Can I do this using the Radiant Story feature, and if so, how?
Actor poorSap = Victim.GetActorReference()poorSap.MoveTo(VictimMarker.GetReference())poorSap.EvaluatePackage()ReferenceAlias Property Victim autoReferenceAlias Property VictimMarker autoThis is cut from the quest script, so you can change poorSap, Victim and VictimMarker to what you want. Put this in the first stage of your quest and don't forget to set the properties of Victim and VictimMarker.
Event OnLocationChange(Location akOldLoc, Location akNewLoc)If akNewLoc == MyDungeon GetOwningQuest().SetStage(10)EndIfEndEventLocationAlias Property Victim autoThe problem with this might be that some locations contain the exterior cell, so the quest may start when the player is outside.
Scriptname RadiantTestPlayerScript extends ReferenceAliasEvent OnLocationChange(Location akOldLoc, Location akNewLoc)If akNewLoc == MyDungeon.GetLocation() GetOwningQuest().SetStage(10)EndIfEndEventLocationAlias Property MyDungeon auto
Alias_Victim.GetActorReference().MoveTo(Alias_VictimMarker.GetReference())