campfire making is it true?

Post » Fri Feb 18, 2011 10:59 pm

hi, i heard somewhere that you may be able to collect wood for making fires and i wonderd if this was true, i hope so because i often thought about this when i stumbled upon old camps in oblivion thanks. :rock:
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Jesus Sanchez
 
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Post » Fri Feb 18, 2011 9:38 pm

i suppose it's possible. i recall one of the developers saying the Oblivion mod was a neat idea.

this is one of the few sort of niche things that i feel could really genuinely add to the game - building up a campfire at night, roasting whatever meat you've got on-hand, sleeping by it, and if you don't sleep by a fire you'll get [censored] up by hairy things with pointy teeth.

plus i like the idea of being able to start a campfire just to watch the snow around it melt.
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josh evans
 
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Post » Sat Feb 19, 2011 4:19 am

hi, i heard somewhere that you may be able to collect wood for making fires and i wonderd if this was true, i hope so because i often thought about this when i stumbled upon old camps in oblivion thanks. :rock:


Extremely unlikely.

Collecting wood would require you to chop down trees (Absolutely impossible for a endless amount of reasons) or for you to chop wood off trees and them take no visible damage at all/not get chopped down which would be very cheap and silly.

Would it be cool? Yeah. But it isn't going to happen.

And whoever told you that this was actually happening was telling a lie, no information like this has been released.
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Ryan Lutz
 
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Post » Sat Feb 19, 2011 6:02 am

But I want to punch trees with my block fist...
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Nomee
 
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Post » Fri Feb 18, 2011 10:04 pm


Collecting wood would require you to chop down trees (Absolutely impossible for a endless amount of reasons) or for you to chop wood off trees and them take no visible damage at all/not get chopped down which would be very cheap and silly.



I thought one of the jobs we are going to be able to do was lumberjacking? which would make sense then that you can fell trees or collect wood.
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Nikki Lawrence
 
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Post » Sat Feb 19, 2011 12:45 am

But I want to punch trees with my block fist...


crafty. Those tree branches are all mine though!
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Jordan Moreno
 
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Post » Sat Feb 19, 2011 9:24 am

yeah youre probably right but you know when you kill a deer & you walk over to take the meat you see that icon over it i thought they could implement it that way,
and maybe only on certain types of trees so that that you have to search abit
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Sakura Haruno
 
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Post » Sat Feb 19, 2011 10:57 am

I thought one of the jobs we are going to be able to do was lumberjacking? which would make sense then that you can fell trees or collect wood.


You got me there, that slipped my mind. But still, we won't be able to fell trees because of how cheap it would end up looking on the console with the hardware they are limited to. We will most likely be chopping logs, nothing more.

But that does mean perhaps it would be possible to make camp fires.. but honestly I think it's unlikely. I hope it happens though
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Eire Charlotta
 
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Post » Sat Feb 19, 2011 12:48 am

I wouldn't be surprised if this was in. Since cooking and lumber jacking are in, it seems only logical that you'll also be able to make camp fires.
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Shelby Huffman
 
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Post » Fri Feb 18, 2011 11:11 pm


Collecting wood would require you to chop down trees (Absolutely impossible for a endless amount of reasons) or for you to chop wood off trees and them take no visible damage at all/not get chopped down which would be very cheap and silly.



Except that a chopped down tree is the worst campfire fuel in the universe next to rubber and ice cubes.

To make a campfire you need to collect dead wood from the soil of the forest.

edit: how are you people going to survive the zombie apocalypse if you don't know these things?
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Marguerite Dabrin
 
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Post » Sat Feb 19, 2011 1:27 am

hi, i heard somewhere that you may be able to collect wood for making fires and i wonderd if this was true, i hope so because i often thought about this when i stumbled upon old camps in oblivion thanks. :rock:



The campfires in Fallout: NV were handy. I don't doubt that it'd be something they'd consider.
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Chavala
 
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Post » Sat Feb 19, 2011 11:13 am

Lol ice cube fire starters lol chill burns. But yeah wood for fires wouldn't involve cutting down trees and I think it will be mill wrk for the in town job not actully collecting wood from trees. Make ur own camp would rock tho.
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Lucky Boy
 
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Post » Sat Feb 19, 2011 7:10 am

What about taking wood from trees that have already fallen? In Ob there were fallen trees, maybe there could be an option to "harvest"/"collect" wood from these. Then you'd just have a couple of logs in your inventory until you find a place to set up camp.
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Kate Murrell
 
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Post » Sat Feb 19, 2011 9:35 am

Chopping down trees could be done, and they'd randomly grow up after a few weeks in-game time. I believe Speedtree has that feature, with tree physics and all. Not very likely, but not impossible. :D
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xxLindsAffec
 
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Post » Fri Feb 18, 2011 9:08 pm

Fire spell.
Problem solved.
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ANaIs GRelot
 
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Post » Sat Feb 19, 2011 6:47 am

this is one of the few sort of niche things that i feel could really genuinely add to the game - building up a campfire at night, roasting whatever meat you've got on-hand, sleeping by it, and if you don't sleep by a fire you'll get [censored] up by hairy things with pointy teeth.

Especially in a hardcoe mode. :drool:
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Matt Terry
 
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Post » Sat Feb 19, 2011 12:31 am

Chopping down trees could be done, and they'd randomly grow up after a few weeks in-game time. I believe Speedtree has that feature, with tree physics and all. Not very likely, but not impossible. :D


It's not impossible, but they're like 30.000 trees in Skyrim. It would constantly have to rewrite the entire map in your save-file, not to mention the lag and the possible glitches.

Also an other problem is that trees aren't inventory objects, so they'll need to find a way that you can keep cutting the tree into smaller pieces until they magically "transform" into a stackable inventory object.
Abusing this (cutting the entire forest into a million pieces) would probably crash the game, so they wouldn't let that pass.
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Sarah Edmunds
 
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Post » Fri Feb 18, 2011 10:39 pm

It's not impossible, but they're like 30.000 trees in Skyrim. It would constantly have to rewrite the entire map in your save-file, not to mention the lag and the possible glitches.

Also an other problem is that trees aren't inventory objects, so they'll need to find a way that you can keep cutting the tree into smaller pieces until they magically "transform" into a stackable inventory object.
Abusing this (cutting the entire forest into a million pieces) would probably crash the game, so they wouldn't let that pass.


Ever heard of destructive environments?
Look up the technology. It's not laggy, glitchy or causing the game to crash.

Well, yes... it's laggy if you cut 400 trees at the same time. But that won't happen will it? ;)

Trees can also be "restored" by a script. No glitches, lag or crashes because of that. Check out how FarCry 2 did it.
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Judy Lynch
 
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Post » Fri Feb 18, 2011 8:29 pm

But I want to punch trees with my block fist...

That would be a nice homage.
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Tammie Flint
 
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Post » Fri Feb 18, 2011 9:40 pm

True, to feed a wood stove you cut down trees, cut and split, then let it dry for a half year and you have firewood, for a campfire you use dead wood.

Craftybits let you collect recourses from trees, you don't fell them and you can collect more later, mostly done so because it's to few dead trees in Oblivion. and you use live trees for bow staffs and planks. now you cut staves into firewood, put it on the ground and convert to a campfire, cast a flare spell on it and it light up.
I guess Skyrim does something similar, activate or use axe on tree or better dead trees and you get firewood or other items, dropping firewood makes a campfire who you start.
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:)Colleenn
 
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Post » Fri Feb 18, 2011 9:31 pm

Ever heard of destructive environments?
Look up the technology. It's not laggy, glitchy or causing the game to crash.


Yes I know about it, I still stand by my argument.

Games with destructive environments are either based on levels and the amount of objects and complexity is calculated within.
Or the game self-manages by trash-collecting objects after a while or when they're off screen.

In a game like Skyrim those techniques aren't an option because it's one large open world and you don't want stuff the vanish for no reason.
So the amount of objects would gradually increase and the performance of the game would drop over time.

Good game design is assuming that players will chop down 400 trees and leave them on the ground.
Most people who play video games aren't programmers or have little knowledge of how video games work.
They'll simply say it's a crap game when it crashes, even if it's their own fault.


Edit: Also, would you really want a Script in Skyrim that respawns the exact same tree after you chopped it down? I'd rather not have destructive environments than completely unrealistic ones, it's okay for an action game because destroying stuff is a key element, but in an RPG... :down:
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sunny lovett
 
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Post » Fri Feb 18, 2011 11:41 pm

It would be cool but it is very unlikely to happen :blush:
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Joanne Crump
 
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Post » Fri Feb 18, 2011 11:28 pm

Yes I know about it, I still stand by my argument.

Games with destructive environments are either based on levels and the amount of objects and complexity is calculated within.
Or the game self-manages by trash-collecting objects after a while or when they're off screen.

In a game like Skyrim those techniques aren't an option because it's one large open world and you don't want stuff the vanish for no reason.
So the amount of objects would gradually increase and the performance of the game would drop over time.

Good game design is assuming that players will chop down 400 trees and leave them on the ground.
Most people who play video games aren't programmers or have little knowledge of how video games work.
They'll simply say it's a crap game when it crashes, even if it's their own fault.


Being that open world games are loaded per map square and trail off into LOD, I highly doubt it would cause any problems. How
would felling trees that where already there cause performance loss? I have made them myself they are easy to do. All you need
is a damage modifier added to the tree and after it's health reaches zero it disables and a tree with physics is enabled. That tree
then falls to the ground. Also, that tree is usually a lower poly version and they can be disabled when the player leaves the area (or via a timer).

Usually though in games they vanish almost instantly and leave the main tree tunk behind (rooted) when they hit the floor. This wouldn't be a problem
as the wood could just get added to the player straight away. How much wood depending on what tree it is. Just Cause 2 does this (destructive trees) and while the game is okay
the whole place looks fantastic and runs well. A good engine is the key.

As far as LOD trees go, the trees usually re-appear anyway after a while so that their rendered LOD always matches.
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Stephani Silva
 
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Post » Sat Feb 19, 2011 12:31 am

Being that open world games are loaded per map square and trail off into LOD, I highly doubt it would cause any problems. How
would felling trees that where already there cause performance loss? I have made them myself they are easy to do. All you need
is a damage modifier added to the tree and after it's health reaches zero it disables and a tree with physics is enabled. That tree
then falls to the ground. Also, that tree is usually a lower poly version and they can be disabled when the player leaves the area (or via a timer).

Usually though in games they vanish almost instantly and leave the main tree tunk behind (rooted) when they hit the floor. This wouldn't be a problem
as the wood could just get added to the player straight away. How much wood depending on what tree it is. Just Cause 2 does this and while the game is okay
the whole place looks fantastic and runs well. A good engine is the key.

As far as LOD trees go, the trees usually re-appear anyway after a while so that their rendered LOD always matches.


Mhm I agree, I personally think obxure just have no idea what he's talking about. And in any case, the "technology" stuff is better thought by Bethesda.
One of the main purposes of this forum, I think, is to give Bethesda our ideas and opinions on what we would like or not like in the game.
Campfires with trees with destructive environment to get log would be awesome I think.
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Dale Johnson
 
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Post » Fri Feb 18, 2011 10:10 pm

It would be a lot for them to be able to give the player the ability to make a campfire wherever they please. But I would love to make a campfire and have a bed roll out in the woods at night, relax, sleep, and continue my Skyrim journey.
But let's see what happens in the end, shall we?
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Nicola
 
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