Camera view

Post » Wed Sep 29, 2010 9:16 pm

As much as i'm excited about Brink coming out Tues, I'm still perplexed as to why game developers still use that first person view on the camera. Give us an option damnit!!!!

Third person view (Gears of war style) would be AWESOME!!! In a game like Brink where movement is sooo cool and important to the game. How nice would it be to see you character doing all these jumps and slides!!

And I'm not talking cheesy third person! Am saying, If I was developing a FPS, I would take that camera angle Gears of War has and implement it in my game.

If you guys say that you've played all these shooter games, you must not have heard of Gears of War!!! Are you people blind!!!? The best contribution Epic could have provided for the FPS genre is that third person camera angle.

Again, many shooter games have third person views, but none have perfected it as Gears (Epic).



That first person view in my opinion is so dated and boring. Gosh, I don't understand why developers don't see that. You just have this big gun on your screne...WTF!! In a game like Brink, don't you wanna see your character with his cool outfit, don't you want to see him run and jump, don't you want see him climbing...all this makes for a real connect to this character.

And with all the customization possible how sweet would that third person angle be.

In order for you to get a grip of what I'm talking about, it would have to be done right. Meaning the mechanics of movement in that third person view. It can't be Splinter Cell, it can't be C.O.D ( they offer it in one of there game modes-it sux) It would have to be Gears of War style or better-if that's possible!!

I'm not looking to play play Gears. I want and I'm going to play Brink and can't wait to play Brink, I just think when you game developers talk about taking the best points from all games that you've played and claim to have implemented them in your game, I'm thinking you miss some of the cool stuff that's out there.

If i was in charge for one day:

I would say, go play gears and check out the Camera angle on the third person view and observe the mechanics of it in relation to the character and "bring me something like that or better" for a patch for future release on Brink. 100% Brink fans would be lovin' that!! Guaranteed!!!!
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C.L.U.T.C.H
 
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Post » Thu Sep 30, 2010 2:23 am

I agree actually, SMART is one of the most talked about features of this game, yet we won't be able to see our own characters do it? Hmm, bad decision..unless a 3rd person cam is available and we don't know it yet.
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Alkira rose Nankivell
 
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Post » Thu Sep 30, 2010 6:53 am

Gears of War didn't invent the third person cover shooter...
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Maria Leon
 
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Post » Wed Sep 29, 2010 3:23 pm

Just saying a FPS can never be a third person view, because FPS is first person shooter and in all honestly I feel as if all the third person games loses its fun but again this is all my opinion. In a FPS you feel that your in it more then just controlling a person like in third person games like gears.
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Bethany Short
 
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Post » Wed Sep 29, 2010 7:04 pm

Brink is a FIRST PERSON SHOOTER... nuff said... Go play Gears of War if thats what you want...
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Fanny Rouyé
 
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Post » Wed Sep 29, 2010 10:34 pm

I prefer FPS over TPS, but I do like Gears.
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RUby DIaz
 
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Post » Thu Sep 30, 2010 7:37 am

Seriously bro, go play gears.
BRINK is an FPS, svck it. Saying that 100% of players would like it is a complete fabrication.
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Zosia Cetnar
 
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Post » Thu Sep 30, 2010 3:00 am

Setting aside the obvious fact that it's a First Person Shooter, there are a few issues with TPS games and, in particular, adding a TPS camera to an FPS game.

First issue is that FPS and TPS games do not generally use the same shooting mechanics, TPS usually requires a different/more substantial aim assist setting than FPS games due to the camera being offset from the player so heavily.

Second, TPS are geared more towards tactical play because the third person camera allows you to walk up to a surface unseen and "look around" for your target before you stick your head out to fight.
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NAkeshIa BENNETT
 
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Post » Thu Sep 30, 2010 7:03 am

Skill required for FPS>TPS
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loste juliana
 
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Post » Thu Sep 30, 2010 12:32 am

Nothing breaks the immersion of a game more than third person view. The first time I meleed someone in Monday Night Combat and had the view pop out and show the animation in 3rd person I puked a little in my mouth. First person view is the greatest thing in gaming since mouse look.

First person = You are the character
Third person = You are puppeteering a puppet
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JD bernal
 
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Post » Thu Sep 30, 2010 5:46 am

No. Just no.
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k a t e
 
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Post » Thu Sep 30, 2010 3:34 am

Third person view grants a rear and peripheral sight advantage first person players won't have.

For example, 'Sense of Perception' is a Brink 3rd person view ability that allows you to see around you while repairing so you won't be surprised by someone sneaking up behind you.
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quinnnn
 
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Post » Wed Sep 29, 2010 11:44 pm

Nothing breaks the immersion of a game more than third person view. The first time I meleed someone in Monday Night Combat and had the view pop out and show the animation in 3rd person I puked a little in my mouth. First person view is the greatest thing in gaming since mouse look.

First person = You are the character
Third person = You are puppeteering a puppet

Yeah, i agree about the puppet. Third person in most if not all games gives that impression. In Gears it doesn't feel like that.
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Dominic Vaughan
 
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Post » Thu Sep 30, 2010 8:18 am

Seriously bro, go play gears.
BRINK is an FPS, svck it. Saying that 100% of players would like it is a complete fabrication.

Couldn't have said it better myself. FPS for the win!
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Jonathan Windmon
 
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Post » Thu Sep 30, 2010 1:37 am

Zillions of games where you're running, climbing, vaulting, hopping, sliding etc. are in third-person view. But it's a unique experience when you implement that parkour style into FPS - Mirror's Edge proved that. Add that to a solid team-based, objective-based shooter and you're getting one cracking gaming experience.
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Ryan Lutz
 
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Post » Wed Sep 29, 2010 5:40 pm

Couldn't have said it better myself. FPS for the win!


Agreed FPS its got to be,
3rd person makes me feel like im moving an action figure across the screen like a child and ruins all immersion,
Id rather have a gun in my hand and admiring it and see the action from an FPS perceptive,
and knowing the other players are doing the same is an awesome feeling!
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Nitol Ahmed
 
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Post » Thu Sep 30, 2010 6:57 am

I prefer my shooters in first person. Don't get me wrong, Gears of War, Lost Planet, Red Dead, there are some great TPS's out there. But I, and the majority of gamers out there, prefer to shoot people from a first-person perspective. From my personal experiences, I have to say that FPS's tend to have greater precision, both in movement and in gun aiming. They also tend to be more balanced than TPS's in regard to competitive multiplayer, since people can't look around corners without actually sticking their head out.

So I'm glad Brink is a FPS. I just don't think it would feel right in third person, especially not at this point.
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Frank Firefly
 
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Post » Thu Sep 30, 2010 5:34 am

Setting aside the obvious fact that it's a First Person Shooter, there are a few issues with TPS games and, in particular, adding a TPS camera to an FPS game.

First issue is that FPS and TPS games do not generally use the same shooting mechanics, TPS usually requires a different/more substantial aim assist setting than FPS games due to the camera being offset from the player so heavily.

Second, TPS are geared more towards tactical play because the third person camera allows you to walk up to a surface unseen and "look around" for your target before you stick your head out to fight.

Point taken. I guess that's why i can play Gears of War. It is a third person shooter but plays like a first person shooter. It's that camera placing that allows me to play that game, cause third person games always fail in the mechanics of movement. People are missing the point here, they think I'm slighting Brink. Third person or not, this game (brink) is gonna be wicked to play!! The icing on my cake would be that 3rd person option-done right!!! I guess done right would be a camera view in between 1st and 3rd, but not 2nd. Follow?
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kiss my weasel
 
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Post » Wed Sep 29, 2010 7:00 pm

Zillions of games where you're running, climbing, vaulting, hopping, sliding etc. are in third-person view. But it's a unique experience when you implement that parkour style into FPS - Mirror's Edge proved that. Add that to a solid team-based, objective-based shooter and you're getting one cracking gaming experience.

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keri seymour
 
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Post » Thu Sep 30, 2010 6:14 am

I guess done right would be a camera view in between 1st and 3rd, but not 2nd. Follow?


I don't even know what I'm reading. Would you care to explain what view would be in between 1st and 3rd? It's one or another, there isn't a spectrum.
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Kristina Campbell
 
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Post » Wed Sep 29, 2010 6:48 pm

I had to laugh about the "dated Call of Duty type camera view". As if Call of Duty was the only game to ever use it. Is Half Life(the new one,mind you) outdated? How about Fallout 3 or New Vegas? Mirror's edge showed us a very impressive and interesting use of it. Don't even get me started on Team Fortress 2 or Counter Strike Source.
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Lexy Corpsey
 
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Post » Thu Sep 30, 2010 8:15 am

Did anyone catch the irony of how he said that Gears of Wars biggest contribution to the FPS genre was making it third-person?
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Rob
 
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Post » Thu Sep 30, 2010 2:15 am

Point taken. I guess that's why i can play Gears of War. It is a third person shooter but plays like a first person shooter. It's that camera placing that allows me to play that game, cause third person games always fail in the mechanics of movement. People are missing the point here, they think I'm slighting Brink. Third person or not, this game (brink) is gonna be wicked to play!! The icing on my cake would be that 3rd person option-done right!!! I guess done right would be a camera view in between 1st and 3rd, but not 2nd. Follow?

Have you played Lost Planet 2? It offers a wide selection of guns, decent character customization, and gives you a grappling hook that you can use to navigate both horizontal and vertical terrain. It's pretty awesome. If you like TPS's, you should definitely check it out.

Also, there is a camera view that isn't quite third-person, but isn't first-person either: Resident Evil's over-the-shoulder view. It works brilliantly in those games, although I'm not sure how well it would work in a competitive multiplayer environment.
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Jimmie Allen
 
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Post » Thu Sep 30, 2010 7:31 am

Also, there is a camera view that isn't quite third-person, but isn't first-person either: Resident Evil's over-the-shoulder view. It works brilliantly in those games, although I'm not sure how well it would work in a competitive multiplayer environment.


Over the shoulder view is still third person. You can't have an "in between" first person and third person video game.
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herrade
 
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Post » Wed Sep 29, 2010 8:31 pm

Over the shoulder view is still third person. You can't have an "in between" first person and third person video game.

Amendment: Not quite "traditional" third-person, where the camera is a few feet behind and above the character. It is of course still third-person by definition.
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Kay O'Hara
 
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