CoD Fans annoy me as well. As a future Marine, I don't know much about the experience of war, but I do know about the scientific and tactical aspects, and they do NOT add up in CoD.
I could list all the inaccuracies, but I'll just name a few.
First, Ballistics. I find it ridiculous that an M16 takes less hits than an M4 Carbine, when they both fire the exact same round. Also ridiculous for an RPK, firing a 7.62, to lose to a "Commando" (essentially an early carbine variant ofcthe M16), which fires not only slower, but a 5.56 round. In addition, while not common it is entirely possible to get hit markers with a .50 cal sniper rifle. I assure you that in real life, a .50 cal round hitting you anywhere is going to either kill you or tear off that body part and anything in the area, rendering you combat ineffective and possibly leading to death.
Also, realistically it would only take 1-3 bullets to drop a full-grown man. It is entirely common for it to take over 8 in CoD, which is a ridiculous amount to bring down an average person.
In addition, I would love to know how multiple RPG's within a 5-foot radius of a man doesn't kill or injure them to the point of ceasing to fight. Same goes for C4, Frag Grenades, and 40mm grenades. Realistically, an AT4 into a room would destroy the entire room. In CoD, it slightly injures the people in the room.
Second, Knifing. How on earth does knifing make any sense? Not only does your guy seem to be permanently holding a knife in his hand (to account for the near-instant draw and slash/stab), but he apparently has a super-knife and incredible strength, because you can kill anybody in 1 hit with a knife. I've never been stabbed or shot, but given the unavoidable choice between the two, I would FAR rather be stabbed. Not only does it leave a semi-clean wound, but it generally doesn't go very far into the body. A bullet, on the other hand, instantly penetrates your skin, bounces around on your insides and wrecks your organs, and possibly leaves, possibly stays. So if my guy doesn't drop from a single bullet, he should not die from a single stab anywhere thats not vital (jugular, throat, eyes, etc.).
Third, I am 99.99999% sure that NOBODY in the history of sniper rifles has ever "quick-scoped". The very idea is ridiculous, especially considering that a real sniper would never get close enough to an enemy to do so, and if they were they would want to be stealthy and escape. Not do something so ridiculous as quick scope.
On a related note, to be honest snipers should not be in CoD. The map sizes do not warrant snipers, and snipers would not operate in such small AO's (with a couple exceptions; Wasteland, Array, etc.). In Bad Company 2, the sniper distances are far more realistic, due to the large map size. Snipers rarely get into close-quarters combat in that game (unless someone actively hunts for them) because they are far removed from the action, but at the same time, they have some influence on the battle in marking and taking out enemy strong-points. This is how snipers should operate; influential, but from far away and for info and taking out critical targets. Not within sub-machine gun range and quickscoping.
Fourth, the tactics and tricks people use are incredibly unrealistic. Drop-shotting, Rushing, Camping in a corner, and random frag-spam are ridiculous concepts and are obviously not used in war. Drop-shotting speaks for itself. In the time it would take to drop to the ground in a close-quarters encounter like that, you would be shot and dead. Rushing would result in being filled with hot lead 999 times out of 1000, and the time that it works nets you a Medal of Honor. Sitting in a corner waiting for somebody to come through a door is actually a somewhat realistic tactic, but almost exclusively used by desperate enemies, such as terrorists or the Japanese at the end of WWII (there are actually many recorded instances of Al Qaeda operatives in Fallujah waiting for days staring at a door, waiting to kill anyone willing to come in). The frag-spam/random grenade launcher firing is obviously not a legitimate tactic, because it simply wastes munitions with little chance of hitting or killing anything.
These are just a few points of why Call of Duty is idiotic and unrealistic, but I feel they are crucial and teach our youth some silly concepts about war, guns, and tactics in general.
Very professional. Glad safety is you guys' priority. :rolleyes:
Anyways, I don't mind people playing CoD, as I play it frequently myself, but it does get annoying when I can't have a conversation about any game with guns without it being compared to CoD. I was recently witness to a group of people drooling over the Mw3 trailer, and when I tried to explain to them that it was just yet another rehash of CoD4, they accused me of being stupid and not a true gamer. :facepalm:
I feel you man, I'm always the guy that brings up the cool, newer but not really super mainstream game, and then gets compared to CoD, and tells the idiots how, in essence, barely anything has changed since CoD 4.
I just get annoyed when people get all of their knowledge of guns from Call of Duty and think that information is accurate. Once this kid tried to argue with me that suppressed weapons actually go pfftt. He didn't even know what super sonic and sub sonic ammunition was or a what a suppressor even did.
I don't know why I didn't bring this up before. I 100% agree. I have to admit, I'm somewhat of a gun nerd. Most guns that are seen in FPS games I can identify the manufacturer, country of origin, and usually caliber as well. Also with guns outside the games, but just for comparison to all these people that talk about how horrible the M16 is and how amazing the Stoner 63 is.
One thing that really annoys me is the fact that most of the guns in the games have no place being there. For example:
The WA2000 was never used for military operations, and in fact only 176 were ever produced.
The Kiparis is a police/internal affairs weapon only, and was used in a totally different time frame from the game it is from.
The "Enfield" as it is called in Black Ops, has only ever been used by the British, and thus should not be included in American, Russian, or Vietnamese armaments.
Similarly, the FAMAS is not used by any of the countries participating in either MW2 or Black Ops.
The Stoner 63 saw very limited use, and even then was mostly used by SEAL teams in Vietnam. Not warranting a full appearance in a game.
The "Ranger" (double-barrel shotgun) would not be used by any professional military force, nor would the "Model 1887" (Winchester).
The Tavor-21 (TAR-21), an Israeli weapon, is not used by any of the countries involved in MW2.
The "Thumper" (M79) probably should not be in the game either, seeing as it has seen
extremely limited use since the end of Vietnam.
The TDI Vector has been produced in very limited quantities and has not been officially adopted as of yet by any country.
The AA12 Shotgun has not as of yet been produced in any remarkable quantities; 10 were shown to the USMC in 2004, and they have not yet been adopted by any force.
Also, most of these kids have no idea what a tracer is :facepalm: .
Just some glaring inaccuracies in the presence of guns in CoD.