» Fri May 04, 2012 11:14 am
I've never really understood all the fuss about Classes in these games. Classes don't fit, and for both Morrowind and Oblivion, I have installed mods that lessen the effects of your class down to only providing an initial boost to a few skills and attributes. I am no longer forced to use my major skills to gain level-up points. In fact, I don't level up at all, the mods sort out all the attribute shenanigans in the background. My job is to decide what I want my character to be, and then just go do it. So I'm glad Skyrim did away with classes, though I am sad that I can no longer pick initial specializations (maybe a couple free perks at the start for you to "tag" your skills or something). But, I can live without.
That being said, both games have a weak story, and both fail in exactly the same places. The sense of urgency is obviously fake, the endings are both extremely anticlimactic (Big Boss Dragon is hopelessly easy in Skyrim, and you just sit back and watch the final battle in Oblivion), the plots are very predictable, and the major enemies in both games (Oblivion Gates in Oblivion, Dragons in Skyrim) don't really feel dangerous. And then there's Bethesda's Celebrity Sideshow hijinks, casting celebrity voice actors for roles that only ever get ten to twenty minutes of screen time.
There are elements of Oblivion's gameplay that I prefer, mind. Namely your skill progression matters more, magic is a lot more flexible and malleable (why did they get rid of Spellcrafting again?), and attributes, once you get rid of the stupidity of the vanilla leveling, really help to flesh your character out. Skyrim improved a lot, but to say the least, it just didn't improve them enough. Floaty hack-n-slash combat is forgivable in Oblivion due to it being a legacy title now, but all Skyrim did to improve it is add some nifty kill animations and allow you to bash (I do not consider dual-wielding to be an improvement). Then there's magic, which was gutted in exchange for extra pizzazz, and stealth, which is a carbon copy from Fallout 3 with the only difference being you draw your bow a bit slower this time.
That is why it is so easy for me to go back to Oblivion from Skyrim, because when you sweep away all the extra fluff, Skyrim is nothing more than Oblivion with a new coat of paint. That is why I do not prefer either game over the other, they are equals. Skyrim simply has a case of the Sequels, where the only changes made were minor improvements, with the only things radical about the design being what they removed (Spellcrafting).
So, from my standpoint: Skyrim = Oblivion. When I look at the pros and cons for both, neither of them gain an edge over each other.