Pictures: http://newvegas.nexusmods.com/mods/images/47962-1-1349770447.jpg-- http://newvegas.nexusmods.com/mods/images/47962-4-1349728744.jpg-- http://newvegas.nexusmods.com/mods/images/47962-1-1349728742.jpg-- http://newvegas.nexusmods.com/mods/images/47962-4-1349124669.jpg-- http://newvegas.nexusmods.com/mods/images/47962-5-1349124669.jpg-- http://newvegas.nexusmods.com/mods/images/47962-3-1349124669.jpg
DESCRIPTION:
Like something straight out of science fiction, this gun will let you fire every type of bullet ammunition in the game from a single, compact platform. The Callahan Fullbore Autolock is an experimental weapon developed at the Black Mountain Research Facility. In times past, it was 'rescued' from said facility, and has had many owners since. The most recent owner, a man they call Jayne, ran into some tough times (he's dead), and now the gun is looking for a new owner. The previous owner was heard saying something about "[being] in his bunk and "You can't stop the signal", before he headed off.
Features of the Callahan Fullbore Autolock:
- Fire all powder based pistol and rifle ammunition
- Hotkey based caliber swapping (default Y)
- HUD display for the current ammunition
- Fire modes for each caliber powered by Selective Fire
- Smart ammo selection, will select the next/first available ammo when switching/equipping
- Built in support for iHUD/oHUD
- Two models to chose from. The Firefly classic Vera model, and the alternate Fallout style model
The Callahan Fullbore Autolock is a heavily scripted weapon that relies on NVSE and Selective Fire. It allows you to carry one gun to fire all types of bullets. Ammo switching is done by tapping the Y key. There will be a very slight delay, to allow you to quickly cycle through ammo without the character constantly reloading the gun.
Damage and weapon stats are changed for each caliber. The changes should be affected by your skills and perks instantly. Damage is set as a static value which again, should scale with your perks etc. The damage value was decided by taking the unique version of a weapon from each caliber (if there is a unique weapon), and adding a bit more damage about equivalent to the unique over the normal. Where a unique didn't exist, the same method was used to get the damage value over the normal weapon.
If you have no ammo that the weapon can fire, then the HUD element will display a NONE value.
This gun is heavy. This is to compensate for how over powered it can become with perks and high power ammo. There are is aweapon mod available for this weapon, a scope, making this a viable mid-range sniping weapon. It also has built in checks to let you know if you are missing the HUD elements, and if you don't have NVSE.
For the exact location, check out the optional download file.
INSTALLATION:
- Make sure you meet the Requirements (listed below).
- Using a mod manager, activate the mod, and follow the instructions.
- If using uHUD, make sure you uncheck the "Purge include files" option if you ever reactivate it.
These are not suggested, you MUST have all three of these for the weapon to work and look correct. Any comments made about the weapon looking wrong, or not working will be ignored.
- http://nvse.silverlock.org/
- http://newvegas.nexusmods.com/mods/40188 by Pelinor
- http://newvegas.nexusmods.com/mods/38285 by Millenia (only if using alternate model)
These are issues I know exist. If anyone points out anything else, I'll add them.
- Using FPS Weapon Wheel to switch to Vera will cause the weapon to not function. This is due to the way OnEquip blocks work when the item is equipped via script (hint, they don't). This is not something I can fix, but I am looking for a work around.
- The installer will sometimes fail to install properly when using NMM. It is suggested to use FOMM for installation.