http://img12.imageshack.us/img12/640/image001kg.jpg the character I'm taking into The Divide. http://img59.imageshack.us/img59/8205/image002oc.jpg, all skills at 100 apart from Speech (98), Barter (~40), Explosives (~60) and Energy Weapons (~50). I have both ranks of the toughness perk and the implant perks from the clinic and OWB. As you can tell from the H20, FOD and SLP meters I'm playing in hardcoe, beginning with the meters satisfied. I've http://img194.imageshack.us/img194/4633/image003vc.jpg all my http://img155.imageshack.us/img155/8023/image005jn.jpg http://img7.imageshack.us/img7/8606/image007se.jpg http://img62.imageshack.us/img62/158/image004ft.jpg and weapons in The Sink. The only stuff I carry are http://img706.imageshack.us/img706/2365/image006ol.jpg I can't drop. I also have no caps or bobby pins to buy or lockpick my way out of trouble.
The first problem comes straight away, upon fast travel to the Canyon Wreakage where I am immediately set upon by Coyotes http://img834.imageshack.us/img834/7053/image009oe.jpg Fortunately, http://img94.imageshack.us/img94/8417/image011ng.jpg sees them off and we're ready to walk that Lonesome Road. I've a mod that allows me to drop the Big MT teleporter and teleport from any location, so I stick it in the http://img155.imageshack.us/img155/9994/image013yv.jpg so I'm not tempted to teleport back to The Sink's autodoc when things get tricky.
Ever feel a little...http://img7.imageshack.us/img7/1622/image015ev.jpg I loot some of the containers for minor bits and pieces, and head into the silo to http://img6.imageshack.us/img6/7190/image018gh.jpg I've got a feeling he'll be very http://img215.imageshack.us/img215/6876/image019ghq.jpg Out of instinct I try and pick an ammo box, http://img41.imageshack.us/img41/4195/image020ky.jpg Fortunately we pick up our first weapon - an http://img827.imageshack.us/img827/2906/image021t.jpg along with a handful of ammunition.
http://img20.imageshack.us/img20/9923/image025md.jpg Our first enemy - a Sentry Bot. I have Silent Running and Better Criticals, so maybe we'll be able to take him out quitely. It doesn't go according to plan, but the Arc Welder and ED-E make http://img850.imageshack.us/img850/6620/image026ty.jpg of the robot. In the next room we find a http://img855.imageshack.us/img855/5152/image028q.jpg - although looting his armour is counter to the spirit, we'll take his Bowie Knife.
Heading to the general's office, we hack into the turret system and http://img29.imageshack.us/img29/8127/image031xq.jpg a diet of laser and lightning. As a parting gift the bot fires off a http://img832.imageshack.us/img832/3584/image032xx.jpg. We've only a couple of StimPaks I'd rather save for emergencies, so the Monocyte Breeder's slow regeneration will have to do for now.
Taking the http://img69.imageshack.us/img69/7513/image034ju.jpg doesn't seem to counter to the spirit - a DT of only 1 and useless efffects. At least we're not running around in bare feet anymore. We loot his 10mm and hack his terminal, turning off the Bots and opening the two http://img40.imageshack.us/img40/2394/image035fw.jpg. We help ourselves to a Plasma Rifle, some mines and a variety of ammo. Escaping the base, we run into more Bots - the Bowie Knife and turret lasers http://img851.imageshack.us/img851/755/image036v.jpg, but not before it http://img855.imageshack.us/img855/2659/image037t.jpg This is bad news - in hardcoe only doctors or doctors bags can cure a crippled limp. As luck would have it we have a single bag looted from the silo. I imagine we'll be doing a lot of running away, so the http://img705.imageshack.us/img705/5205/image038gz.jpg Let's just hope no more limbs are crippled - we have the Adamantium Skeleton perk, but attrition takes its toll.
Outside the silo http://img683.imageshack.us/img683/1457/image040l.jpg, but right now I'm more concern with staying alive than his political views. We http://img98.imageshack.us/img98/5431/image042m.jpg some Marked Men - no need to pick a fight - and http://img6.imageshack.us/img6/5933/image044xb.jpg We pick up a few bits and pieces, mostly ammo, then head out - ignoring the temptation to take http://img52.imageshack.us/img52/6426/image045m.jpg
We foolishly decide to explore the Men's Barracks - to find it occupied by three Marked Men. Running outside we spot a few of their mates. http://img856.imageshack.us/img856/6894/image046w.jpg Making it to higher ground, http://img856.imageshack.us/img856/6894/image046w.jpg with our new Plasma Rifle, then http://img823.imageshack.us/img823/328/image048l.jpg More come crawling out of the woodwork. V.A.T.S. is both useful for screenshots and tactically, http://img69.imageshack.us/img69/9488/image049m.jpg http://img8.imageshack.us/img8/8485/image050bp.jpg A lucky critical http://img20.imageshack.us/img20/4728/image051iy.jpg, but we've no more MF Cells to deal with another one on the way. An Auto-Inject StimPak kicks in, as the http://img27.imageshack.us/img27/6161/image052nu.jpg cripples an arm and we feel a pang of thirst. We return the favour by unloading a clip of http://img9.imageshack.us/img9/3970/image053ej.jpg Having dispatched the last occupant of the camp with a poor condition 10mm pistol, we http://img23.imageshack.us/img23/7317/image055ts.jpg - a nice stash of Explosive weapons. We call it a day here, resting before heading further into The Divide...