Campfire? Wonderglue? Honestly?

Post » Wed Aug 18, 2010 7:17 pm

Is anyone picking up these conductors and scrap electronics etc?

Whenever I visit a workbench it seems like worthless breakdowns of ammo etc.

Whats the point of these workshops?...
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LittleMiss
 
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Post » Wed Aug 18, 2010 12:01 pm

The hand loaded ammo for a lot of weapons is very good.

Match Load for the AMR gives +15% damage and reduces spread (less DT loss) ... so it can make the difference between killing or not killing your target.
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Fam Mughal
 
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Post » Wed Aug 18, 2010 4:02 pm

The hand loaded ammo for a lot of weapons is very good.

Match Load for the AMR gives +15% damage and reduces spread (less DT loss) ... so it can make the difference between killing or not killing your target.

Spread is for... spread. As in the radius where your bullets go while shooting. Problem is, AMR's spread is 0, there's nothing to reduce.

But yeah, HL ammo is amazing, and you can turn all the basic ammo you get into heaps of it.

Workbench lets you make Max Charge and Over Charge ammo for EW, Powder Charges which act as frag mines (very nice if you liked placing traps everywhere), Stimpacks, Weapon Repair Kits (amazing for the rarer stuff, and easily replaces the Jury Rigging perk) and so on.

Campfires let you make food without stat penalties (for hardcoe), Hydra (weightless Doctor Bags), Slasher (stacks with Psycho and Med-X), Wasteland Omelet (restores 400+ HP in one serving), Poisons (unmitigated, long lasting damage that makes EW's Flamer/Incinerator burning damage look like a joke in comparison, not to mention potential debuffs for more difficult encounters), et cetera.
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Wayland Neace
 
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Post » Wed Aug 18, 2010 8:25 pm

acually wonderglue, wenches, duct tape, scrap metal, and scrap electroincs are VERY useful to make a certain item.
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Laura-Jayne Lee
 
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Post » Wed Aug 18, 2010 10:34 pm

acually wonderglue, wenches, duct tape, scrap metal, and scrap electroincs are VERY useful to make a certain item.

Ya I'm a major packrat when it comes to those items. Better then paying a ton of caps to get someone else to repair your rifle.
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Toby Green
 
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Post » Wed Aug 18, 2010 11:23 am

On the wiki i noticed only 5 craftable weapons please tell me there is more!
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flora
 
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Post » Wed Aug 18, 2010 6:01 pm

On the wiki i noticed only 5 craftable weapons please tell me there is more!


ya there should be look for a perk that unlocks all the makeables.


Im a pack rat to and am a svcker for the teddy bears and nuka colas!!!! :P
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Penny Courture
 
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