If I buy a house and it has a chair in it... will I be able

Post » Wed Mar 30, 2011 7:23 am

I jolly well hope so.

In oblivion, when furnishing a house.. I would have to make several loads and journeys from the shop to my house just to check if I liked the placing of the new furniture.

needless to say this was a tiring chore..

I want to be able to move chairs in skyrim.
User avatar
Lauren Graves
 
Posts: 3343
Joined: Fri Aug 04, 2006 6:03 pm

Post » Wed Mar 30, 2011 7:04 am

Probably not, would be nice, but I still wouldn't count on it.
User avatar
Robert Jr
 
Posts: 3447
Joined: Fri Nov 23, 2007 7:49 pm

Post » Wed Mar 30, 2011 2:01 am

I'd like this. Also the ability to move containers. (chests, crates, etc.)
User avatar
Rachyroo
 
Posts: 3415
Joined: Tue Jun 20, 2006 11:23 pm

Post » Wed Mar 30, 2011 8:24 am

Don't count on it, but if they do :celebration:
User avatar
Joey Bel
 
Posts: 3487
Joined: Sun Jan 07, 2007 9:44 am

Post » Wed Mar 30, 2011 12:41 am

All they have to do is make the furniture havok objects instead of static objects... It's not complicated.
User avatar
Jesus Lopez
 
Posts: 3508
Joined: Thu Aug 16, 2007 10:16 pm

Post » Wed Mar 30, 2011 11:41 am

sure run into the chair and knock it over :celebration: but in all seriousness you can probably move the chair with the telekinesis spell
User avatar
xx_Jess_xx
 
Posts: 3371
Joined: Thu Nov 30, 2006 12:01 pm

Post » Tue Mar 29, 2011 11:12 pm

All they have to do is make the furniture havok objects instead of static objects... It's not complicated.



All the big issues today

jokes, jokes


If they do that you can count out sitting in them.

OP/
Probably not as they will most likely be functional and making animations for chairs that have havok on them would be a nightmare.
User avatar
matt oneil
 
Posts: 3383
Joined: Tue Oct 09, 2007 12:54 am

Post » Wed Mar 30, 2011 12:45 pm

would be cool, but idk if this would make me feel like playing the sims with swords.. lol
especially if they add being able to get married in the game.. and kids..

not saying it wouldnt be a cool sidefeature, but for some reason i dont see this happening..
User avatar
Taylah Haines
 
Posts: 3439
Joined: Tue Feb 13, 2007 3:10 am

Post » Wed Mar 30, 2011 10:06 am

It would be nice. I like decorating the homes anyway.

for anyone interested, there is a Cheydinhal house mod, that makes it completely empty, and then there is the Imperial Furniture store mod, for purchasing furniture and decor and you can place it as you like. and yes, the furniture is functional
User avatar
Sabrina Steige
 
Posts: 3396
Joined: Mon Aug 20, 2007 9:51 pm

Post » Wed Mar 30, 2011 7:26 am

well if I buy a house and cant move the chair thats in it I will not be a happy camper.
User avatar
loste juliana
 
Posts: 3417
Joined: Sun Mar 18, 2007 7:37 pm

Post » Wed Mar 30, 2011 12:33 pm

if you have a computer then yes, but who knows bethesda is making their own collision for this so it could work
User avatar
Latino HeaT
 
Posts: 3402
Joined: Thu Nov 08, 2007 6:21 pm

Post » Wed Mar 30, 2011 8:15 am

Simple to do actually. Chair A has havok physics that only allow it to move and be rotated on it's Z axis, but not around the X or Y axes. This way it can be rotated, lifted up or down but it cannot fall. This can be done by changing a few numbers in whatever modeler/physics editor you use, including Nifskope. Chair A also has a script on it that when it is activated it disables itself, sets Chair B to wherever it was (including it's exact game world position and rotation, and enables Chair B. Chair B is a normal chair with a script that disables itself and re-enables Chair A if activated in a certain way, say while sneaking.
User avatar
Kelly James
 
Posts: 3266
Joined: Wed Oct 04, 2006 7:33 pm

Post » Wed Mar 30, 2011 2:21 am

Bah i got confused ignore this lol
User avatar
Laurenn Doylee
 
Posts: 3427
Joined: Sun Dec 03, 2006 11:48 am

Post » Wed Mar 30, 2011 11:01 am

I would love to be able to rearrange the furnishings in my house, but it's not likely to be in the game because it's probably one of the less important things on their to-do list (provided it's even there at all...).
User avatar
victoria gillis
 
Posts: 3329
Joined: Wed Jan 10, 2007 7:50 pm

Post » Wed Mar 30, 2011 8:42 am

if you have a milkshake, and I have a milkshake, and I have a straw. There it is, that’s a straw, you see? You watching?. And my straw reaches acroooooooss the room, and starts to drink your milkshake… I… drink… your… milkshake! I drink it up!



sorry sorry that just reminded me of the daniel day lewis quote lol
User avatar
Del Arte
 
Posts: 3543
Joined: Tue Aug 01, 2006 8:40 pm

Post » Wed Mar 30, 2011 11:34 am

All the big issues today

jokes, jokes


If they do that you can count out sitting in them.

OP/
Probably not as they will most likely be functional and making animations for chairs that have havok on them would be a nightmare.

Oh right, not like they could change the coding in the engine or anything.

A simple change to make the chair a havok object, but still interactable, say, only when its upright? Then you make it turn static while someone is sitting in it. So if theres a chair on the ground, you could sit it upright, sit on it, get up off it then knock it back down and leave. They could easily do this if they wanted.
User avatar
Cesar Gomez
 
Posts: 3344
Joined: Thu Aug 02, 2007 11:06 am

Post » Wed Mar 30, 2011 10:45 am

All the big issues today

jokes, jokes


If they do that you can count out sitting in them.

OP/
Probably not as they will most likely be functional and making animations for chairs that have havok on them would be a nightmare.

Thats was sarcasm? or You console player?
Since I able to both sitting on chairs and moving them in my house in Oblivion
Imperial Furniture Renovated
http://www.tesnexus.com/downloads/file.php?id=33996
- A new furniture store is open for business just outside the Imperial City.
- Decorate your house and garden freely. Objects can be placed anywhere you like.
- Includes a range of furniture but also candles, weapon racks, chests, carpets, tapestry and more.
- The movable furniture can be used like regular items, beds can be used for sleeping, chairs for sitting etc.
- Light sources can be carried and used instead of torches.
- Light sources can be turned on or off.
- Custom music inside the Imperial Furniture store.


For me also like to see some additional features like
Harvest Containers
http://www.tesnexus.com/downloads/file.php?id=3979
http://www.youtube.com/watch?v=8U4U_ZfqG_4
Harvest[Containers] was designed to allow players to easily see which containers they had already searched. Along the way, that goal turned it into a popular mod for realism fans as well. When you search inside a container, its appearance will change. In most cases this means the container will animate open, but there are a few exceptions as explained in the Details section. Most containers can be manually reclosed by activating them again in Sneak Mode. All containers that are flagged to respawn will return to their closed state when the cell is reset (3 game days by default).

MrMuhs Physical Throwable Crates n Chests Gold Edition
http://www.tesnexus.com/downloads/file.php?id=33404
http://www.youtube.com/watch?v=R73n6Huu7fg

Both from above can work together
http://www.youtube.com/watch?v=6ZBRDT0f-gI

Since thats all havoked I can use different scripted telekinesis spells for interaction with them
Fearsome Magicka
http://www.tesnexus.com/downloads/file.php?id=30973.
Doc Magic mod
http://tesnexus.com/downloads/file.php?id=23813
Telekinetic Mastery
http://www.tesnexus.com/downloads/file.php?id=10144

Put it in its Place - Enhanced Grabbing
http://www.tesnexus.com/downloads/file.php?id=19847
And most of interesting NPC react on my acts in proper way, http://www.youtube.com/watch?v=xv49LK3lytI but they http://www.youtube.com/watch?v=8oujSeIeqhM, they much http://www.youtube.com/watch?v=h2ZLWLXNUZM they tryhttp://www.youtube.com/watch?v=L8gvcTLqzns and many more features, http://www.youtube.com/watch?v=m0K4xkCRLYI, look at others videos and you will agree with me thats really awesome mod thats enchant Radiant AI with some scripting.

So more interactions with world, if Bethesda add havok why not use it in better way?

User avatar
Tamika Jett
 
Posts: 3301
Joined: Wed Jun 06, 2007 3:44 am

Post » Wed Mar 30, 2011 5:44 am

I Hope not, there will probably be mods for it.
User avatar
KRistina Karlsson
 
Posts: 3383
Joined: Tue Jun 20, 2006 9:22 pm

Post » Wed Mar 30, 2011 4:20 am

I Hope not, there will probably be mods for it.

Why do you hope not and how would said mods benefit those buying one of the two of three versions that don't have mod support? Furthermore, why should anything useful be left to mods?
User avatar
OTTO
 
Posts: 3367
Joined: Thu May 17, 2007 6:22 pm

Post » Wed Mar 30, 2011 6:01 am

Objects with physics take up much more processing power than static objects. There would be significant slowdown.
User avatar
ONLY ME!!!!
 
Posts: 3479
Joined: Tue Aug 28, 2007 12:16 pm

Post » Wed Mar 30, 2011 1:57 am

Objects with physics take up much more processing power than static objects. There would be significant slowdown.

I doubt a chair with physics enabled would take any more processing power than if you dropped a sword or two on the ground. Plus the havok physics in skyrim is not the same as oblivions, it's come a long way since then (so I hear)
User avatar
Manuel rivera
 
Posts: 3395
Joined: Mon Sep 10, 2007 4:12 pm

Post » Wed Mar 30, 2011 8:16 am

It won't happen.
User avatar
meg knight
 
Posts: 3463
Joined: Wed Nov 29, 2006 4:20 am

Post » Tue Mar 29, 2011 11:26 pm

I doubt a chair with physics enabled would take any more processing power than if you dropped a sword or two on the ground. Plus the havok physics in skyrim is not the same as oblivions, it's come a long way since then (so I hear)

Well, not one, but the more stuff with physics the harder it will be to run.
User avatar
Naughty not Nice
 
Posts: 3527
Joined: Sat Nov 04, 2006 6:14 am

Post » Wed Mar 30, 2011 8:17 am

Well, not one, but the more stuff with physics the harder it will be to run.

Well does Oblivion still has duplication bug on 360?
http://www.youtube.com/watch?v=ERphspjhtyw
http://www.youtube.com/watch?v=hmszTpK54Mk

Time is changes Skyrim will have better havok then Oblivion has, so don't fear of five movable chairs in small room, thats not thousands chairs thats suddenly will drop from sky at your character, just think about ability to decorate your house by self since consoles don't has support of mods thats will be only one way to have some unique hoses Interior without of buy of an DLC.
User avatar
Dylan Markese
 
Posts: 3513
Joined: Sat Dec 01, 2007 11:58 am

Post » Wed Mar 30, 2011 9:18 am

Simple to do actually. Chair A has havok physics that only allow it to move and be rotated on it's Z axis, but not around the X or Y axes. This way it can be rotated, lifted up or down but it cannot fall. This can be done by changing a few numbers in whatever modeler/physics editor you use, including Nifskope. Chair A also has a script on it that when it is activated it disables itself, sets Chair B to wherever it was (including it's exact game world position and rotation, and enables Chair B. Chair B is a normal chair with a script that disables itself and re-enables Chair A if activated in a certain way, say while sneaking.



.. but you wouldn't be able to place the chair where you want it, just rotate it or lift it up or down on the same spot if you just allow rotation/position on the Z axis :)

Besides, why go to all the trouble of doing any conversion on nifSkope when you can merely place anything you want anywhere and in any position using the CS?

For a distributable mod, it'll be easier/more efficient to simply make the chair an activator, and then allow arbitrary movement.
User avatar
Justin Hankins
 
Posts: 3348
Joined: Fri Oct 26, 2007 12:36 pm

Next

Return to V - Skyrim

cron