RP origonally created by Tabasco
Cohosted by Vrek Vileclaw and Evil_pigeon
If you wish to join, PM me and we'll work something out.
The Third Era is coming to a close, thought none yet know it. In a few short years, war will be waged from across planes, and the Empire will change forever. But that is a different tale for a different time. For now, the world experiences peace for the most part, comfortable under the rule of the Septim Line. Life is quiet for the common man, though, unbeknownst to most, a crisis is brewing that could change the lives each and every person alive.
In the land of Resdayn, Morrowind, the Promised Land of the Dunmer people, to where the prophet Veloth had led the Dark Elves, discontent is raising its head. Morrowind had been a difficult conquest for the Empire, and had been dragged in kicking and screaming, and even now, its people are not really accustomed to Imperial rule. The Dunmer are a xenophobic people obsessed with death, and almost every stranger - "outlander" - is a despised creature. Now there have been numerous reports of assassinations, clashes of criminal groups, a sudden increase in smuggling, and attacks of mysterious deformed monsters. The Dunmer are on the brink of secession, and if they united, the few legions garrisoned there could do little to stop them. Fortunately for the Empire, the Dunmer are split up in two groups: the settled people of the Great Houses, noble families that war with each other, and the nomadic Ashlanders, the true natives of the nation. However, the Emperor wishes to know what's going on, and thus sends a group of agents to Morrowind. However, the men and women he sends are not normal spies, but people somehow connected with a strange Dunmer superstition. They are captured, and shipped to Morrowind in a prison ship, with no explanation.
This is where our story begins...
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This is an adventure RP created by Tabasco loosely connected with the TES III: Morrowind storyline. You play as one of the convicts, ignorant to everything in Morrowind.
Rules:
-First and foremost, PM your character sheets to myself or Evil_pigeon and await approval before posting.
-No ubering, this is very important, escpecially in the beginning.
-No OOC in IC, no netspeak, try to make your posts easy for others to read (no huge blocks of text, proper punctuation, etc)
-Cursing is allowed, but keep things respectable. Remember, this is a family friendly forum.
-Anything I or Evil_pigeon says goes.
-Update your character sheet whenever something happens, such as getting a new item, more gold, wounds, etc.
-If you wish to join after that RP has begun, pm a GM and we'll sort it out.
I wont have an actual character within the RP, but I will control all major NPCs, including plot characters and merchants, and will control rewards, random loot, etc. You will have free reign with lesser NPCs, such as getting directions or advice from NPCs, but if you abuse this privilege, (Such as a guard 'dropping' his magic sword next to you) or you will lose it.
Character Sheet: (Feel free to deviate from it a bit, but keep the essentials, and the number of skills.)
(Remember, your character svcks at the beginning)
Name:
Race:
six:
Age:
Birthsign:
Skills: (pick four. Morrowind skills.)
General Appearance:
Height:
Weight:
Hair:
Skin color:
Eyes:
Build: (muscular? skinny? lean?)
Scars/tattoos:
Inventory: (Remember, you only start out with nothing but prisoner clothing.)
Personality & Traits:
Bio:
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"In the waning years of the
Third Era of Tamriel,
a group of prisoners born on a certain day
to uncertain parents were sent
under guard, without explanation, to Morrowind,
ignorant of the role they were
to play in that nation's history..."