» Fri May 27, 2011 7:07 am
Lockpick, outdoorsman, and unarmed (there are some cool quests using unarmed) are some good ones. There are a few uses for Science, and you are likely to get some use out of doctor if you take that. Honestly a lot of the skills in Fallout 1&2 are pretty useless most of the time, I think skill consolidation was the best thing they did in FO3.
Also, for at least your first character, you should take gifted, and increase your INT. I know it makes the game easier, but I still take it every time I play (and have played like a dozen times), I just feel naked without it.