I can't believe how good Oblivion is.

Post » Fri May 04, 2012 7:55 am

Ok, Skyrim has oblivion beat as far as graphics go, that's a given.
But the story is way better. I've only played up to the point where I have to find that expert on daedric cults in the mage's college.
But already I've witnessed important events, found important people, done important things, visited an old acquaintance and it feels more like an actual story instead of how Skyrim does it. In Skyrim it seems like all you did was go where you're told to go, and kill what you're told to kill. No interesting moments save for finding Esbern and talking to Paarthurnax.
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Jacob Phillips
 
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Post » Fri May 04, 2012 1:14 am

I never really got into Oblivion as I got it in 2010 so the graphics seemed like playing the first mortal kombat!
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Abel Vazquez
 
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Post » Fri May 04, 2012 11:35 am

I never really got into Oblivion as I got it in 2010 so the graphics seemed like playing the first mortal kombat!

It's not so bad if you get better shaders, a texture pack with lots of bump maps, Unique Landscapes and Tamriel NPC's Rebuilt.
But I felt the same way at first.
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Blessed DIVA
 
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Post » Thu May 03, 2012 10:39 pm

Hm, yeah. Oblivion has a more 'in-deptht' questline to it. I got all nostalgic playing today.
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Zoe Ratcliffe
 
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Post » Thu May 03, 2012 11:36 pm

Hm, yeah. Oblivion has a more 'in-deptht' questline to it. I got all nostalgic playing today.

I'm sorry, but this is hilarious. Before Skyrim came out Oblivion was SLAMMED for it's "pathetic" main quest, and how Morrowinds was so much better. Now the tables have turned, Oblivion has the in depth main quest and Skyrims' is poor.

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Kara Payne
 
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Post » Fri May 04, 2012 11:04 am

I like both games, but I got into Skyrim's main quest a little more than I did Oblivion's. Then again, both games strengths are not in the writing, but the world. I always feel like the world is the star of the show when it comes to gamesas games.
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D LOpez
 
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Post » Fri May 04, 2012 8:33 am

There have always been many complaints about Oblivion's main quest, how it was handled, etc. Specifically, the sense of urgency from the get-go wasn't really appreciated when compared to Morrowind's slower, heavier pace. While it does have great elements and memorable experiences, I'm inclined to agree.

That said, I won't comment on it in comparison to Skyrim's main quest, because I haven't completed it yet. Slow and steady :biggrin:
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tegan fiamengo
 
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Post » Fri May 04, 2012 2:01 am

I think that the reason oblivion main quest was slammed was because later on youre asked to complete a specific mission 7 times in a row. The same mission over and over.
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natalie mccormick
 
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Post » Fri May 04, 2012 2:10 am

I think that the reason oblivion main quest was slammed was because later on youre asked to complete a specific mission 7 times in a row. The same mission over and over.

What, the OPTIONAL "Allies for Bruma"? :whistling: If you don't like closing oblivion gates, don't do it.
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Agnieszka Bak
 
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Post » Fri May 04, 2012 1:11 pm

If you don't like closing oblivion gates, don't do it.
Thass how I roll, playa :cool:
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Ebou Suso
 
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Post » Fri May 04, 2012 6:53 am

What, the OPTIONAL "Allies for Bruma"? :whistling: If you don't like closing oblivion gates, don't do it.

Well, everything in the game (after the tutorial) is optional. Dont like the MQ? Dont do it. Dont like level scaling? Dont level up. But even then the game received criticism.
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CArla HOlbert
 
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Post » Fri May 04, 2012 6:55 am

Well, everything in the game (after the tutorial) is optional. Dont like the MQ? Dont do it. Dont like level scaling? Dont level up. But even then the game received criticism.

What you say is true, but my comment specifically related to the fact that the "Allies for Bruma" sub-quest can be skipped if you don't want to do it, and you can still complete the Main Quest. Or you can do whatever number of those gates that you feel like. You're only required to close three specific oblivion gates to complete the MQ.
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Jessica Colville
 
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Post » Fri May 04, 2012 8:52 am

You're only required to close three specific oblivion gates to complete the MQ.
Not knowing this I think many gamers feel they have to close every single one they encounter.
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Ian White
 
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Post » Fri May 04, 2012 12:36 am

Not knowing this I think many gamers feel they have to close every single one they encounter.

Many gamers seem to think they have to "beat" a game, and then put it aside and move on to another game. :)
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Darren Chandler
 
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Post » Fri May 04, 2012 5:52 am

Many gamers seem to think they have to "beat" a game, and then put it aside and move on to another game. :smile:
Ahh, the good ol′ days when all games were strictly linear :P
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Vera Maslar
 
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Post » Fri May 04, 2012 2:45 am



Many gamers seem to think they have to "beat" a game, and then put it aside and move on to another game. :)

Like teh Skyrim forum for example
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Ross
 
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Post » Fri May 04, 2012 10:37 am

Many gamers seem to think they have to "beat" a game, and then put it aside and move on to another game.
No, no. This is not the case at all. I do not play to "beat" games and I know that I was under the impression that I had to get allies for every town, that it was a necessary part of the main quest. It was only much later, after the Wiki had information on the main quest, that I realized that the "Allies for Bruma" was an optional part of the quest.

I'm not arguing that there aren't gamers with a "gotta beat the main quest quickly" attitude. But you appear to be implying that anyone who feels they need to do all the "allies" quests has this attitude. This is patently false
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lauren cleaves
 
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Post » Fri May 04, 2012 1:52 pm

I'm sorry, but this is hilarious. Before Skyrim came out Oblivion was SLAMMED for it's "pathetic" main quest, and how Morrowinds was so much better. Now the tables have turned, Oblivion has the in depth main quest and Skyrims' is poor.
Well it's all relative I guess. What will they have to do to make TES VI worse? :blink:

I'm not arguing that there aren't gamers with a "gotta beat the main quest quickly" attitude. But you appear to be implying that anyone who feels they need to do all the "allies" quests has this attitude. This is patently false
No, I think he was saying it about all the random ones in the world.

I think in all my thousands of hours of playthoughs, I've closed maybe 10.
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SUck MYdIck
 
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Post » Thu May 03, 2012 9:38 pm

I think he was saying it about all the random ones in the world.
After re-reading the thread, I see I was responding to a different sentence in glargg's post #12 than mirocu was responding to. But, actually, my point still stands. We are not informed at any point that we can skip a gate. We are not informed that only three gates are absolutely essential. Not everybody looks information up on the internet. Some players rely solely on what the game tells them. These players are liable to feel (again, as I did) that they need to close every gate they encounter. They do not necessarily do this because they think they have to "beat" a game. They do this because the game has not told them it is optional.
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Eileen Collinson
 
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Post » Fri May 04, 2012 7:50 am

OP, if you like the main quest I'm guessing you'll really like the guild quests.

Also some of lengthy sidequests... have you found and sold any Aylied statues recently?
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Arnold Wet
 
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Post » Thu May 03, 2012 11:39 pm

I'm not arguing that there aren't gamers with a "gotta beat the main quest quickly" attitude. But you appear to be implying that anyone who feels they need to do all the "allies" quests has this attitude. This is patently false

I didn't mean to imply that. I was really just replying to what Mirocu said, and not thinking of the extended thread context. Sorry for being unclear.

When I did the Main Quest the first time, my character did the "Allies for Bruma," and closed probably about 15 gates in total. I actually like that sub-quest, because it easily can be tied in with other role-play activities while traveling around from city to city. (I believe that character did the mages guild recommendations at the same time.)

I didn't find that sub-quest to be "the same mission over and over," which is what I first replied to above. All of the "Allies" gates are different from one another (although most of them are duplicated in the other "random" gates), and one (the Cheydinhal gate) is associated with a further quest (and potential reward.) There are actually quite different "problems" to be solved in getting through each of those oblivion "worlds."
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Dalley hussain
 
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Post » Fri May 04, 2012 4:44 am

I never realized that 'Allies for Bruma' quest was optional. I hated Oblivion gates so that some frustration I could have done without.
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Daniel Lozano
 
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Post » Fri May 04, 2012 12:35 am



I'm sorry, but this is hilarious. Before Skyrim came out Oblivion was SLAMMED for it's "pathetic" main quest, and how Morrowinds was so much better. Now the tables have turned, Oblivion has the in depth main quest and Skyrims' is poor.
El Oh El. True, tho. I preferred the DB quest line in Oblivion. Since I never went through the MQ of Morrowind, I can't say much over that.
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Alberto Aguilera
 
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Post » Fri May 04, 2012 12:21 pm

Many gamers seem to think they have to "beat" a game, and then put it aside and move on to another game. :smile:

I'm going to admit something, I HATE beating games, HATE HATE HATE HATE IT!!!!
TES titles allowed me to create my own world that never ends :)
I laughed when after a few days that Skyrim came out there were several "I beat the game!" threads, which I though "Beat....a TES game?...I'm sorry good sir/madam, But I now question your intelligence."
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Theodore Walling
 
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Post » Fri May 04, 2012 12:10 am

I laughed when after a few days that Skyrim came out there were several "I beat the game!" threads, which I though "Beat....a TES game?...I'm sorry good sir/madam, But I now question your intelligence."
I generally pay no attention to powergamers, but they certainly make a lot of noise out there. It′s nothing wrong with wanting to beat a game, but I think those gamers don′t really know what TES is about. For them it′s just another game to finish. For me, it′s somewhere I can go to escape the "real" world :bolt:
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Trevi
 
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