Buyers Remorse...

Post » Sun Feb 27, 2011 11:24 pm

This is a game you are either going to love or hate. I personally think it is fantastic, a very intense shooter with some depth involved. I think some of the points given by the TC are ridiculous, but what can you do? I think the game achieved at everything it tried to accomplish. It certainly isn't perfect, but playing with friends and planning out objectives and using teamwork is just fun. Which is what this game is..just plain old fun.
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djimi
 
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Post » Mon Feb 28, 2011 2:12 am

Actually I can't, my settings only got as low as medium.


Your textures should go down to Low, the Shadows only go down to Medium (at least on my PC, but it should be the same....)
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Gisela Amaya
 
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Post » Mon Feb 28, 2011 2:47 pm

and, in all honesty, i really dont think an HOUR of gameplay is enough for ANYONE to accurately judge gameplay. initial impressions are 'cute', but you really dont know what you are talking about because no one does (outside of people who have been playing the game for a WHILE like the developers).


Sorry, but that's a completely moronic statement. That's like saying Godzilla 2000 is a great film, but only if you watch it 100 times, like its producers have.

If a game isn't great in the first few hours of gameplay then it's not the fault of the person saying thei're disappointed for not having played it enough, it's the fault of the developpers for having produced a game that doesn't grab you and pull you in. I mean I didn't need to play Team Fortress or Battlefield or Enemy Territory for several days before I knew they were good and fun games.
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Robert DeLarosa
 
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Post » Mon Feb 28, 2011 1:08 am

The menus are garbage (One should not have to read a manual to find your multiplayer).

Are you completely serious? I haven't even played the game yet, and I know my way around the menu.
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Sammygirl500
 
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Post » Mon Feb 28, 2011 12:21 am

I like how you think: UI is bad, how else am I supposed to pick a weapon and switch classes?
Next, I've been ownin noobs left and right with a shotgun, so clearly the AR's and SMG's are just what people are used to, not what is good.
And why should a medic have a different weapon, TF2 medics can't kill, barely anyone plays medic.
Class differences: No one has enough skills for you to see a difference.
Verdict: Go back to CoD.
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Anne marie
 
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Post » Mon Feb 28, 2011 9:48 am

Ok after reading this - Im sorry "Claps"....

A general out layed non biased reviews spoken from someone who isnt an obvious trolls - and people are always "Well can you state reasons?" "Well tell us why you dont like it", now that people are being told - its scaring them...and so it should.

Look guys - Denial denial denial, its unbecoming.

I LOVE brink - to the next really devoted fan, and im still going to get it, and im still going to play and love it.. But listen - Everything "negative" coming out from people who are playing the game....is all making sense! - not only is it making sense, but everyone has the same gripes, there for your brain should be thinking "Why is everyone all stating the same problems?" Umm maybe because there is?

Face it guys - Brink is not the fully released, action packed, free movements scaling building while shooting at people below its meant to be.

The "Game trailer" alone - shows SO much more, that isnt even in or bound to the general game play.

But you know what, once again i am the only one to admit to himself - "yes ok, Brink has problems...typical" but you know what - Problems were made to be solved.

This guys constructive criticism is what the game makers NEED - in order to improve kinks.

Co-op - needs to be more friendly...

challenges apparently dont unlock "unless" you play in single player - so whats the point in co-op for it? (Verified?)

Guns - It is true, i see the SAME guns being selected constantly. its became a niche now.

Movement? Notice how people sprint slide and straff? - No constant big movements, jumps, scaling,...why? Cause the maps almost look like they werent made for it. (Not because, omg the player just svcks...dont be stupid.)

I could go on and on - And i havent even played it, ive been watching a livestream of a friend playing it - for 14 hours (no not straight, all in)

And hes LOVING it, and im loving watching him, so excited to jump into the action - But you know what? it still doesnt excuse the fact that THERE IS PROBLEMS!

Give the game some "Patches" and time....and itll be amazing.

And ive watched him play both Xbox + PC - let me just say....wow, Im glad i use PC.
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Oyuki Manson Lavey
 
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Post » Mon Feb 28, 2011 1:55 am

It seems that most technical issues are on XBOX and PC i have PS3 and played through the security campaighn withought any lag and only very small short hiccups. I love shooting its accurate nd balanced. Wish i oculd get online though... freaking hackers. SHEEPS
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Thomas LEON
 
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Post » Mon Feb 28, 2011 7:26 am

Sorry, but that's a completely moronic statement. That's like saying Godzilla 2000 is a great film, but only if you watch it 100 times, like its producers have.

If a game isn't great in the first few hours of gameplay then it's not the fault of the person saying thei're disappointed for not having played it enough, it's the fault of the developpers for having produced a game that doesn't grab you and pull you in. I mean I didn't need to play Team Fortress or Battlefield or Enemy Territory for several days before I knew they were good and fun games.

I don't think it like saying a movie is good is you only watch it a 100 times, it's actually like saying tennis is good once you get used to it. A game is a game because it requires skill to master. The enjoyment comes out of getting better at it.

I agree that a game needs to pull you in, and clearly that is a matter of opinion as to whether it does.
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N Only WhiTe girl
 
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Post » Mon Feb 28, 2011 3:21 pm

It seems that most technical issues are on XBOX and PC i have PS3 and played through the security campaighn withought any lag and only very small short hiccups. I love shooting its accurate nd balanced. Wish i oculd get online though... freaking hackers. SHEEPS

omg, this is like the 3rd post ive seen saying this.
YOU DONT HAVE LAG ON THE PS3 CAUSE YOU ARENT PLAYING ONLINE!!
seriously . . .
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Auguste Bartholdi
 
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Post » Mon Feb 28, 2011 6:22 am

yea, what we really need is MW2 all over again where everyone who svcks at the game can just flail around with noob tubes /sarcasm. noob tubes being bad is a GOOD THING. i'd bet anything there are more people who like the fact that you cant just shoot a single noob tube to get kills than people who think they need to be more powerful. most people want to play a FPS game where people actually *ghasp* try tho shoot BULLETS.


You do realize that there are noobtubes in this game that turn your standard grenade throw into a grenade shot that explodes on impact right?
So, having the actual grenade launcher that doesn't have a machinegun attached be considerably worse than that makes absolutely no sense.
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Your Mum
 
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Post » Mon Feb 28, 2011 3:02 am

I don't think it like saying a movie is good is you only watch it a 100 times, it's actually like saying tennis is good once you get used to it. A game is a game because it requires skill to master. The enjoyment comes out of getting better at it.

I agree that a game needs to pull you in, and clearly that is a matter of opinion as to whether it does.


Agreed. Think of it more like snowboarding. Not many people enjoy snowboarding the first couple times they go. Yes there may be small moments of enjoyment, but lets face it, falling on your face over and over really isn't that much fun. But once you have devoted some time and learn how to go down the hill without a bruised butt, you suddenly enjoy it more.

If people gave a review of snowboarding after trying it for a day it would be much more negative than if someone did a review after snowboarding for 10 years.

But I do agree as well that a game should pull you in. However, if things like not understanding maps, or the UI, or weapons ect are the reasons to rate it down consider maybe those things are just part of the learning curve and not necessarily "faults".
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NO suckers In Here
 
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Post » Mon Feb 28, 2011 2:33 am

The difference is, I'm a veteran shooter player, I've played shooters since the LAN days where internet gaming was in its infancy, so I can tell a good shooter from a half assed one.

I mean sure, your anology is correct assuming someone has no experience playing these kinds of games, but when you have someone who can say "I have played a variety of popular objective based shooters and I think some of them are good and some of them are bad and I can give you a list of reasons why I do think that" then you can't make the argument that the person just doesn't know what they are talking about because they haven't spent enough time with the games they don't enjoy.

To keep with your snowboard anology, Brink isn't like learning to Snowboard, it's like going to a different ski resort. If the snowboarder says he expected more out of the slopes and would rather ride some other ones, he's not wrong just because he hasn't gone down them a thousand times.
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Elisabete Gaspar
 
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Post » Mon Feb 28, 2011 10:43 am

I've gone back and forth on the issue and finally settled on the "it needs a patch" point of view. The game is very close to being what it was promised to be, there are just a few (some would call them critical) bugs preventing me from completely immersing myself in the game and enjoying it on the level that was intended.

1) Numerous lag issues regarding the master server list; I often cannot join games as they 'time out' or report are full (when at 10/16 players), this is never updated in the server list and games that reply with preliminary information about the server (to end up on the server list) completely fail to connect repeated attempts. I, and several of my friends of differing internet connections have experienced this issue.

2) Map problems; It seems that on some maps, completing objectives can cause server-wide sound problems for all (or most) players. I'm not exactly sure how this bug got into a release. I do understand that no Quality Assurance Environment can mimic live play with real players across the world, I'm just thinking that for a release date that was rolled forwards (for perhaps the first time in history), a little more QA could have been done.

3) Control 'Clunkiness'; Yes. SMART is a little clunky right now, but it has very good potential, perhaps tweak the way weapons work together with it, maybe changing the player's momentium a little bit; I understand that how it is now more accurately reflects Parkour videos with the constant stopping-and-starting, but using the terrain to your advantage is difficult under the best of conditions. I myself have only been able to use downhill-terrain to my advantage coupled with the SMART system, and perhaps that is how it was intended to be.

I have further thoughts that I will reflect on, collect and likely post to a separate thread when they're all well and together.


I agree...although I am receiving zero lag. I did play 4 hours straight so that might be why. SMART is kind of clunky if you think you're going to run and gun...but it does make you a hard target to hit. I'm glad I just avoided playing with bots altogether. I always viewed it as a multi-player only game and will continue to play it as such. Great game...definitely needs some improvement but I think the reviewer gang bang that it's getting is really not deserved. This is a very fun game....
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Lucky Girl
 
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Post » Mon Feb 28, 2011 8:10 am

omg, this is like the 3rd post ive seen saying this.
YOU DONT HAVE LAG ON THE PS3 CAUSE YOU ARENT PLAYING ONLINE!!
seriously . . .



shh! Why did you tell him?!?!?!
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Teghan Harris
 
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Post » Mon Feb 28, 2011 5:33 pm

OP, you Sir are simply amazing. I don't even have to write a review now because I agree with you and have the same complications you on just about every level. I haven't got to play online yet becuase of the lag issues so I don't know how the map design breaks down but I have seen how the "challenge" maps are and yes, they are confusing.

I love how you pbrought up how custimization is all but useless and you are absolutely correct. In order for some one to enjoy this level of customization you need two things. One) Slower speed or two) some sort of thrid person view for a minimum of 25% of in game time. Rainbow six was a great example of this where when you engage an enemy there was usually enought ime where you could look at him long enough to identify him later. Also, most of that game was spent in cover or some sort of third person where you could aprreciate the character design. Brink, like halo, is simply to fast paced and based in First person that you can't truely appreciate the level of customization for yourself or opponents; in game anyway but I could care less how my character looks standing on a menu screen.

Other than that OP...spot on on your assesment.
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Cat
 
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Post » Mon Feb 28, 2011 2:53 am

So much potential *sigh* wasted, should have spent more time on a game that could of been great.
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Add Me
 
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Post » Mon Feb 28, 2011 3:13 am

After having played Brink for a couple hours I have to say I'm suffering serious buyers remorse. It's by no means a bad game, but there is nothing about it that makes it really special, and it has some serious flaws.

Why Brink falls short of my expectations:

1. Customization. Sure, you can customize a lot in this game, but the vast majority of it is cosmetic only. The customization options beyond that are marred by serious balance issues. I haven't seen a single heavy do well in a multiplayer match, because all the heavy weapons are so inaccurate that they are worthless. The grenade launcher is total crap because in a game where everyone constantly moves there is little to no point to a weapon that is really only good for busting enemies out of cover, and requires 3 grenades to hit to actually score a kill. Sniping is incredibly powerful in Brink, even a novice sniper can easily score headshots. I wouldn't say I've played enough to know all the ins and out of how the game is balanced, but even just in about an hour online there is a clear trend emerging. Highly accurate light weapons completely dominate the field, heavy weapons are virtually useless, turrets refuse to fire most of the time...

2. Freedom of Movement. Yea, you can do some cool things in this game, but doing any of it deliberately is difficult. Once your character builds up some speed and you're going over and under obstacles you just have no precission anymore. It's notoriously difficult to accurately jump in first person shooters to begin with, and this game makes it even more difficult. Trying to clear a gap without falling in requires you to press sprint. and jump and then watch the grab-on-and-pull-yourself-up animation, during which you'll be staring at a wall. The really big issue with this is simply this though: It doesn't add anything to the game. All the levels I've run into didn't require this mechanic in the least, nor did they give any meaningful advantages to people who used it correctly. It seems like a cool element to a game, but ultimately its just tacked onto a very basic shooter without coming into its own as a meaningful part of it all.

3. Level Design. This is probaply the thing I have the biggest issue with, the level design in this game just plain svcks. For one, getting your bearings in the levels is extremely difficult because everything looks the same. There are no recognizable landmarks, no clear paths to follow, no notable change of scenery. You're in an aquarium, all the hallways are blue, and there are fishtanks on the wall, and the entire level is like that. You're in a slum, there are shantys built from rusted metal, and the entire level looks like that. I mean, if you play something like Battlefield or Team Fortress it's extremely difficult to get lost. You play a map once and you'll have a decent understanding of where to go, even if you don't know every corner of it yet. What's worse though is that every single level is a labyrinth on top of being devoid of landmaks that make navigation easy and you can easily get lost just heading towards an objective marker, simply because the marker doesn't tell you that the path you've been following is going to loop around behind it, then lead through a tunnel and end up back where you started.

4. General gameplay is just uninspired. It doesn't have the depth of Battlefield, it doesn't have the simple elegance of Team Fortress. The pace of combat, level design and mechanics are more akin to COD, but it tries to have objective based play. The class system is pretty lame too. You dispense buffs, and you have a few special abilities, all fine and dandy, but for the most part you don't even notice what class you're playing, since weapon selection isn't tied to the class for example. I can have exactly the same weapons as a medic as I can as a soldier. Now you'd think this would create greater freedom in the game, but honestly, all it creates is a sea of assault rifles and SMGs with nothing else ever cropping up. Also since you can't actually see what class an enemy character is it has even less bearing on how the game plays. In Team Fortress I'll fight a Scout completely differently than a Heavy or a Demoman, in this game there is pretty much no distinction there, so the end result is: boring.

5. Not in the least intuitive. This games controlls, menus, and general gameplay isn't intuitive. I play team based shooters every now and again, and usually have no problem finding my way around in one, but whoever designed the UI in this game is just not doing it right. For example: when you want to equip a weapon outside of combat you have to bring up the weapon in the selection, then hit a little half faded radio button in the corner of its icon. Who the hell comes up with an absurd UI like that? Why not just have a big fat "Equip" button on the screen so you don't have to look around for how to equip the weapon, or a drag and drop system where you can put the things you like in the apropriate slots. Oh yea, probaply because you didn't think of PC gamers, which brings us to point #6...

6. Tons of technical issues. The game is buggy. The graphics don't display correctly on ATI cards, text in the game randomly appears garbled and out of place, two out of three times it crashes on startup for no reason. I'm not the only one with issues either, tons of people are having these troubles. Did anyone even bother to test this? How about putting a big fat disclaimer on the game "Warning, will not work if you have an ATI card" so people can save their money and buy a game that works.


So, my overall oppinion of this game:

When compared to titles like Battlefield or Team Fortress this game just doesn't deliver. The classes are too understated, the levels aren't interesting, the game isn't intuitive at all, it's full of bugs and graphics issues and the things that were supposed to be the most notable features of this game: High customization and the freerunning are in no way a meaningful addition to the game, which as a result is left as nothing but a second rate shooter.
I bought Brink expecting something like Battlefield BC2, which provided me with 100+ Hours of online entertainment, and what I got bored me aftera mere 2.

I wish I had not bought this game, the only thing that I like about it is that hopefully my purchase will help pay for that extra hour of QA time for Skyrim so it doesn't have the same massive issues with malfunctioning graphics and shoddy UI design.


I disagree. There are plenty of customization options that affect how your gun shoots. Scopes are functional, but add more recoil. You can increase magazine capacity, you can decrease reload time, you can add a sling to switch between guns faster, and the red dot sights are useful for aiming. Frankly, I'm glad they didn't go over the top with the guns - they seem balanced. My friend is playing a heavy and he just LOVES his minigun and rifle with grenade launcher attachment. I'm playing operative on the sidelines and I've seen him blow some [censored] up. I'm glad it takes more skill to use grenades. We all knew from the beginning (if we'd done our research) that grenades were going to work like this. As far as sniping goes, I'm using a barret rifle and I can tell you that my scope adds a fair bit of recoil, which does make it more challenging for me to get multiple shots off on somebody, unless I'm finishing somebody off with an assist.

I'll disagree with you on parkour as well. I find it extremely useful to get out of hairy situations, get a good flanking position, or to get above the action a bit to provide support fire. I've also gotten pretty good at sliding around corners when I'm being fired at - it's saved my life. I had the same problem you did at first, but then I stopped merely holding sprint and forward. I'm now using the jump and crouch button and it's made me move more accurately and efficiently. It's good that none of the levels REQUIRE parkour, or else nobody would play heavies. It's extremely advantagous, but I think it would be imbalancing to require parkour - then you'd only see lights running around. I'm not sure how you can say it's a very basic shooter. To me, a very basic shooter would be a game with only team deathmatch. I'm still wrapping my head around how to really play my operative, let alone think of any of the other classes and there are plenty of objectives for each class to participate in.

I'm not sure what to tell you about the level design other than that maybe if you play for more than an hour or two you'll start to get to know the maps better. The levels certainly have a unified look generally, but I never really found myself getting very lost, and I learned identify my own landmarks, like that prominent ramp, that atrium, those metal detectors, etc. I'm glad it doesn't seem too linear.

With regard to the differences in classes, I feel like they all play differently. I think it comes down to playing your class by really focusing on your class specific objectives. Maybe it doesn't feel different because you're not focusing on your classes primary and side objectives and ONLY staying in main firefights, like a soldier? Each class can approach combat in different ways and have unique abilities but I noticed they really make it up to you to utilize them, though they do make it easy with the objective wheel, going so far as to add bonus xp just for using it. I'm glad that weapon choices are bound to body type and not class. I feel like it balances the body types and allows for more combinations for classes. For instance, I could play an agile soldier nobody can pin down who chips away at the enemy or I can play a big bad mutha with a minigun.

Hmm, I find it pretty intuitive. It's pretty easy to go to the weapon selection menu, find my weapon and press Y (I'm on xbox). From that same menu I can also customize my guns. I guess this is also a subjective thing. Sorry you have buyer's remorse, that always svcks. I've found that I always get buyer's remorse when something doesn't meet my expectations and, with Brink, it pretty much met them. From looking at the videos and the wiki site and facebook site I pretty much expected it to play as it does now. I will say that it has been laggy for me, which is why my friend and I have just been doing online coop, but lag issues aren't unusual and I have no doubt this is their top priority. I think it's really interesting: many of the points that people are making with regard to their negative experiences are positive points for me, or I and others see the same things differently. Sorry this game wasn't for you, but I would NOT like to see sweeping changes made to this game. I'm enjoying it.
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Emma Louise Adams
 
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Post » Mon Feb 28, 2011 3:46 pm

I think outside of the things that are making the game impossible to play on 360 right now and the issue with the bots, the game was a nice TRY, but in this day and age you either get it right the first time or risk being knocked into obscurity. We all know there will be no Brink 2 until 2013 and that nobody else is risking making a game LIKE it. We all want THIS game to be good. Don't see why that's a bad thing.
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Anna Kyselova
 
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Post » Mon Feb 28, 2011 1:06 pm

i disagree with this topic 200%
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Skrapp Stephens
 
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Post » Mon Feb 28, 2011 9:10 am

Reading through the forums, it seems apparent that Brink as it stands now needs some work done.
I feel that: ($60 is too much for the product as is)
- Game play needs to be polished (try climbing up the crates in crate city and hit the top or bounce off ledges)
- There needs to be more customization (there are only a few attire sets, and only a handful of weapon mods)
- More levels and maybe side story (only takes about 8hrs to finish all story)

I'll post more, but steam just downloaded another brink patch.
Maybe it works better?
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Jose ordaz
 
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Post » Mon Feb 28, 2011 9:45 am

I love how you pbrought up how custimization is all but useless and you are absolutely correct. In order for some one to enjoy this level of customization you need two things. One) Slower speed or two) some sort of thrid person view for a minimum of 25% of in game time.

Fine with customization as it is, still the #1 selling point for me. Would MUCH rather have it than none at all.
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BlackaneseB
 
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Post » Mon Feb 28, 2011 12:19 pm

How did Bethesda screw up? It was hyped up by other players, not the publishers themselves. Personally, it's a game worth playing. I don't understand why things like the above mentioned bother you guys so much.

Customization is pretty basic in this game and as noted by the first poster, it's mainly cosmetics, but it's still customization isn't it? Point out a FPS that allows you to change the color of your jacket/shirt let alone allow you to change the type of jacket/shirt. You've seen videos before the game was released so maybe you just need to do a bit more research before buying.

I've also been in many matches where parkour was essential to reaching areas quicker especially when attempting to disarm a hacking device or dynamite and they're not bad when you just want to scale the map quicker. Dubbing it "meaningless" is all personal preference and true, it's your thread and it's your opinion, but is it really enough to bash the game as a whole?

The level design seems fine to me.. don't expect to memorize every nook and cranny after the first few days. It took me a good week or so to fully memorize BF:BC2's maps and CoD's maps (some of them). There are actually two maps that I memorized already from Brink and they're not all that complex. You seem revoltingly bias in your post.

I can't say anything about your complaint on the classes. I've been an ET enthusiast and they shared the same system. ET had the medic, engineer, field ops (air strikes and ammo packs; similar to soldier in Brink), covert ops (similar to operative; ability to disguise), and soldier (not the same as Brink's soldier). Most of them have VERY similar abilities to the classes in Brink and none of them really had exclusive weapons give or take a few. The soldier had access to a "panzerfaust" and other heavy weapons, but isn't that similar to Brink's light, medium, and heavy body types? This system is fine for many players, but I guess it just isn't your cup of tea


agreed :dmc:
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Robyn Howlett
 
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Post » Mon Feb 28, 2011 5:55 am

I shouldnt have bought the game, i was excited by all its potentials, i bought the game at the exact same hour the store opened to play ASAP, What a great game its gonna be, dam i have been waiting for 2 years now to play this baby and... after 2 hours of gameplay i am very disapointed.. i should have just loan it in a videoclub to try it out.. A game with lots of potentiel wasted. The universe of Brink is secondary, i mean the campaign just throw you in some missions with repetitive objectives, no immersion. This guy wants you to go do this and that to fly away of the ark eeh okay? Go protect the main gate... eeeh alright? Like playing call of cuty but without campaign, only special ops. Its an okay game for my point of vue, even tough i was expecting far more but wathever.. i even bought the gameplay book.

Anyway i hope some patch will come up with something more. Getting rid of the lag is a great start because i cannot play even in Competitive match up, i just finish running at the same place, Cant aim anyone, i have a lag spike and Oooh im dead.. well okay..

Character customization is amazing
Overall Graphics are great
Missions and objectives are fun but very limited and so repetitive
Campaign is.. almost absent
Multiplayer would be good without the MONSTRUOUS lag but i beleive it will be corrected soon enough

Overall game its good, not great, a nice game to loan in a videoclub but wouldnt buy it.. i dont see how i could spend lots of hours playing it..
Ill go back playing COD while the game is corrected.

This game had so much potential sigh.. another name will take theses ideas and make a great game with it
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Ashley Campos
 
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