Bump mapnormal mapenvmap issues!

Post » Fri Aug 10, 2012 1:31 am

So I've been learning how to do these forms of texturing for morrowind, and well, it isn't going as expected. I understand the difficulties, however it is doing the weirdest things.

For instance, I recently made a model and, well, all of the settings for each texture are identical. However in-game and in the CS, this is what shows!

http://i1112.photobucket.com/albums/k481/kenders21/More%20issues/WeirdBumpandreflectmapresult1.jpg

http://i1112.photobucket.com/albums/k481/kenders21/More%20issues/WeirdBumpandreflectmapresult2.jpg

The only-partially reflective textures, that still retain their colors and beauty was what I was aiming to get. The Super-faded textures, with a glossy-glass look was what I was trying to avoid. But somehow, even with identical settings all around, it somehow registers to get what I didn't want in the first place.
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