Can we climb ladders in FO4?

Post » Sun Nov 29, 2015 2:45 am

... Just curious.

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asako
 
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Post » Sun Nov 29, 2015 4:20 am

We technically could in 3 and NV, so I assume we'll be able to here, and they may have an actual animation for it.

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Lakyn Ellery
 
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Post » Sat Nov 28, 2015 2:02 pm

I'm betting they may have an animation considering that some of the buildings will not have load screens. If I can't have a super cool hatch to the roof of my self made PC home, Khajiit will be sad!
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Dezzeh
 
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Post » Sun Nov 29, 2015 12:56 am

After playing Dying light, I kinda wanting fo4 to have some kind of grappling hook system, was cool to use in the aforementioned game

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Isabel Ruiz
 
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Post » Sat Nov 28, 2015 3:42 pm

I sure hope there is much more verticality in the maps and gameplay. In a 3D world like that, I hope they can take advantage of it, especially with many buildings like in Boston. I want some interesting gameplay potential to come from it though, not just it being there for the sake of it.

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jessica Villacis
 
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Post » Sat Nov 28, 2015 4:39 pm

Better question: Has the game environment with multiple levels so that I need to climb ladders?

Climbing ladders makes absolute no sense if the game levels themself doesn't take it in account (giving the player an unfair advantage is boring). Also it is a lot more work in level design if done correctly. What I have seen so far this isn't case (I could be wrong). Can I live without it? Sure.

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Jonathan Braz
 
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Post » Sun Nov 29, 2015 4:09 am

I think we'll just be forced to teleport to the second floor of buildings. Don't think any stairs or ladders survived the apocalypse.

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anna ley
 
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Post » Sun Nov 29, 2015 5:35 am

Ladders are Bethesda's greatest weakness, don't kid yourself. :P

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Kelsey Hall
 
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Post » Sun Nov 29, 2015 2:14 am

Better still: Have they fixed the AI problems that were the reason for not having functional ladders?
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Chelsea Head
 
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Post » Sat Nov 28, 2015 7:08 pm

Yeah, there hasn't been a TES/Fallout game yet that you could climb a ladder. We haven't been able to climb or clamber over anything. Jump, jump, jump, jump, jump.. that's the extent of our climbing skill. I would love to see ladders or a climbing ability in fallout titles though. Nothing feels more stupid than standing eye level with an object and not being able to get over that object because we can't simply lift our arms to pull ourselves up.

However, since we've seen that there is a jet pack and a vertibird .. that suggests that there will be a lot more verticality than in previous fallout titles.

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Damien Mulvenna
 
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Post » Sat Nov 28, 2015 9:14 pm

See that ladder over there, you can climb it.

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Elisha KIng
 
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Post » Sat Nov 28, 2015 4:17 pm

Yes, you can.

*black screen* Tong!Tong!Tong! :P

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Rhi Edwards
 
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Post » Sun Nov 29, 2015 5:20 am

Previous Bethesda titles... Fallout 1, 2, and Tactics had working ladders; Tactics had multiple map elevations. FO3 was a step down in that regard.
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Nienna garcia
 
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Post » Sun Nov 29, 2015 2:09 am

Working leaders? Really yeah we had the full 3d experience in Fallout 1 & 2. :banana: Lets compare apples with bananas they are all teh same. Sorry there is a difference and you know it too.

Multiple map elevations? Did you even play Fallout 3 ever? If not then take your time and visit the motorway bridges, they are very hard to miss.

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Far'ed K.G.h.m
 
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Post » Sat Nov 28, 2015 7:53 pm

The difference isn't my fault; it's simply a fact.

'Multiple elevations' refered to Tactics (as opposed to the others that didn't have it), and you know it.
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Dalton Greynolds
 
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Post » Sat Nov 28, 2015 6:09 pm

I know you hate FO3 a lot but please don't make yourself a fool.

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joseluis perez
 
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Post » Sat Nov 28, 2015 5:46 pm

Where did you get the idea that I hate FO3? :lmao:

(I think it's very impressive, though extremely inappropriate gameplay for the series.)

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Katy Hogben
 
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Post » Sun Nov 29, 2015 2:34 am

Probably not. We'll just hear the CLANG CLANG CLANG in a black void. To be fair, I'd rather this than watch a cutscene of my character climbing a ladder, thanks.
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Kelly Tomlinson
 
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Post » Sun Nov 29, 2015 2:28 am

Having an animation is the actual thing being talked about. Also not being just a cut-scene where a character climbs the ladder and pops up on the other side without the player controlling the speed, direction and if the character stops mid-ladder.

Would definitely be nice to first go down a ladder to explore a sewer, only to see a ton of ghouls swarming your way. The fear that grips you when you must actually climb the ladder, with the risk of being caught up to and be drawn down from it is something that has been present in many games, but no Bethesda's games.

Famous non-words from Todd Howard :D

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Tyrel
 
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Post » Sat Nov 28, 2015 3:44 pm

We could climb in Daggerffall. There was even a Climbing skill in that game. If they could do it before surely they can do it again.

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biiibi
 
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Post » Sat Nov 28, 2015 10:29 pm

Ah that goes back beyond my TES knowledge time. :) Still, I wouldn't count it as being worth much in this discussion. I sense your comment is slightly sarcastic as well :P

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Cheville Thompson
 
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Post » Sun Nov 29, 2015 12:57 am

I got the impression reading somewhere... that maybe it was difficult for them to have the AI evaluate a ladder as the more direct route.

http://i271.photobucket.com/albums/jj125/Gizmojunk/Conundrum_zpscf57dd06.jpg

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matt oneil
 
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Post » Sat Nov 28, 2015 6:23 pm

The problem with ladders is that it require an custom animation for them, if you have characters with different heights it will be hard to match the hands to the ladder.

This was not an issue with daggerfall climbing but has been with later games because the expected quality is better.

Now climbing would work much like other interact with other object animations like mounting an horse.

Don't see the issue with enemies, jumping is already an block here and climbing up an ladder to escape an animal is realistic.

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Louise
 
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Post » Sat Nov 28, 2015 2:05 pm

Considering the budget and scope of the game, ladder animations aren't some unclimbable obstacle for the team.

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Andrew Lang
 
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Post » Sat Nov 28, 2015 1:14 pm

Animation blending seems to be.

________________

If one can make an interactive barstool, diner bench, and a cryo-pod, I don't really understand what the problem is with animating ladder traversal.

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Pants
 
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