Ever heard of destructive environments?
Look up the technology. It's not laggy, glitchy or causing the game to crash.
Yes I know about it, I still stand by my argument.
Games with destructive environments are either based on levels and the amount of objects and complexity is calculated within.
Or the game self-manages by trash-collecting objects after a while or when they're off screen.
In a game like Skyrim those techniques aren't an option because it's one large open world and you don't want stuff the vanish for no reason.
So the amount of objects would gradually increase and the performance of the game would drop over time.
Good game design is assuming that players will chop down 400 trees and leave them on the ground.
Most people who play video games aren't programmers or have little knowledge of how video games work.
They'll simply say it's a crap game when it crashes, even if it's their own fault.
Edit: Also, would you really want a Script in Skyrim that respawns the exact same tree after you chopped it down? I'd rather not have destructive environments than completely unrealistic ones, it's okay for an action game because destroying stuff is a key element, but in an RPG... :down: