Campaign length (among other factors)

Post » Sat Feb 19, 2011 12:45 am

I know it's been released each objective is about 5 minutes long with 3-5 (dunno if that's the exact number I'm just freeballing here) objectives per map and what is it? 8 maps?
Anyway I wanted to ask some opinions or thoughts on this like
Do you plan to play both?
Do you think you'll be able to breeze through the campaign once your good enough?
If so, do you think it'll get as bland and boring as the campaigns did on the Left 4 Dead series after beating them a couple times?
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Tanya Parra
 
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Post » Sat Feb 19, 2011 12:59 am

I do plan on playing both campaigns maybe multiple times focusing on a single class for each.

I will definitely be playing for awhile so I'll probably get good enough to breeze through missions.

I can't really say if it'll be bland after awhile, I'll have two reviews up when Brink comes out and few months after release.
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Emma-Jane Merrin
 
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Post » Sat Feb 19, 2011 9:47 am

That's mostly what I'm worried about. I remember when Left 4 Dead came out it was awesome having the director and the four different campaigns and what have you, but after a couple months, if that, it got really boring and repetitive. I hope that doesn't happen with Brink, and I don't think it will with the Mingleplayer and the multiple different ways to approach one level; the three body types PLUS the different possibilities within those body types. I.E. you could go at a building as a light, medium OR heavy, but as a light you could probably find at least three different ways to get to the top of said building.
As apposed to L4D's linear ass, take path A, path B, or sometimes path C, but it'll always lead you to the same spot..

Edit: Oh dear god not to mention a long time after the release when even VS started svcking hard cause everyone knew all the little nooks and crannies to lie in wait in, and the survivors knew where the most likely places to be attacked at were.
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Milagros Osorio
 
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Post » Sat Feb 19, 2011 5:48 am

You're forgetting 2 missions per map.

So there's a total of 16 playable missions across 8 maps, and you can play both sides.

I think the main sticking power of the game is in changing up your class, going online, playing with and against other humans.

The variety or lack thereof in missions isn't what it's about - but I think there will be enough mission variety to go around.
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Vicki Gunn
 
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Post » Sat Feb 19, 2011 9:20 am

and you know they're gonna put out some DLC, i give em a month or two and there will be new maps :)
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Kelvin
 
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Post » Fri Feb 18, 2011 11:01 pm

Ah yeah I hadn't thought of that. But I dunno x.x I mean how would they really incorporate new maps into Brink, what with the story being set up how it is..
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SaVino GοΜ
 
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Post » Fri Feb 18, 2011 7:12 pm

yea i know what you mean like in R2 L4D1 L4D2 and ET:QW it got boring fast even tho in QW there are alot of maps and 2 sides to each map it got boring REALLY fast. i hope they dont suffer the same fate. dun dun dun
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His Bella
 
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Post » Sat Feb 19, 2011 9:50 am

well it wouldnt change the story, just add more map/actions in the middle i guess.
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Kitana Lucas
 
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Post » Fri Feb 18, 2011 8:34 pm

yea i know what you mean like in R2 L4D1 L4D2 and ET:QW it got boring fast even tho in QW there are alot of maps and 2 sides to each map it got boring REALLY fast. i hope they dont suffer the same fate. dun dun dun


So what games do you play that don't get boring fast?
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Clea Jamerson
 
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Post » Sat Feb 19, 2011 12:43 am

That's mostly what I'm worried about. I remember when Left 4 Dead came out it was awesome having the director and the four different campaigns and what have you, but after a couple months, if that, it got really boring and repetitive. I hope that doesn't happen with Brink, and I don't think it will with the Mingleplayer and the multiple different ways to approach one level; the three body types PLUS the different possibilities within those body types. I.E. you could go at a building as a light, medium OR heavy, but as a light you could probably find at least three different ways to get to the top of said building.
As apposed to L4D's linear ass, take path A, path B, or sometimes path C, but it'll always lead you to the same spot..

Edit: Oh dear god not to mention a long time after the release when even VS started svcking hard cause everyone knew all the little nooks and crannies to lie in wait in, and the survivors knew where the most likely places to be attacked at were.


I guess that really comes down to the individual. Every game is going to take the same path, just like in Left 4 Dead; you do objective A, then objective B while possibly doing side objective C, etc. Just like in Left 4 Dead, the differences come in the details. Personally, I've logged a couple hundred hours into Left 4 Dead, as I enjoy the co-operativeness of it and how there are differences, however small that difference is.

And Brink will be like "L4D's linear ass, take path A, path B, or sometimes path C, but it'll always lead you to the same spot." You have to go to the objective, and all paths will lead there. People on defense in Brink will learn where the most traveled paths are, and where the best place to put a turret is, lay down a mine, or otherwise prepare for an assault. Just like in Left 4 Dead though, its up to you to prepare and expect these often used tactics and find a way to counter it.

Edit: I concur with Wraith. You seem to get bored with video games fast, and don't really enjoy replaying any maps/levels. And if ETQW bored you pretty quickly, I don't think Brink would do anything more for you.
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willow
 
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Post » Sat Feb 19, 2011 9:15 am

I guess that really comes down to the individual. Every game is going to take the same path, just like in Left 4 Dead; you do objective A, then objective B while possibly doing side objective C, etc. Just like in Left 4 Dead, the differences come in the details. Personally, I've logged a couple hundred hours into Left 4 Dead, as I enjoy the co-operativeness of it and how there are differences, however small that difference is.

And Brink will be like "L4D's linear ass, take path A, path B, or sometimes path C, but it'll always lead you to the same spot." You have to go to the objective, and all paths will lead there. People on defense in Brink will learn where the most traveled paths are, and where the best place to put a turret is, lay down a mine, or otherwise prepare for an assault. Just like in Left 4 Dead though, its up to you to prepare and expect these often used tactics and find a way to counter it.

Ok granted yes you do head to the same end point but when I mean path A, B or C, I'm talking how Left 4 Dead had all it's paths decided by what alleyways you could go down or what hallways you could access. Otherwise everything was blocked by a fence or something like a cliff or some other nonsense. I myself logged PLENTY of time on L4D and L4D2 but it just lost it's spark after a while you know? When I first got it if I was playing OB and someone invited me to a game of L4D I'd save my game and be on that but after a little while it was like..I'd start a campaign with friends and about halfway through the second part I'd get bored and play something else or go to sleep or something. >.<
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Heather beauchamp
 
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Post » Sat Feb 19, 2011 12:50 am

No, I don't know how it lost its spark. Left 4 Dead is a unique FPS that hasn't been done a thousand times, just like video games developed by Splash.

Brink has its paths determined by alleyways and pathways too. Sure, the SMART system allows people to attack vertically as well as horizontally, but there are still general paths that are followed. You are fighting in urban environments, with some areas closed off and other obstacles; they aren't massive maps. Again, if ETQW and replaying campaigns in Left 4 Dead bored you, I'm not sure you'd find replayability in Brink. If you could name some multiplayer games that didn't bore you, that might help us solve your problem; right now, it doesn't look like you'd get much playtime out of Brink and you should rent it instead of buy it.

Edit: Sorry, I mixed up you and Crispeh. You should try WET or ETQW's demos at the very least, as it would be similar gameplay to Brink.
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Elizabeth Lysons
 
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Post » Fri Feb 18, 2011 7:46 pm

So what games do you play that don't get boring fast?


Games that track my progress and give me why own micro challenges to look forward to while im playing the same maps over and over

And arent you playing the campain no matter what you are doing (cept maybe challenge mode) so i thnk everyone will end up playing it through multible times
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Bethany Watkin
 
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Post » Sat Feb 19, 2011 6:02 am

Games that track my progress and give me why own micro challenges to look forward to while im playing the same maps over and over

And arent you playing the campain no matter what you are doing (cept maybe challenge mode) so i thnk everyone will end up playing it through multible times


Nope there is campaign, freeplay, challenge modes and stopwatch mode.

Heck you don't even need to play the campaign in order.

What I don't get is the constant need for MOAR maps. I usually end up finding a few maps I really like and playing them over and over.
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Isaiah Burdeau
 
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Post » Sat Feb 19, 2011 1:57 am

Nope there is campaign, freeplay, challenge modes and stopwatch mode.

Heck you don't even need to play the campaign in order.

What I don't get is the constant need for MOAR maps. I usually end up finding a few maps I really like and playing them over and over.


Nice got done reading the new interview u posted, Thats really sweet i was bummed thinking that all there was-was Campain like levels

And yeh i hate playing though tons of maps i dont like, Favorites list or somthing would be nice
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Chantelle Walker
 
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Post » Fri Feb 18, 2011 7:29 pm

Nice got done reading the new interview u posted, Thats really sweet i was bummed thinking that all there was-was Campain like levels

And yeh i hate playing though tons of maps i dont like, Favorites list or somthing would be nice


That's all there is, are campaign like levels. Sure, there's a couple challenges - four to be exact - and they shouldn't take long. Stopwatch mode is the same as regular levels, only instead of playing a level once, you play it twice back-to-back. Once as Security and once as Resistance; once on offense and once on defense. There is no deathmatch or search and destroy, the only multiplayer thing to do are campaign levels.
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Jynx Anthropic
 
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Post » Sat Feb 19, 2011 6:58 am

Except that the four challenges each have 3 difficulty levels, and the 3rd level of each is a tough ask even for the developers.
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Vicky Keeler
 
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Post » Fri Feb 18, 2011 10:21 pm

That's all there is, are campaign like levels. Sure, there's a couple challenges - four to be exact - and they shouldn't take long. Stopwatch mode is the same as regular levels, only instead of playing a level once, you play it twice back-to-back. Once as Security and once as Resistance; once on offense and once on defense. There is no deathmatch or search and destroy, the only multiplayer thing to do are campaign levels.


Well just about EVERY FPS ive played uses the same levels for the different game modes so its not much different

Personally i never played S&D, never really liked the whole idea of there being a chance spending most my time watching rather than playing, reminds of playing SNES with my big brother :(

Deathmatch OPTION ( <--- do all the uh fan-boys see that word there!?) would be nice for when you kinda just want to shoot ppl
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Elle H
 
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Post » Sat Feb 19, 2011 6:38 am

DLC, like to think of it as dessert, Let Splash Damage deliver the meat and potatoes before we start discussing the desserts aspect of it first shall we. :)
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Melanie Steinberg
 
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Post » Sat Feb 19, 2011 10:27 am

Well just about EVERY FPS ive played uses the same levels for the different game modes so its not much different

Personally i never played S&D, never really liked the whole idea of there being a chance spending most my time watching rather than playing, reminds of playing SNES with my big brother :(

Deathmatch OPTION ( <--- do all the uh fan-boys see that word there!?) would be nice for when you kinda just want to shoot ppl


Well if all you want to do is shoot only play defense. Shoot at people doing objectives and stop them from doing it. Should be within your capabilities.
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A Dardzz
 
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Post » Fri Feb 18, 2011 8:48 pm

Well if all you want to do is shoot only play defense. Shoot at people doing objectives and stop them from doing it. Should be within your capabilities.


Thats not ALL i want to do thats why i said Deathmatch as an OPTION ( <-----did you not see this word ) its simple and should of made it into the game

Why does it only have to be one way????

No k/d ratio or stats because it encourages camping

but if you want to get kills then the best way is to just camp?
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Lucy
 
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Post » Sat Feb 19, 2011 10:57 am

If so, do you think it'll get as bland and boring as the campaigns did on the Left 4 Dead series after beating them a couple times?


Well left 4 dead only had 4 maps, and all the maps had the exact same objectives. Only difference was survivor or zombies, survivors always try to get from A to B, zombies try and stop them. BRINK has twice the maps right off the bat( not counting the what-ifs), with different types of objectives on each. Add to that the different factions having different story lines, and the different experience you get from each class lead me to think that BRINK will have a lot of replay value. Not to mention that there was no progression to your character / weapons in L4D except finding the 2nd level upgrade in each level.

Just in case there are L4D fans out there, I loved the games. Wasn't trying to spread the hate, just saying why I thought they didnt have as much replay potential as BRINK.
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Devin Sluis
 
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Post » Sat Feb 19, 2011 6:37 am

What I don't get is the constant need for MOAR maps. I usually end up finding a few maps I really like and playing them over and over.


To be fair, you've stated elsewhere that one of the reasons you like this is because you get to know the maps and all the little hidey holes. I happen to like a wide variety of maps to keep from getting too comfortable with a map. Always like a good map designer to keep the maps coming.
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Alexander Horton
 
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Post » Fri Feb 18, 2011 7:44 pm


Why does it only have to be one way????

No k/d ratio or stats because it encourages camping

but if you want to get kills then the best way is to just camp?


The real question is why are you so upset that they didn't add DM? sounds like you're suggesting that the only right way to make a game is to include it.

Id rather the developers invest their time and energy into making a quality game in their vision then putting out a rehashed game mode that is available in practically every other fps on the market.
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Lauren Graves
 
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Post » Fri Feb 18, 2011 10:37 pm

Thats not ALL i want to do thats why i said Deathmatch as an OPTION ( <-----did you not see this word ) its simple and should of made it into the game

Why does it only have to be one way????

No k/d ratio or stats because it encourages camping

but if you want to get kills then the best way is to just camp?

Eh I like Deathmatch modes on most games but on Brink it would NOT go with the overall idea of the game. I mean the whole direction of Brink is an FPS that's equally fun for everyone, and you're supposed to rely heavily on team support. Sounds fine until you consider that in a deathmatch, that medic that would usually heal or revive you for extra points is gonna be too busy shooting the baddies to notice your bleeding to death on the floor. Oh god and Operative specialists would have a hell of a time.
Deathmatch is fun as hell and good to have in most games but let's face it; Brink and Deathmatch do not belong in the same sentence.
Edit: Besides personally I think Deathmatch on this game would svck. You'd most likely just get a mob of heavy soldiers and engineers going at eachothers necks until one team or the other hit the kill cap for that round.
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Veronica Flores
 
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