Would you rather we go back to Oblivion's flawed system (Not the attributes but the way they leveled), a Fallout 3 type attribute system or what Skyrim currently has. It's a tough poison to choose and Beth choose the double edge sword option, it gets rid of the past problems but lowers the amount of RPG elements and flexibility with different characters at the beginning. I think it will work out but it's too early to tell.