Caesar’s Legion

Post » Thu May 03, 2012 1:53 am

Caesar’s Legion.... why do they exist in fallout!!!
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kirsty williams
 
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Post » Thu May 03, 2012 1:09 am

Cause a man from the followers of the apocalypse had knowledge and devotion to try and civilize the tribes of Arizona and in turn creating his own empire.
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Mélida Brunet
 
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Post » Thu May 03, 2012 12:40 am

Thesis and antithesis.
Ask the NCR.
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Umpyre Records
 
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Post » Thu May 03, 2012 6:44 am

Cause Eddy (Caesar i just like to call him Eddy) saw how much noobs the blackfoot tribals were, so he decided to teach them how to PWN by increasing theire guns and repair skill. He also hated the name BLACKFOOTS cause it sounds gay, so he changed the name and theme to THE LEGION cause he likes to impersorsinate people, just like the kings and Khans. He eventually took down 86 tribes and converted them into he′s small tottally not gay army of slaver tribal savages and set sail for NCR.

So they kinda play a large part in the war for Vegas... But not for long ;)
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Marlo Stanfield
 
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Post » Thu May 03, 2012 4:38 am

but why use the roman empire as an influence? In my opinion this is a ridiculous and unnessary faction especially since unarmed combat is almost useless in the waste land! Even the legion uses guns which is almost hypocritical in my opinion of what the preach.
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i grind hard
 
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Post » Thu May 03, 2012 1:33 am

I am also debating the existance of the Khans. I am starting to think that since they tried to kill you that returning the favor shouldn't be deemed bad karma!
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naome duncan
 
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Post » Thu May 03, 2012 6:07 am

No they're a pretty good faction. If they just weren't so Roman they'd be about perfect. Dressing like Romans and speaking Latin is taking the concept too far IMO but the idea of an autocratic, utilitarian fundamentalist slaver nation forged out of the tribes of the Midwes is pretty interesting and opens up a lot of good possibilities for future games in the Fallout universe.

I don't know why the fact that they reasonable emphasize melee and unarmed training given the low level of technology in their territory makes them ridiculous and unnecessary. And they never claim to reject guns.
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CSar L
 
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Post » Thu May 03, 2012 3:27 am

I am also debating the existance of the Khans. I am starting to think that since they tried to kill you that returning the favor shouldn't be deemed bad karma!
I get your point bro, but the Roman Empire were a succesfull (WERE SUCCESFULL) empire that focused on conquer and then convert the people to the empire. I think that cause our lil friend that calls himself Caesar has read about the, and just thought that he might convert all those tribes into a empire on he′s own like the Roman Empire.
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butterfly
 
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Post » Thu May 03, 2012 7:11 am

Eddy(Caesar) used the Roman Empire as an influence because he saw that its merits would be a perfect cure for the barbarity of the wasteland. They are a very interesting faction so far that I personally think we haven't seen enough of.

Your reasons for debating the Great Khans existence are also pretty sketchy considering they were paid(actually not really) to protect Benny. Benny is also the one who tried to kill you, not the Great Khans.
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Natasha Biss
 
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Post » Thu May 03, 2012 2:30 am

In my opinion this is a ridiculous and unnessary faction especially since unarmed combat is almost useless in the waste land! Even the legion uses guns which is almost hypocritical in my opinion of what the preach.
The Legion does NOT hate technology, they just don't DEPEND on technology.
That's the difference.
They're taught to master both close combat and ranged combat so that once they do get close to their enemies they will be superior (lore wise), and that if need be and a gun is lying on the ground then they should pick it up and use it while they advance.
It's not hypocritical at all.

How about you go and talk to Caesar before you ask more questions about things you know nothing about?


I am also debating the existance of the Khans. I am starting to think that since they tried to kill you that returning the favor shouldn't be deemed bad karma!

They didn't kill you, Benny did, and Benny [censored] them over.
Khans are just trying to survive in the Mojave after the NCR came and [censored] them over.
They're not "that" bad of people.
They took the job with Benny becauase he promised money, and Khans need money, that's why they supply Fiends with drugs in the first place.

Play through the game and speak with characters, read up on the wikia and take a day off to just think about things, from a neutral perspective of morals, from the bigger picture and from logical points of view.
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Khamaji Taylor
 
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Post » Thu May 03, 2012 7:12 am

ok I admit mixed feelings about the Khans, Caesar's Legion on the other hand has allot of good ideas for a faction but I feel that the choice to mimic the Romans was a poor one. In my opinion they just don't go well with a post apocalyptic world.
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Joanne
 
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Post » Wed May 02, 2012 10:58 pm

They didn't kill you, Benny did, and Benny [censored] them over.
Khans are just trying to survive in the Mojave after the NCR came and [censored] them over.
They're not "that" bad of people.
They took the job with Benny becauase he promised money, and Khans need money, that's why they supply Fiends with drugs in the first place.

Play through the game and speak with characters, read up on the wikia and take a day off to just think about things, from a neutral perspective of morals, from the bigger picture and from logical points of view.

In fairness the Khans [censored] themselves over. They showed up in the Mojave and pushed people around until House recovered and helped the other tribes they'd been fighting crush them. Then they started attacking the NCR who kicked their asses. And now they happily deal in chems with a group of crazed addicts who [censored], torture and murder people. Honestly the Great Khans are not good people.
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..xX Vin Xx..
 
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Post » Thu May 03, 2012 12:14 am

Maybe not before, but they seem to have changed. Most of them seem a lot more calm than what they were described to be like before.
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Jeff Tingler
 
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Post » Wed May 02, 2012 6:08 pm

In fairness the Khans [censored] themselves over. They showed up in the Mojave and pushed people around until House recovered and helped the other tribes they'd been fighting crush them. Then they started attacking the NCR who kicked their asses. And now they happily deal in chems with a group of crazed addicts who [censored], torture and murder people. Honestly the Great Khans are not good people.
I wouldnt call them bad though, they are just another tribe/gang in the wasteland. You can use them to supply the followers... and if they are willing to do that then how can they be bad? The fiends are just another custimor of theirs. god knows they need the cash
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Ann Church
 
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Post » Thu May 03, 2012 7:32 am

Maybe not before, but they seem to have changed. Most of them seem a lot more calm than what they were described to be like before.

They seem calm because they're raiders who are now too weak to raid. And even then no one seems to have a big issue with supplying the Fiends with chems like I said.

I wouldnt call them bad though, they are just another tribe/gang in the wasteland. You can use them to supply the followers... and if they are willing to do that then how can they be bad? The fiends are just another custimor of theirs. god knows they need the cash

That's kinda the issue. When you treat drug crazed psychos who are [censored], murdering and torturing people as just another customer it's safe to say you're not particularly ethical.
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remi lasisi
 
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Post » Wed May 02, 2012 10:54 pm

They seem calm because they're raiders who are now too weak to raid. And even then no one seems to have a big issue with supplying the Fiends with chems like I said.



That's kinda the issue. When you treat drug crazed psychos who are [censored], murdering and torturing people as just another customer it's safe to say you're not particularly ethical.
They are hurting the NCR. They gain from the NCR loosing manpower and supplies, they dont do it cause they are bad people. They are hurting their biggest enemy. I would have done the same in their situation, but thing is i would never be in their situation.
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Katie Pollard
 
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Post » Wed May 02, 2012 9:18 pm

They are hurting the NCR. They gain from the NCR loosing manpower and supplies, they dont do it cause they are bad people. They are hurting their biggest enemy. I would have done the same in their situation, but thing is i would never be in their situation.

Again the fact that they're willing to help a group like the Fiends simply to hurt their enemy is kinda what marks them as not a good bunch of people.
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Ana Torrecilla Cabeza
 
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Post » Thu May 03, 2012 12:32 am

but why use the roman empire as an influence? In my opinion this is a ridiculous and unnessary faction especially since unarmed combat is almost useless in the waste land! Even the legion uses guns which is almost hypocritical in my opinion of what the preach.

1) The Legion emulates Roman culture for two reasons:
  • The culture of Imperial Rome is almost a perfect fit for civilizing the wastes,
  • Having a set culture makes it easier for the Legion to teach its ideals.
2) Don't ever say that about Unarmed combat. All five weapon skills are balanced against each other very well in this game, and the argument "X is the most powerful weapon skill" holds true for all of them depending on your character build. From my point of view, Unarmed is a godlike combat skill resulting in everything else dying & the ability to become rich by selling worthless(to you) ammunition.

3) The Legion preaches avoidance of over-reliance on technology, not avoiding technology altogether.

-Nukeknockout
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Red Sauce
 
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Post » Thu May 03, 2012 2:24 am

people to shoot and enjoy killing them. (IMO)
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Bones47
 
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Post » Wed May 02, 2012 10:32 pm

Hey there's hot guys in skirts, what's not to like? :P But seriously do a Legion playthrough, you'll understand them better, Caesar even explains why he chose the Romans as an influence.

2) Don't ever say that about Unarmed combat. All five weapon skills are balanced against each other very well in this game, and the argument "X is the most powerful weapon skill" holds true for all of them depending on your character build. From my point of view, Unarmed is a godlike combat skill resulting in everything else dying & the ability to become rich by selling worthless(to you) ammunition.
^truth
Ballistic fist is OP.
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{Richies Mommy}
 
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Post » Thu May 03, 2012 3:50 am

but why use the roman empire as an influence? In my opinion this is a ridiculous and unnessary faction especially since unarmed combat is almost useless in the waste land! Even the legion uses guns which is almost hypocritical in my opinion of what the preach.
I can't tell if you're trolling or just naive....
Can you learn about them before jumping your conclusion.
The Legion train with melee and unarmed weapons as their primary tools and use guns as a secondary and will use them at any point if they benefit them. Assassins are an example, the Legionnaires at Hoover Dam are another, they are not stupid, they know when a gun surpasses fists.
The Roman Empire is one of the biggest and most successful empires ever to have existed, it's only right to base a civilisation off them, and since you can't look anywhere in modern day without running into Roman technology, ideology and mythology they're pretty sound.
Unarmed/Melee is by far the best class to use in the Wasteland if you know what you're doing and how to use it - I completed all 4 DLC and all of the main quest on very hard as part of my Dead is Dead playthrough and I only died at the Long 15 after completing everything else. That was a melee/unarmed character based of the Legion.
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brenden casey
 
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Post » Thu May 03, 2012 4:24 am

ok I admit mixed feelings about the Khans, Caesar's Legion on the other hand has allot of good ideas for a faction but I feel that the choice to mimic the Romans was a poor one. In my opinion they just don't go well with a post apocalyptic world.

I think they do. Caesar was a history buff and he went out into Arizona as a Follower. He saw tribals fighting one another, many not even knowing how to use a gun. So he helped a tribe defend itself. Then the tribe not really happy with succefully defending themselves wanted to conquer the tribe that had attacked them. Caesar helped them, he educated them. He felt he was doing alot better at helping people by training them to be military and being efficient. The Romans were very efficient and succeful people.

Now remember he was a Follower and as a Follower they don't want civilization to make the same mistakes as the Pre-War World. Well what better way to do it then rolling back the clock a couple thousand years?

As Gabrial said the Legion don't hate tech, they just don't rely on it. They don't want to become dependant on it.

Unarmed fighting is great in the wasteland, its just the crap game engine of Bethesda that makes it pointless for the player. Go play Fallout and Fallout 2.

Edward Sallow (Caesar) and what he did reminds me of the classic "Nazi Planet" episode of Star Trek. Were a historian named John Gill comes across a planet in Chaos. So he uses Nazi Germany as a mold to help get things in order. He picked the Nazis because they were very succeful and became a super power at a time when the rest of the world was still dealing with the Great Depression. Even Fallout mentions that aspect about them ==> "Hitler shaped a battered Germany into and economic superpower, but war never changes."

Needless to say John Gills attempt to only use "good" things about that Nazis failed and the people he helped started attacking a neighbouring planet in an attempt to wipe them out. Blaming them for their past Chaos.

So Edward is alot like John Gill, only John Gill gets drugged by his radical followers and becomes just a figurehead of the movement. While Edward goes all Colonel Kurts like, I am thinking is brain tumour was a big part of that.
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Scarlet Devil
 
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Post » Thu May 03, 2012 3:26 am

Unarmed fighting is great in the wasteland, its just the crap game engine of Bethesda that makes it pointless for the player. Go play Fallout and Fallout 2.

I have a number of rather successful pure Unarmed & Unarmed/Melee characters in F:NV, and it's a lot easier than with my Guns/EWeps characters. You know, baiting Radscorpions into wasting their attacks and all.

Nothing is wrong with Unarmed the way it is implemented - successful usage depends on Survival, drugs, & character build rather than pure equipment. In FO/FO2, Unarmed was more difficult than guns (maybe I'm missing something) until you got Spiked Knuckles & APA. Not saying one system is better than the other, and I have to admit it is vastly superior in FO/FO2 for ammunition conservation when dealing with Geckos & Radscorps, but just pointing it out.

-Nukeknockout
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Manny(BAKE)
 
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Post » Thu May 03, 2012 6:01 am

I have a number of rather successful pure Unarmed & Unarmed/Melee characters in F:NV, and it's a lot easier than with my Guns/EWeps characters. You know, baiting Radscorpions into wasting their attacks and all.

Nothing is wrong with Unarmed the way it is implemented - successful usage depends on Survival, drugs, & character build rather than pure equipment. In FO/FO2, Unarmed was more difficult than guns (maybe I'm missing something) until you got Spiked Knuckles & APA. Not saying one system is better than the other, and I have to admit it is vastly superior in FO/FO2 for ammunition conservation when dealing with Geckos & Radscorps, but just pointing it out.

-Nukeknockout
I'm pretty sure Styles meant for NPC's, not the player.
Legionnaires are supposed to be vicious with machete's at close range, but due to DT, completely idiotic AI where after a hit a legionnaire sidesteps slowly for 2 seconds and then hit again, the damage and health numbers and of course tactics, it just isn't good for NPC's.
A player can use cover, a player can use tactics, a legionnaire NPC just runs head on into an enemy with a minigun with no regard for personal safety.

So no, Unarmed and Melee are not good in the newer games, not for the NPC's.


Though it would have been good if Obsidian had listened to my suggestion about patching in special stats to faction soldiers, like +15% running speed, +20% attack speed with melee and unarmed weapons and x3 times the effect of healing powder and bitter drinks for legionnaire NPC's, named and generics.
Instead they didn't and the close combat legionaires are generally crap.
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Stacy Hope
 
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Post » Thu May 03, 2012 7:35 am

Again the fact that they're willing to help a group like the Fiends simply to hurt their enemy is kinda what marks them as not a good bunch of people.
From what I'm seeing, their supply agreement with the Fiends is their main source of income. They wouldn't be able to survive long without it.
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Amy Melissa
 
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