Can't drop quest item once the quest is done.

Post » Sat Jun 09, 2012 1:01 pm

Welcome to the club, I have around 10 items stuck in my inventory forever. I wish Bethesda would just let us drop quest items.
User avatar
C.L.U.T.C.H
 
Posts: 3385
Joined: Tue Aug 14, 2007 6:23 pm

Post » Sun Jun 10, 2012 1:50 am



Yeah, I was doing two unrelated quests and found a couple of those instruments in different chests, but this playthrough I knew better than to touch them because the quest breaks if you pick them up before being given it, and even if you do it in the right order the items are permanently stuck in your inventory. I guess it wouldn't matter but they are pretty heavy items.

Those stones are really annoying. I had collected a huge stack of them before realising the only way to ever dump them was to join a guild I hated and collect them all. They should have at least given them zero weight if that was the case. Its more like being trapped with cursed item otherwise.
They are weightless, lol :)
User avatar
Annika Marziniak
 
Posts: 3416
Joined: Wed Apr 18, 2007 6:22 am

Post » Sat Jun 09, 2012 9:08 pm

One of my characters has 8 quest items she's carrying. Don't care if it has any weight to it or not, it just clutters up my inventory.

You should be able to either carry it, or put it in your chest at home.

I tried to give a claw to Lydia, and she asked, "Does that claw make my butt look big?"

sigh
User avatar
Stu Clarke
 
Posts: 3326
Joined: Fri Jun 22, 2007 1:45 pm

Post » Sat Jun 09, 2012 5:16 pm

I have 3 Amulets of Talos now. Seriously what quest do these belong to? I finished main story, civil war, and companions and I still can't drop them.
User avatar
Kirsty Collins
 
Posts: 3441
Joined: Tue Sep 19, 2006 11:54 pm

Post » Sat Jun 09, 2012 7:21 pm

When you say they're weightless, are you saying that prior to picking them up, you had X pounds of capacity and afterward you have the same? Or does your capacity go up to compensate for the weight of the quest item? Frankly I'd rather they just say weight 0. I loved this one sword I got in Oblivion early which was a quest item but zero weight that I could use for quite a while. Kind of a novelty.

They really need to add some kind of limited console for us console users (PS3 for me). It would let us get past bad quests easier.
User avatar
Kayleigh Mcneil
 
Posts: 3352
Joined: Thu Jun 29, 2006 7:32 am

Post » Sat Jun 09, 2012 4:25 pm

I have 3 Amulets of Talos now. Seriously what quest do these belong to? I finished main story, civil war, and companions and I still can't drop them.
this child give you the quest
http://www.uesp.net/wiki/Skyrim:Svari
and the quest http://www.uesp.net/wiki/Skyrim:Return_to_Grace
but you will have to take the quest before picking up any Amulet , check the Bugs
and you will have to use console command to drop the Amulets
User avatar
jaideep singh
 
Posts: 3357
Joined: Sun Jul 08, 2007 8:45 pm

Post » Sun Jun 10, 2012 12:54 am

I've never had a reason to check if they actualyl weight something. *shrug* Oh well.

They are weightless.
For some reason the game does not display this, possibly because after a quest an item is supposed to be removable and have weight.
But if you dump all your stuff in a container so you just have your quest items left you will see that your encumberance is zero.

Its still a bit annoying, especially for those of us that like to keep a 'clean' inventory.
Im sure it will be adressed in a future patch, but Id rather see that done after they adress some things which can seriously mess up your game.
User avatar
yermom
 
Posts: 3323
Joined: Mon Oct 15, 2007 12:56 pm

Post » Sat Jun 09, 2012 1:20 pm

P.S. Word of warning: Never ever ever ever ever pick up these items: Finn's Lute, Pantea's Flute, or Rjorn's Drum as they are also forever in your inventory even after the quest is done.
Enjoy losing out on +1 to EACH skill then. Actually, I recommend you DO pick them up and do their respective quests. But an actual word of warning: do not pick up Pantea's Flute until you get the quest. Finding it prior prevents completion, so then you'll have no reward AND it stuck in your inventory.

Left Eye of the Falmer .. weight 5 and its quest item .
The eyes of the Falmer actually do carry weight. Because they aren't quest items. Used in a quest? Yes. But they can be sold and dropped like any other non-quest item.

I loved this one sword I got in Oblivion early which was a quest item but zero weight that I could use for quite a while. Kind of a novelty.

Ah yes, Umbra. Assuming you didn't complete the quest it remained a quest item and thus weightless.
User avatar
jeremey wisor
 
Posts: 3458
Joined: Mon Oct 22, 2007 5:30 pm

Post » Sat Jun 09, 2012 12:11 pm

They are weightless.
For some reason the game does not display this, possibly because after a quest an item is supposed to be removable and have weight.
But if you dump all your stuff in a container so you just have your quest items left you will see that your encumberance is zero.


yup, they removed quest items weight, probably because oblivion and fallout had the same problems with stuck items with a weight
User avatar
naome duncan
 
Posts: 3459
Joined: Tue Feb 06, 2007 12:36 am

Post » Sun Jun 10, 2012 12:26 am

Eh no. I have a quest items on me that weights 20.
you have the scroll don't you? You can sell it to the orc librarian to get rid of it.
User avatar
Connor Wing
 
Posts: 3465
Joined: Wed Jun 20, 2007 1:22 am

Post » Sat Jun 09, 2012 9:05 pm

If you're playing the PC version of skyrim, you can you the console command "player.removeitem " to get rid of those unwanted, lingering quest items. I did it once to get rid of the Strange Amulet that I collected during the quest "Blood on the Ice."

But for every other version of Skyrim, you're pretty much screwed.
User avatar
kennedy
 
Posts: 3299
Joined: Mon Oct 16, 2006 1:53 am

Post » Sat Jun 09, 2012 2:21 pm

If you're playing the PC version of skyrim, you can you the console command "player.removeitem " to get rid of those unwanted, lingering quest items. I did it once to get rid of the Strange Amulet that I collected during the quest "Blood on the Ice."

But for every other version of Skyrim, you're pretty much screwed.

or you can just leave them all there, because they all weigh 0 even if they display a weight
User avatar
Jordan Fletcher
 
Posts: 3355
Joined: Tue Oct 16, 2007 5:27 am

Post » Sun Jun 10, 2012 2:01 am

Recently I was in the mood for some re-decoration & took the Sapphire Claw which I had used in its dungeon a long time ago and which was subsequently just lying around my house.
However now I can't drop it or store as I get the message it's a quest item and can't be dropped. Is there any way for me drop it from my inventory?

At least it doesn't weigh much, .5, I think. What really svcks is your inventory not clearing the heavy quest items. I'm stuck with ALL the instruments from the Bards' College quests! Not ONE of the instructors took that very special must-have item they sent me to find after I hunted it down and brought it to them, and I can't drop the things either, since they're still flagged as quest items even though I've completed the quests. Those instruments weigh a LOT.

Then there are the Briar Hearts, which also weigh .5 each. Before I'd even encountered the "Repairing the Phial" quest I picked up a Briar Heart in some dungeon and it stuck in my inventory as a quest item. Since then any Briar Heart I gather stays stuck too, I'm up to 5 now. What's most frustrating is that the "Repairing the Phial" quest is broken, so it never updates that you have even one Briar Heart!

Then there's that Mysterious Gem, another .5 weight... DON't pick it up unless you definitely plan to go the thief route, because it... and all of them you pick up afterward... will also stay stuck in your inventory. Of course, if you choose to complete that quest, it probably clears from your inventory... but I don't know, since I never play thieves.
User avatar
kevin ball
 
Posts: 3399
Joined: Fri Jun 08, 2007 10:02 pm

Post » Sat Jun 09, 2012 1:35 pm

or you can just leave them all there, because they all weigh 0 even if they display a weight

hmmmm... do they? Actually, I never checked, but that would be wonderful! If we have to be stuck with inventory items, it would be nice if they didn't weigh anything. I do know the Elder Scroll displays as weighing 20 (stone? pounds? what?) but, when I finally cleared it from my inventory, my inventory weight didn't seem go down. I assumed I'd just misread my starting inventory weight, though I thought I'd checked it carefully before I got rid of the Scroll. Dropping 20 (whatever) is hard to miss.
User avatar
Elisha KIng
 
Posts: 3285
Joined: Sat Aug 18, 2007 12:18 am

Post » Sat Jun 09, 2012 3:02 pm

Eh no. I have a quest items on me that weights 20.

Then you are bugged. I have had plenty of quest items in my inventory and never once have they had weight. They show a weight on the item but it is zero in my inventory.
User avatar
sw1ss
 
Posts: 3461
Joined: Wed Nov 28, 2007 8:02 pm

Post » Sun Jun 10, 2012 3:12 am

Then you are bugged. I have had plenty of quest items in my inventory and never once have they had weight. They show a weight on the item but it is zero in my inventory.
Yesyes, for the billionth time, they show the weight but apparently do not actually weight anything. Thanks for pointing it out one more time. :D
User avatar
renee Duhamel
 
Posts: 3371
Joined: Thu Dec 14, 2006 9:12 am

Post » Sun Jun 10, 2012 1:07 am

hmmmm... do they? Actually, I never checked, but that would be wonderful! If we have to be stuck with inventory items, it would be nice if they didn't weigh anything. I do know the Elder Scroll displays as weighing 20 (stone? pounds? what?) but, when I finally cleared it from my inventory, my inventory weight didn't seem go down. I assumed I'd just misread my starting inventory weight, though I thought I'd checked it carefully before I got rid of the Scroll. Dropping 20 (whatever) is hard to miss.

yup, they all weigh 0, bethesda learned this from fallout and oblivion...
User avatar
Jack Bryan
 
Posts: 3449
Joined: Wed May 16, 2007 2:31 am

Post » Sat Jun 09, 2012 11:11 pm

hmmmm... do they? Actually, I never checked, but that would be wonderful! If we have to be stuck with inventory items, it would be nice if they didn't weigh anything. I do know the Elder Scroll displays as weighing 20 (stone? pounds? what?) but, when I finally cleared it from my inventory, my inventory weight didn't seem go down. I assumed I'd just misread my starting inventory weight, though I thought I'd checked it carefully before I got rid of the Scroll. Dropping 20 (whatever) is hard to miss.

I keep the Elder Scroll because I find it a novelty (reading and going blind, I think it's pretty cool.) But on a separate file I went and sold it for 2000 septims. My inventory was 555/600 before and after.
User avatar
Jordan Fletcher
 
Posts: 3355
Joined: Tue Oct 16, 2007 5:27 am

Post » Sat Jun 09, 2012 2:33 pm

yup, they removed quest items weight, probably because oblivion and fallout had the same problems with stuck items with a weight

So, Bethesda's answer to a continued problem, which has been in all of their recent releases, is to amend the weight of the item... rather than sort the problem out properly.

You have to admire that kind of '[censored] you' attitude towards their customers.
User avatar
An Lor
 
Posts: 3439
Joined: Sun Feb 18, 2007 8:46 pm

Post » Sun Jun 10, 2012 2:10 am

So, Bethesda's answer to a continued problem, which has been in all of their recent releases, is to amend the weight of the item... rather than sort the problem out properly.

You have to admire that kind of '[censored] you' attitude towards their customers.

uuuhh they solved it, no weight no problem, who cares if they are in the inventory? there's no "store all" option anyway
User avatar
Sarah Evason
 
Posts: 3507
Joined: Mon Nov 13, 2006 10:47 pm

Post » Sat Jun 09, 2012 2:29 pm

Actually, if you want to drop something from your inventory, so that you can place it on display, for example, the correct console command is
Spoiler

player.drop [baseID] 1

So to drop the Sapphire Claw you'd open the console and enter player.drop 663d7 1. There it is, on the floor and out of your inventory. You can use the positioning commands to place it somewhere, or you can try to do it manually.

This is how I was able to put all the claws on display, as well as some things like the runed lexicon and Elder Scroll.
User avatar
Saul C
 
Posts: 3405
Joined: Wed Oct 17, 2007 12:41 pm

Post » Sat Jun 09, 2012 1:35 pm

A possible suggestion for a fix for this issues.... Why not let the player drop quest items in only containers they own. That way, it'll never 'technically' be lost as it will always be in a container you own. You may forget which house or container, but there's no chance of an important item disappearing permanently. This way the player is never stuck without the appropriate item (they may have to back track a bit) and those of us that are OCD about our inventories can empty them. Weight or not, I'm amassing an extensive collection of undropable items, and they make it exceedingly difficult to perform basic inventory maintenance everytime I drop through town. It's come to the point where I avoid the vendor because I don't want to sort through it. Yet I've got a house in every city, and a bag full of supposed important quest items I can't display in them.

Edit: Just had a better (more story wise way to resolve quest items). Make it so that if the item is just dropped on the ground, or placed in a container within a dungeon/overworld, when it or it's container is 'cleaned' that it is randomly assigned to a merchants inventory. Making a Hobbit-ish type scenario. Where you lost/dropped a quest item, some random explorer finds the trinket (like all the ones asking for all my junk when I drop stuff in towns) and then sells it to another vendor upon his return to town. Then in the radiant quest system, you're told of an unusual object for sale by whatever merchant the item is assigned to. This way things are never lost, but you don't have the emersion breakage of items you're not allowed to drop. This also allows people to forget about a particular item/quest for some time, only to rediscover it later in their travels, when they may be more willing/able to persue it's conclusion.
User avatar
Lew.p
 
Posts: 3430
Joined: Thu Jun 07, 2007 5:31 pm

Post » Sun Jun 10, 2012 12:51 am

I'd like to display some of the quest items I discovered though.
User avatar
Kate Murrell
 
Posts: 3537
Joined: Mon Oct 16, 2006 4:02 am

Post » Sun Jun 10, 2012 12:27 am

I like both ideas of being able to put quest items in owned containers or sold quest items ending up as random vendor items (expensive ones) or both. Maybe it a message asking if you really want to just so that you know it is a quest item. I would store them all in a reserved quest chest in one of my houses.
User avatar
scorpion972
 
Posts: 3515
Joined: Fri Mar 16, 2007 11:20 am

Post » Sat Jun 09, 2012 11:15 pm

Yesyes, for the billionth time, they show the weight but apparently do not actually weight anything. Thanks for pointing it out one more time. :biggrin:

I know, This and the I can't absorb dragon souls thing is constant. How many times do people have to state something before it sinks into the players....lol
User avatar
Lauren Graves
 
Posts: 3343
Joined: Fri Aug 04, 2006 6:03 pm

PreviousNext

Return to V - Skyrim