I enjoyed Honest Hearts actually. Yes after waiting for Joshua Graham since his Hanged Man days in Van Buren the change was a shocker, plus then there was that awfully small fetch-quest galoored MQ he was attached to but I found it enjoyable.
OWB was catered awfully to FO 2 humor. But it did get humorous eventually rather than forced. I'm enjoying the dialogue and other things so far. Wasn't the best ever but enjoyable.
What was your issue with HH/OWB?
With Old World Blues: (First things that come to mind, might have more negative stuff to rant about later)
- My immediate thought when I first started it was "Great, they loved Tron Legacy so much they just had to blatantly do easter eggs to it right off the bat."
- The dialogue at the start was very very long, funny, but long, it became annoying after about 70% of it was done.
- I heard we could get a lvl 30 trait so I was excited to kick it off right away, turns out I had to find modules for it. Got to level 42 before I found it and installed it, and then found out I can't take it to cap myself at current level only take it if I'm lvl 30 or below.
- When I exited the building I found the new area looked so incredibly boring, grayness everywhere. Bleh..
- There were enemies every 30 feet, something that was not a plus when I played Fallout 3.
- It was more exploration focused than quest or character focused.
- The enemies were meatshield at Very Hard forcing me to turn it down to Normal, not because it was challenging, but because I wasted so much ammo in the first hour that I knew I wouldn't have enough ammo for the entire DLC, and then at Normal all of the sudden they could barely do any damage to me.
- The new equipment didn't really do much for me, none of it felt like doing the DLC again.
- The story felt too lulzy and short with most of it's quests (All of them?) being fetch quests.
- Not enough choices or interaction with characters, I could interact with the Think Tank at the start and exhaust most of their dialogue right away, after that it was just shooting more and more meat shield enemies.
- 4 new perks.... 4.... No really, 4... I complained about Honest Hearts' 6 and OWB gave us... 4...
- Oh and they "forced" new perks onto me, not optional but forced, I thought that if I complete the DLC and get my own organs back that the new forced perks would vanish, but instead I got new perks. I don't like being too powerful and these forced perks I cannot do anything about.
- The announcements became tedious.
- That I had to search for every single module for The Sink was annoying even with the quest (which I didn't find out about until I was like 40% through the DLC.)
- It was far too lulzy. I know a lot of people are saying that it's basically Fallout 2's lulziness compressed into a DLC, but that's the problem, Fallout 2 had it's lulzy moments but it spread it out between the grim atmosphere and the dark humor.
- It's advanced technology doesn't make sense with the rest of the rest of Fallout. I know it's an isolated location, with crazed scientists that have been working here for like 250 years or something, but I still found it to be too much. (Though that could just be my opinion.)
- They [censored] up the Skilled trait, it should not give -10% experience, it should make the perk ratio go up a notch.
- I did find the stealth suit test to be fun and the school part, the opening dialogue (while dreadfully long) was really funny and it had it's funny combat moments but none of it could redeem the faults I saw with it.
- I know that the Sink's appliances having ending sliders were meant to be funny somehow but I just found it annoying, the ending sliders were dragged out unnecessarily long.
Honest Hearts: 4
Bleh... Graham was nothing like in Van Buren. (And before you say "But Van Buren Graham was so one dimensional and chaotic evil" let me just say that if they wanted Daniels opposite to be the way he was written to be then why did they have to completely [censored] over Grahams original concept? Why couldn't they have given Grahams role in HH to a new character all together? And had Hanged Man be his Chaotic Evil self in some other release?)
The exploration was boring, repetitive and not rewarding, all it had was plants every where and some random leveled loot at "forbidden places".
It's quest design was awful: Talk to Follows-Chalk>Talk to Graham>Do fetch quests>Talk to Daniel>Do more fetch quests>Ending battle.
It's story was cliché and expected, nothing about it made me care at all, it was short and felt far too fast paced.
The characters felt underdeveloped and again cliché, the only good ones were Follows-Chalk (Which should have been a new companion..) and Happy Trails which are killed off right off the bat.
They failed to flesh out the new tribe's, Sorrows had 2 characters, Dead Horses had 1 and then we had Daniel and Graham which acted like history books for their respective tribe but still failed to flesh them out enough.
We should have been able to join the White Legs, I don't care what Josh says that it "was out of scope", it should very well have been a possibility.
The only way to kill Graham is through the fail safe ending.
The new perks absolutely svcked, we were already too demi-god and now they give us 3 more +damage perks? Why couldn't they have given us better perks, perks that are not bias towards combat?
And the three others they gave svcked apart from Tribal Wisdom which was a great roleplaying perk.
There weren't enough choices, only choose between Daniel or Graham and then choose to let Salt Upon Wounds go or let Graham fight/execute him.
The only saving grace of Honest Hearts was the absolutely beautiful environment, the night sky, the rain, the atmosphere, the new recipes for Survival and Follows-Chalk.
Honest Hearst was just a sightseeing DLC with a bunch of OP tribals running around, some fetch quests and a shoot 'em up final quest.
Nothing to be excited about.
Wouldn't suggest it to anyone unless they have money that they could literally burn.
These are some of the reasons I dislike these two DLC's.
Oh and I guess a /opinion is on both.