V 1.0.1
A mod by
Nolan Murillo
A.K.A.
Ntom
Well since this mod so graciously floated back to the top I would like to say there is now a version 1.0.1 patch which doesn't change anything but it was thoroughly cleaned using TES4Edit and additional utilities along with removing a few stray objects that were left behind from moving the game from the old location to the new one. I recommend getting it, though it does not change much, it can prevent a rare chance that there would be a confliction with another mod (though the things that were cleaned have a 99.99% probability that they could not in, in any form or fashion, cause the game to crash)
So be sure to grab the update!
This is the full version guys! Last thread was announcing the beta was available but this one version was coming, and here it is, the full version of 1.0! Now about 10x less buggy!
Need a little more atmosphere to your adventuring? Too filthy rich and loaded that your mansions, castle, and cities you own is
just too much now? Have Side's Sailing Ships, but you have sailed to every borring and empty heightmap out there? Tired of
reading your beat up ol' copy of the "Lusty Argonian Maid"? Well, probably 3/4 of those things don't apply to you, but that
doesn't mean you can't check out my mod!
Camp Simplicity is a small camp North of Anvil, on a small island not far off the coast. I played god and raised the ground
myself, terraforming seabed into a now habital island. I focused a lot of work into making the island look natural. Not only does
the environment look natural, I also made the enviroment look similar of that to Vanilla Oblivion's idea of "natural". When you
arrive on it, I promise you, you wouldn't step foot on it and say "This island is obviously part of a mod". Instead you will more
than likely think, "I don't remember this island being here".
I sculpted, not just the area you see above the water, but I sculpted it to look natural, all the way down to the sea floor.
If there are any problems that are not listed in the "Known Bugs" or "Incompatibilities" section, please report them to my email
under the "Usage and Contact" section.
Below spoiler contains the original Camp Simplicity information.
===========================================================
*1* Description
*1.1* Arrow Leveling chart
*2* Requirements
*3* Installation/Upgrading
*4* Incompatability
*5* Changelog
*6* Credit
*7* Known Bugs
*8* Future Plans
*9* Usage & Contact
===========================================================
*1* Description
===========================================================
This mod adds a small camp with your own storage chest, a place to rest, and a Adevnture Assistant to help fill your inventory
with things to help you survive, such as potions, Ammo*, and repair hammers!
*The ammo sold by this merchant is leveled! meaning at level 1 you will only find Iron arrows, but by level 30 you will be able
to buy a max of 175 Daedric arrows! (chart will be shown at the bottom)
There are a 6 easter eggs I have hidden here. But, let me let you know, they are all accessed around your Adventure Assistant.
(or atleast you will learn about them from around him, but the actual location of the easter eggs can be as far away as Leyawiin)
Why? Because the mod didn't seem complete as just a camp. The reward for finding the eggs? Nothing much, but there is an award.
It's called Camp Simplicity, not because of it's simplistic nature, but because I was too lazy to put hours and hours of work
into scripting (actually there was some scripting done on a few of the eggs) and creating quests, dungeons and so forth. So, for
future reference - may you decide to go on the easter egg hunt - if you feel that you need to find a non vanilla dungeon for an
egg, slap yourself, because I didn't want to waste time.
This mod was actually made for two reasons. First, I downloaded a mod very similar from Nexus user Eddy107 called Mountain Camp.
It is exactly as it sounds, it just adds a camp in the Jerall Mountains. I decided that I wanted to make something similar, so I
made this...though these easter eggs are taking forever to make!
The second is because Side (creator of Better Music System) made a mod for sailing ships! well I wanted my beautiful vessel to
have somewhere to travel. Why a dock? Because ships don't have anywhere to park, and when a big cruiser comes sailing in, they
wind up wrecking into the Adventure Assistants building. (I know this will happen because it happened while I was playing...damn
those drunken captains!)
So, I made a dock fit for the ship I own, and made it so I could sail with a destination in mind.
======================================
*1.1* Arrow Chart
======================================
Level 1: 175 Iron Arrows Available
Level 5: 175 Steel Arrows Available
Level 9: 175 Silver Arrows Available
Level14: 175 Dwarven Arrows Available
Level17: 175 Elven Arrows Available
Level21: 175 Glass Arrows Available
Level26: 175 Ebony Arrows Available
Level30: 175 Daedric Arrows Available
(Please note this chart may not be 100% accurate, and at lower levels you SHOULD find a handful of the next set of arrows
available from the merchant)
***According to a test run I made, the max number of arrows of a specific type that will ever spawn (oddly enough) is about 700.
It is not a priority to me, but I will get around to fixing that eventually.
===========================================================
*2* Requirements
===========================================================
Obviously you will need the latest Oblivion patch, and that is it! Shivering Isles? NOPE!
___
However, I recommend you get the Beta of Side's Sailing Ships
http://www.tesnexus....le.php?id=29688
(requires OBSE v18 beta 6)
and also Eddy107's Mountain Camp
http://www.tesnexus....le.php?id=23855
(latest Oblivion Patch and that is it)
___
===========================================================
*3* Installation/Upgrading
===========================================================
Copy your Camp Simplicity.esp, Textures and Meshes folders into your Oblivion/Data directory. If prompted to merge/overwrite
folders, say yes (it won't REALLY overwrite whats in the folder, it's just adding these files to your folder)
If you are upgrading from the Beta version, all you need to do is overwrite the original .esp files. However, I strongly
recommend doing a clean save, for the best results.
===========================================================
*4* Incompatability
===========================================================
A friend recently tested the mod alongside with a Gold Coast UL, and results said there are no incompatibilities! If any where else on this page it says there is an incompaitiity, please ignore that, as I am too lazy to change that for the "forum copy" of the readme. (especially since I have very few who look at this thread)
Aside from that,there should be little to no incompatabilities. It might conflict with any other mod that uses that land space,
but as far as I know, there are no other mods that use that land space. It is convienantly placed about midway between Anvil
Docks and the Isle of Stirk.
there were a few changes made to a few locations, but I do not believe it will cause any problems. If you Crash at a specific
location, FIRST, test to find out what mod is causing it. If it is this mod, read the Usage and Contact section.
==========================================================
*5* Changelog
==========================================================
-Version 1 Complete: (D.O.R. 05/02/10)
*---hint notes only received once.
*---The chair under the tent will no long disable movement.
*---When entering Bonus Area: Sanctum of Disaster, you will no longer fall endlessly through the floor.
*---magical floating items now resting on solid ground (some may still exist. If you find any that are apparent to this mod,
please report the cell/location to me, and the item that is floating)
*---No longer need to buy A Note, A Riddle, it comes with the EE
*---Easter Eggs now contain powerful (perhaps over powered) spells and abilities.
*---Can now buy extra-long burning torches from Adv. Assis.
*---Added a teleportation spell to teleport to the camp from any place in Tamriel
*---Relocated the camp to a new island (now incompatable with UL that effects the Gold Coast)
*---added 2 additional Easter Eggs that ARE NOT books but just plain silliness
*---Added a new area of unimportance (read section 10, "A small request for my mod's users....")
*---Changed readme to have more recent info.
-Version 1 Beta: Initial Release 04/12/10
===========================================================
*6* Credit
===========================================================
I made the mod, Nolan Murillo, so this standalone mod is credited towards me. However there was inspiration involed and these
people I think deserve credit:
Esspecially Side! thank you for your awesome mods!
Namely Eddy107! Seeing the friendly comments on your mod showed me it doesn't matter the complexity of the mod. Mods of
simplicity are just as appreciated as complex ones.
Definately Gabriella! She'll never read these credits, she doesn't play Oblivion, but if you find the easter eggs you might be
able to note how she deserves credit.
Namely Arthmoor, Tomlong, Cliffworms, and Dwip! Each helped me in crossing off a few options when it came to solving a scripting
issue,
--and Cliffworms showed me how to script a little bit.
--Dwip showed me how to make the teleportation spell.
And these easter eggs would not be complete without Dall's and Dragon Blade's 3D knowledge! Thank you so much!
--Dall creator of the mesh and texture for the weapon
--Dragon Blade created the mesh/textures for the final easter egg.
And ofcourse a big thanks to those who beta tested, and omejrac for pointing out a conflict.
--I'd actually like to take the time right now to especially give a lot of credit to Miss Tomlong. Had she not helped me resolve
my problems with my Oblivion game, Camp Simplicity Complete Version 1.0 would not have been able to be released. Thank you, thank
you, thank you!
===========================================================
*7* Known Bugs
===========================================================
There is a small, 2% chance when using the final easter egg (you'll know it when you get it) that you game may crash. This is not
entirely dependant on this mod, but is dependant on how many script heavy mods you are running at the same time with this one.
(please know it is not this mod alone, it can be any mod with a similar script). This is a problem that is physically impossible
for myself to resolve. If you want this resolved - if for some odd reason it is presistant - then you will need a better
computer. Please remember though, the chances of this happening are very slim!
Do not drop the container for the last EE! there is no mesh (yet) for this item. If you do drop it, the only way to retrieve it
is to reload.
If you are running OOO's "Water Weed.esp" file, the land on the island may be a bit...odd, but still totally playable.
===========================================================
*8* Future Plans
===========================================================
1) Expand the camp a little (I initially wanted it to be a small farming community, but due to the obtuse shape of the island it
was difficult alone on placement of the tents alone! farming requires flat land, so due to UI I will have to figure something
else out.
2) Add a book that can be found commonly throughout the world called "A Brief History on Simplicity" that will enlighten players
about the rather elusive past of Camp Simplicity
3) Add one quest that will reveal more of Simplicities past.
4) remove all those pesky little bugs, and patch anything that is reported to me.
===========================================================
*9* Usage and Contact
===========================================================
Everything is free to use in this mod. If you use the custom made item, please credit Dall for the sword mesh/texture, or Dragon
Blade for the book mesh/texture. If you use any idea stated in the Easter Eggs or expand the camp itself, please credit me.
if you wish to expand on any ideas stated in this Mod please credit me, and inform me how you are expanding it. (I am not going
to stop you, I just want to know how you wish to expand on the ideology in this mod.)
It would be really nice if you inform me that you are going to modify my mod in any form or fashion, but it is not required.
if you need to report a bug, congradulate me on my work, want to marry me, send hate mail, or need a psychiatrist then contact me
at my semi - professional email.
[snip - download to see email]
**oh and yes, this is the last time you'l see "Camp Simplicity" in the forums again for awhile. I will not announce the next installment (may there be one) until I am moments from completion as I did with the last time I posted a Camp Simplicity topic. I do not like to announce WIPz until I am for-sure going to finish them.
In the mean time, enjoy this mod for what it is
Oh, and did I forget to mention, it comes with a free sword?
http://www.tesnexus.com/downloads/file.php?id=31080
and a [WIPz] Expansion to the mod!
Niebieski's Library
information in spoiler contains the info on the expansion:
Niebieski's Library is a expansion to Camp Simplicity that expands on the ideas held in the books in Camp Simplicity, along with other information about the camp. This mod is basically a prologue to the future Camp Simplicity 2.0 and a future mod I will be starting hopefully somewhat soon.
This mod will add a library that contains many books, and right now it will be atleast 5 new books "written by" Anlon Urmilol (you will need to read these books to find out who he is. No, he is not a real person...well he kind of is, but that is a riddle for you to figure out).
Two books that will be added will also be added to many NPCs houses, stores, and other interiors to make it found commonly throughout Cyrodiil. The book;
A Brief History of Simplicity - written by Anlon Urmilol
Kaswiataks Gods and Demons - written by Anlon Urmilol
It will also add two or three new books that will wrap up the storyline found inside Camp Simplicity's "Simplicity Series". Additionally there may be a few other books that will be added to help begin to open your eyes to the lore of Kaswiataks, which is a seperate continent far, far, far off shore of Cyrodiil to the west. No this mod is not ENTIRELY lore friendly, but I did my best to mix it into the existing lore.
This mod is a small mod and will not contain much. This is for those who like to read a little, and those who really liked my Camp Simplicity mod will like this mod to get to know a little bit more about the island.
Additionally I will most likely add Anlon Urmilol's journal to archive some of the events to help you guys understand who Anlon Urmilol is even better.
This mod WILL require the Camp Simplicity.esp to work, thus is why I did not make a seperate thread for this WIPz. If my schedule permits, this will be released by mid to end of next week - also I am looking for unique shelves and interior pieces to get the "dark" but "mystical" feel to the library, so it will also take more time to try and find these, so you guys will see when it comes out or not, as I will probably request this thread to be locked and I will release a NEW Camp Simplicity RELz thread.
If you can figure out the riddle with anolon Urmilol's name, first, you deserve a cookie. Second, I will write 2 short books (like all the books in this mod) just for you, and ofcourse give you credit it. There will be written how you want them - so long as they fit the mod's lore and TES lore. Or if you can't think of anything I will make something (awesome) up to write about. I will only write 2 books if you figure it out before the release. After the release I will only write one.
*Another idea that is floating in my head is making this a community mod. Rather than fill Niebieski's archive of endless knowledge up with books we see everywhere all the time in TES, I was thinking of creating a book submission thread where anyone can add any book to the archive. More on the how and what's with that later when - or if - I decide to do that.