For example:
-The choice of font.
-The compass format.
-The mana and health bar format.
-Blood appearing on the vision of the Dragonborn.
There are only a few things to question in this case, however, they're things that can't be hidden or changed. Perhaps you'll be able to hide the blood from your vision, at least I hope so. I'm not exactly sure if that was able to be turned off in an of the Fallout games, as I couldn't play them for more than 15 minutes before I got sick of the dull graphics and idiotic fighting methods that I had to put the controller down and walk away.
In my opinion, the blood spatter on the vision is bothering me the most at this point in time. It honestly doesn't make any sense as to how fighting something could bloody or blur your vision and seems more like a hinderance to the gameplay than anything. I like the movement that comes with battling things and the fact that it feels more real, more dynamic, but the bloodvision seems bothersome and unrealistic. Correct me if I'm wrong; clearly I've never fought anything to the death.
As far as the font and compass, I just feel as though Bethesda didn't want to pull too far away from Fallout, but this might take away from the game just a tiny bit. A big part of Oblivion for me was the fact that the font of the books, the interface, and everything else that had writing on it was a huge part of the experience. The font that is displayed in screenshots and videos, as well as the compass, brings Skryim (the game, of course, not the province) closer to a modern game rather than other Elder Scrolls game, which I like to refer to as "ye olden time-y." I want to feel like I'm somewhere in the past when I play these games, or in a fairytale kind of world. Not some kind of modern simulator. Does that even make sense?
Discuss: Is it ye olden time-y enough for an Elder Scrolls game despite the obvious Fallout stuff, or is that a bit of a let down that it doesn't follow up with the engaging font and believable compass? Is the blood vision annoying, or a minor setback not annoying enough to ruin combat?