» Wed Jan 05, 2011 6:34 am
It's so funny to me that people still complain about 'camping'. Sorry to ruin it for you, but there is NO such thing as camping. If you think about it logically, from a military-like tactics standpoint, it is a tactical lack of movement. If a person makes the decision to lock down a certain area to limit enemy traffic/movement in that area, that is tactical and can benefit their team. Regardless of where on the map a defender is, if someone is on defense 'camping' is a mute term. Defense/defending, that means I have some sort of objective that warrants my protection in order for me to win the round. No matter where I am on the map, if I am hindering the attacking force's ability to take my objective, I am preforming a tactical duty benefiting my teams.
Yes, I will acknowledge that some people who go rogue, in pretty much every shooter of all time, do not benefit their team much. I also agree that when they are on my team, and they are proving irrelevant to the game in terms of victory and/or objectives, it bothers me too. But if you are getting killed over and over by an enemy who is locking down an area, in some sort of hard to reach or dug in position, saying they are 'camping' makes no sense at all. If anything, how smart are you for going back towards them over and over getting killed? You change YOUR tactics, rethink YOUR strategy, and with your team, execute it to either bypass or flank them to remove them from the defensive position. As a defender, it is not my objective to stay mobile so I don't sink into imaginary quicksand. It is your objective to MAKE me move via death or fear (digital fear, but fear lol).
I also admit the semi-intense frustration felt when on an attacking force, the majority of a team will NOT go for an objective at all (generalized examples being RUSH in bfbc2, any game mode in cod). While sometimes useless to the objective/goal of TEAM victory rather than personal k/d ratio, staying back is also a tactical choice. Depending on the game being played, long range coverage of the objective can be useful (defending a planted OBJ with mortars/sniping in bfbc2, or providing a forward spawn point).
As pointed out by some other people, but I'll repeat it for argument's sake, a sniper is generally NOT meant to run and gun. They find a position that is hard to flank and has an effectively large area that he/she can scan and fire in. Objectives are TAILOR MADE for a sniper or shotgun user on defense. Doesn't really matter how long it takes, sooner or later the attacker HAS to come to one place, and guess where the cross-hairs/iron-sights are staring. Also, a shotgun has a clearly limited range. Why would a logical person using a shotgun start down a street sprinting at you (with lets say an assault rifle or grenade launcher). He positions himself so that, once again, it is difficult to flank his position, and if it can be helped, have a fatal funnel area to maximize the effectiveness of his weapon.
Of course this is just my opinion, so you can agree, disagree, or set it on fire :flamethrower: I just wanted to point out the glaring flaws of the 'camper' concept in video games.
Now that I've made my argument, now I'll continue :brokencomputer: problem solving :brokencomputer: trying to find a way into the BRINK closed beta ;p