2)
(a3,c1) (a3,c3) (a3,d1) (a3,d3) (a3,e1) (a3,e3)
(a4,c1) (a4,c4) (a4,d1) (a4,d4) (a4,e1) (a4,e4)
(a5,c1) (a5,c5) (a5,d1) (a5,d5) (a5,e1) (a5,e5)
(a6,c1) (a6,c6) (a6,d1) (a6,d6) (a6,e1) (a6,e6)
Column B
(b2,c1) (b2,c2) (b2,d1) (b2,d2) (b2,e1) (b2,e2)
(b3,c1) (b3,c3) (b3,d1) (b3,d3) (b3,e1) (b3,e3)
(b4,c1) (b4,d1) (b4,d4) (b4,e1)
(b5,c1) (b5,c5) (b5,d1) (b5,d5) (b5,e1)
(b6,c1) (b6,c6) (b6,d1) (b6,d6) (b6,e1) (b6,e6) (b6,p1)
Column F
(f1,c1) (f1,d1) (f1,e1) (f1,g1) (f1,h1) (f1,i1) (f1,m1) (f1,p1)
(f2,c1) (f2,d1) (f2,e1) (f2,g1) (f2,g2) (f2,h1) (f2,h2) (f2,i1) (f2,i2) (f2,m1) (f2,m2) (f2,p1) (f2,p2)
(f3,c1) (f3,d1) (f3,e1) (f3,g1) (f3,g3) (f3,h1) (f3,h3) (f3,i1) (f3,i3) (f3,m1) (f3,p1)
(f4,c1) (f4,d1) (f4,e1) (f4,f1) (f4,f3) (f4,g1) (f4,g3) (f4,g4) (f4,h1) (f4,h3) (f4,h4) (f4,i1) (f4,i3) (f4,i4) (f4,m1) (f4,p1)
(f5,c1) (f5,d1) (f5,e1) (f5,g5) (f5,h5) (f5,i5) (f5,p1)
Column M
(m1,c1) (m1,d1) (m1,e1) (m1,p1)
(m2,c1) (m2,d1) (m2,e1) (m2,m1) (m2,p1) (m2,p2)
(m3,c1) (m3,d1) (m3,e1) (m3,m1) (m3,p1)
(m4,c1) (m4,d1) (m4,e1) (m4,m1) (m4,p1)
(m5,c1) (m5,d1) (m5,e1) (m5,m1) (m5,p1)
(m6,c1) (m6,d1) (m6,e1) (m6,m1) (m6,p1)
Column N
(n1,c1) (n1,d1) (n1,e1) (n1,m1) (n1,o1) (n1,p1)
(n2,c1) (n2,d1) (n2,e1) (n2,m1) (n2,o1) (n2,o2) (n2,p1)
(n3,c1) (n3,d1) (n3,e1) (n3,m1) (n3,o1) (n3,p1)
(n4,c1) (n4,d1) (n4,e1) (n4,m1) (n4,o1) (n4,p1)
(n5,c1) (n5,d1) (n5,e1) (n5,m1) (n5,o1) (n5,p1)
(n6,c1) (n6,d1) (n6,e1) (n6,m1) (n6,o1) (n6,p1)
Column O
(o1,c1) (o1,d1) (o1,e1) (o1,m1) (o1,p1)
(o2,c1) (o2,d1) (o2,e1) (o2,m1) (o2,m2) (o2,p1) (o2,p2)
(o3,c1) (o3,d1) (o3,e1) (o3,m1) (o3,p1) (o3,p3)


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Installation
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1. Choose a design from the Updated Reference Chart
2. Either Download the complete pack, or one of the Column Packages
3. Using the co-ordinates from the Updated Reference Chart, locate the corresponding interfaceshared0(xx,yy).dds (where xx refers to the combat cursor, and yy refers to the interaction cursor.)
4. Extract the file to data/textures/interface
5. Remove the co-ordinates from the filename (rename the file to interfaceshared0.dds)


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Uninstallation
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Simply delete the file


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Compatibility
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This mod is fully compatible with Darnified UI but because DarN's UI scales the HUD elements to 60% and my crosshairs were designed to be used at 100% scale, some of them look a bit funky. I believe DarN will be incorporating seperate scaling for HUD elements and Crosshairs in the future, but as a temporarily solution, edit the value <_HUDScale> 60 to <_HUDScale> 100 in the file DUINVSettings.xml found in data\menus\prefabs
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lolli
 
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Post » Sat Aug 28, 2010 7:58 pm

Nice
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Love iz not
 
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Post » Sat Aug 28, 2010 8:58 pm

Wow, I was hoping for a bit more feedback on this...

Anyway, I'm getting ready to release an update, but honestly copying and pasting over and over again from one file to another for all the various permutations is so boring that I'm not sure when I'll have it finished by.
Here's most of what will be in the update: http://img819.imageshack.us/img819/3440/cursors.jpg
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CSar L
 
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Post » Sat Aug 28, 2010 6:25 pm

Hey dude, cool mod. I hate the default crosshair.

I installed your mod with the corsshair I wanted. Problem is, it totally replaced the HUD I was using! I'm using Asuka's HUD by the way. How do I just change Asuka's crosshair?
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Naomi Ward
 
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Post » Sun Aug 29, 2010 6:34 am

Hey dude, cool mod. I hate the default crosshair.

I installed your mod with the corsshair I wanted. Problem is, it totally replaced the HUD I was using! I'm using Asuka's HUD by the way. How do I just change Asuka's crosshair?


You'll see inside the archive I have included two versions of every file.
(Asuka)(Vault Boy)blah blah blah has the Asuka HUD
(Vanilla)blah blah blah has the Vanilla HUD

I haven't included support for Asuka's HUD with the Vault Boy to Anime Girl replacement though.
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Averielle Garcia
 
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Post » Sat Aug 28, 2010 5:14 pm

That's actually what I used. The path to install it was /textures/data/ right? I put it there, and overwrote it. Should I have done that? I think that's what replaced the HUD for me, though I am not sure. Where exactly am I supposed to put it?
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Sheeva
 
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Post » Sun Aug 29, 2010 6:06 am

That's actually what I used. The path to install it was /textures/data/ right? I put it there, and overwrote it. Should I have done that? I think that's what replaced the HUD for me, though I am not sure. Where exactly am I supposed to put it?


Extract the file you want to use to Data/Textures/Interface, and then remove the brackets and everything inside them from the name of the file.
The final filename should be "interfaceshared0.dds" without quotes.

For the Asuka HUD you want to use one of the files that has (Asuka)(Vault Boy) in the filename. For the Vanilla HUD you want to use one of the ones that says (Vanilla) in the filename.
In my next release I will make this clearer by seperating the two HUD types into different folders.

Would a folder titled [For Asuka HUD Users] and a folder titled [For Vanilla HUD Users] make things clearer? I'm also planning to change my naming system to use a grid (A1, A2, etc.)
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krystal sowten
 
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Post » Sun Aug 29, 2010 4:59 am

But I already have one of those interfaceshared0,dds files in there. Whenever I extract it in there and try to change it, I get an error saying I can't because there's another there.

EDIT: And yeah, go ahead and make a seperate folder.
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мistrєss
 
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Post » Sun Aug 29, 2010 8:08 am

Very nice and thanks. Any chance you've though about making scope replacements?
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Rachel Eloise Getoutofmyface
 
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Post » Sun Aug 29, 2010 8:47 am

But I already have one of those interfaceshared0,dds files in there. Whenever I extract it in there and try to change it, I get an error saying I can't because there's another there.

EDIT: And yeah, go ahead and make a seperate folder.


You can't have two files in the same folder with the same name. Delete the one that's already in there before renaming the new one.
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Izzy Coleman
 
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Post » Sun Aug 29, 2010 8:27 am

I used the DuplexFinePost one but removed the circle around it and the upper line and I'm very happy with the result. Thanks!
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louise hamilton
 
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Post » Sun Aug 29, 2010 12:27 am

I used the DuplexFinePost one but removed the circle around it and the upper line and I'm very happy with the result. Thanks!
Interesting. I will have to include a version like that in my next release.
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Nicole M
 
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Post » Sun Aug 29, 2010 2:57 am

Okay, so I'm hoping to release the next version tomorrow. I've totally scrapped and redone the round cursors from scratch as well as added a dot and tri-dot sight. The next version will also include support for red. All that's left to do is make all the variations of the small circle crosshairs.
Here's the latest sheet: http://img232.imageshack.us/img232/3440/cursors.jpg
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Nikki Hype
 
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Post » Sun Aug 29, 2010 9:12 am

There's no way to just replace the crosshair without screwing up the rest of the interface? I'm using Darnified IU NV, so neither of your files are really an option for me, are they?
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Kat Lehmann
 
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Post » Sun Aug 29, 2010 4:04 am

There's no way to just replace the crosshair without screwing up the rest of the interface? I'm using Darnified IU NV, so neither of your files are really an option for me, are they?
There is absolutely no conflict what-so-ever with Darnified UI. The only thing you won't be able to use are mods that similarly change the graphics in the HUD. DarN doesn't do this, he edits the xml files to rearrange assets and scale them.
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Kara Payne
 
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Post » Sat Aug 28, 2010 9:29 pm

There is absolutely no conflict what-so-ever with Darnified UI. The only thing you won't be able to use are mods that similarly change the graphics in the HUD. DarN doesn't do this, he edits the xml files to rearrange assets and scale them.

I suppose it was just your wording that confused me or something. Cool.
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Mario Alcantar
 
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Post » Sun Aug 29, 2010 7:41 am

Yup, DarN's UI works flawlessly with this, I'm using both mods. My only "but" is that some the crosshairs will look a bit small (the lines might be a bit too thin).
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Krystina Proietti
 
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Post » Sat Aug 28, 2010 6:32 pm

So a custom crosshair scale value then?
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Emmi Coolahan
 
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Post » Sun Aug 29, 2010 9:35 am

Yeah, if you can include that in your mod I'd be very grateful (uhm, if it isn't already there and I missed it LOL)!
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Bambi
 
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Post » Sat Aug 28, 2010 8:06 pm

You can override alpha, but not scale. Putting it in now.

edit: http://ui.darnified.net/wip/DUIFONV/v1/DUIFONV_CHScale.jpg
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laila hassan
 
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Post » Sun Aug 29, 2010 5:38 am

Looks great, thanks DarN :)
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Jeneene Hunte
 
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Post » Sat Aug 28, 2010 10:03 pm

Okay, so I'm about half way done getting everything ready for upload and all in all the mod is looking like it will weigh in at around 100mb after compression and I'm trying to decide upon the best way to organise the download. I could put everything in one large archive, but that seems like a total waste of bandwidth given that hardly anyone is going to want access to every crosshair variant and HUD combination. So what I'm thinking of doing is dividing it in two ways. The first would be split by HUD type and will contain all of the possible crosshair variants for the selected HUD, and the second would be split by which column in my reference sheet the crosshairs within the archive came from and will contain versions for both HUD types (Asuka and Vanilla). Does this sound good to everyone?
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Jaylene Brower
 
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Post » Sun Aug 29, 2010 8:19 am

I like that plan. 100mb downloads kill mah net D:

But then again, I am biased. Smaller packages the better for me. :whistling:
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Cayal
 
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Post » Sat Aug 28, 2010 8:14 pm

Yeah, split up packages would be better. So if you have say 40m worth of crosshair combinations (80 total with the Asuka hud) then divide it in 4 10 MB packages for vanilla and 4 for Asuka. But then again you should split them however it feels more comfortable for you.
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No Name
 
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Post » Sat Aug 28, 2010 8:47 pm

Version 2 just released for Vanilla HUD users. Support for Asuka and pip-girl HUD users coming soon.
http://www.newvegasnexus.com/downloads/file.php?id=35669
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Franko AlVarado
 
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