Bunker hill settlers

Post » Thu Mar 17, 2016 11:12 pm

Why are all the settlers bugged for me, when i complete the quest they are all stuck cowering no matter what i try, anybody know a solution?
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Mario Alcantar
 
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Post » Fri Mar 18, 2016 10:37 am

A Nuka Grenade will generally spread them out some.
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Jason Wolf
 
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Post » Fri Mar 18, 2016 6:02 am

Craft a bell then ring it. They'll all come to the bell then you can get into workshop mode and re-assign them to wherever you want them to go.

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Laura Hicks
 
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Post » Fri Mar 18, 2016 6:00 am

I tried re-assigning them but that just made them walk to where they were assigned then back to the place they were and go right back into the fetal position, had not thought of the bell though thats a good idea, i had to take a homework break but ill try that when i get back on
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dean Cutler
 
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Post » Fri Mar 18, 2016 1:27 am

Have you finished the MQ? I think I've seen this behaviour in videos from people who had finished with a single (evidently "wrong" for Bunker Hill) faction...maybe BoS?



I've just finished setting up my all endings save, so can't tell you for certain just yet.

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AnDres MeZa
 
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Post » Fri Mar 18, 2016 10:28 am

i tested it, this is what i did, and i did this a few times to check, it seems that if you initially go against "father" then when you get back to bunker hill after the battle everyone is crouched down, if you initially side with him and wait for him to go back to the insititute, then kill him or someone else in the institute, become hostile, then go back to bunker hill then the people will not be crouched, i tried to tell him i didn't want to be part of the institute when he was outside on top of the MIT building after the battle of bunker hill but every time i did that the people at bunker hill were crouched, so i tested this like i said and initially went along with him [during the conversation on top of the MIT buillding] and waited to break away from the institute until after he went back underground and then i went and became enemies with the instuitute and when i went back to bunker hill the people were ok and not crouched down, i did this a few times to double check, so i'm not sure why it is that if you become enemies with the institute while he is on top of the MIT building makes the people crouch but it seems that it causes that, so you need to not become enemies while he is on top of the MIT building, wait until he goes back to the institute then you can become enemies with the institute and the settlers won't be crouching, so you might need to replay the battle of bunker hill but thats the way to fix it, there may be other ways to fix it but nothing else worked for me. i'm on the xbox

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Alina loves Alexandra
 
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Post » Thu Mar 17, 2016 7:17 pm

Really that svcks, the bell thing did not work so i may have to do that, though how would i go with the minute men that way? Also is there a way to get out without killing anyone, for the sake of roleplaying asking for a way out on top of the building was perfect for my character.
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michael flanigan
 
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Post » Fri Mar 18, 2016 6:40 am

What do the people do? I have spent alot and i mean alot of time doing and redoing quest because of all the damn glitches and things just kept annoying the hell out of me enough to restart, so is it worth restarting? Anybody else have any ideas?
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Breanna Van Dijk
 
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Post » Fri Mar 18, 2016 7:27 am

if they patch this issue will i need to restart or should i just load and try and keep em on their feet or what?
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Campbell
 
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Post » Fri Mar 18, 2016 2:14 am

just do it how i did it, you don't have to side with the institute, but after when you get the message to "go talk to father" on top of the MIT building, "don't becomes enemies at that point with the institute", if you tell him you are going to be against them while on top of the building all the settlers will be cowering whehn you go back to bunker hill, so go along with him for the time being, then go back to bunker hill [you'll see everyone is normal and not cowering] THEN go back to the insititute and become enemies with them, i just killed someone and then went to the emergency relay station and left, thats how i got around the cowering issue, i tried lots of different ways that didn't work and i read where someone said the same thing i told you, that if you become enemies while on top of the MIT building talking to father it glitchees bunker hill somehow and they don't "uncower", i test this a few times and if you become enemies with the institute while talking to "father" on top of MIT after bunker hill the settlers seem to remain cowered, i wateed days and that didn't help, so finally i worked around it and waited till after father goes back to the insititute and then became enemies and that keeps it from glitching. once you become ememies with the institute while talking to father on top of the MIT building its too late to fix.

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Logan Greenwood
 
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Post » Thu Mar 17, 2016 11:40 pm

Try thoroughly exploring the area around Bunker Hill, including the cellar that you go into during the Battle of Bunker Hill. I had this happen, and it turned out that there was a stray synth wandering around a block or so away from Bunker Hill. Once I killed it they all stood up normally.



The other option would be to just reload an earlier save and see if the same thing occurs after playing through the quest again.

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Dan Wright
 
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Post » Thu Mar 17, 2016 6:32 pm

I will see about killing the railroad in the basemant, just ran past em last time, that may work. I just dont want that faction to hate me nor the brotherhood, pretty sure no synths survived though.
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Jesus Duran
 
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Post » Thu Mar 17, 2016 6:30 pm

i had to reload, so i hope i use that settlement alot, i cant stand getting locked out of using a companion, getting stuck with quest items, or not being stuck with annoying glitches. I already had to restart a weeks worth of progress because i did not finish tradecraft, and i still have not gottem caught back up. But i reloaded and i did the part i was absolutely dredding doing again, i fixed the castle walls and they look perfect now.


I still think bethesda should know about this annoying little bug and fix it though, confronting my father on the roof and the dialogue options up there were just perfect, killing someone to get out does not fit my character but oh well.
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Logan Greenwood
 
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Post » Fri Mar 18, 2016 6:58 am

You ask what people do.


I have the cowering bunker Hill residents.


I can still interact with them and trade with them while they cower.


So I ignore the cowering.


I have built some market stalls and brought in my own non cowering residents.


Now the game is over I have been toying with the idea of surreptitiously killing the Bunker Hill residents that can't be traded with and hiding their bodies.


I've done similar at Covenant.


Got rid of the old man who does the mime act, for a start

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Sebrina Johnstone
 
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Post » Fri Mar 18, 2016 3:38 am

not sure you and i have the same play style, plus one of the cowering people is a child. For whatever reason you still can't kill kids.
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Nikki Lawrence
 
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Post » Fri Mar 18, 2016 10:47 am

That's true.


I wouldn't normally do that but in this case I consider it a workaround to squash a game bug.

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LuCY sCoTT
 
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Post » Fri Mar 18, 2016 5:34 am

I don't know if this works with v1.4 since I haven't gotten that far yet in my latest play through, however at least up to FO v1.3 on PC you could use this console command to stop the NPCs from cowering.



stopquest ef21c

http://fallout.wikia.com/wiki/The_Battle_of_Bunker_Hill

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Sweet Blighty
 
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Post » Thu Mar 17, 2016 9:49 pm



Did that a while back to fix this problem. Should still work the same, had no problems in bunker hill afterwards. So I hope you're on pc then you dont have to loose anything or reload a save.
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Princess Johnson
 
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