Can I expect to get pwned?

Post » Tue Jul 12, 2011 10:51 pm

Hearing all this stuff about Radiant story that gives me dungeons based on what my perks and battle style is, I can't help but wonder.....can I expect to get pwned? From what I heard it gives you monsters more suited to your combat style. I hope this doesn't mean that combat will be too easy...... I don't want every radiant story quest to be easy and if the devs are in full control I hope they don't. I want to walk into some dungeons that are easy and some dungeons that are hard. I guess I want radiant story to lead me into a dungeon that will challenge me greatly instead of say my mage specs are always super effective against all undead enemies. Of course I should get warnings from the person giving me the quest. I want be like "Im cereal dude!! There are like 12 manbearpigs in there and your gonna have to be leet or your @ss is gonna get PWN3D!" or something like that.
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cassy
 
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Post » Tue Jul 12, 2011 10:45 pm

It's obviously going to depend on what difficulty setting you are on.
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Michael Russ
 
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Post » Tue Jul 12, 2011 4:35 pm

It's dangerous to go alone. Take this dungeon perfectly tailored to your play style.
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Angelina Mayo
 
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Post » Tue Jul 12, 2011 8:48 pm

Hearing all this stuff about Radiant story that gives me dungeons based on what my perks and battle style is, I can't help but wonder.....can I expect to get pwned? From what I heard it gives you monsters more suited to your combat style. I hope this doesn't mean that combat will be too easy...... I don't want every radiant story quest to be easy and if the devs are in full control I hope they don't. I want to walk into some dungeons that are easy and some dungeons that are hard. I guess I want radiant story to lead me into a dungeon that will challenge me greatly instead of say my mage specs are always super effective against all undead enemies. Of course I should get warnings from the person giving me the quest. I want be like "Im cereal dude!! There are like 12 manbearpigs in there and your gonna have to be leet or your @ss is gonna get PWN3D!" or something like that.

I'll get pwned, I svck at first person melee :obliviongate:
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Mandi Norton
 
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Post » Wed Jul 13, 2011 5:31 am

I would like to thank the trolls for staying off this topic (so far). My apologies for the poor grammar in the OP
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Quick draw II
 
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Post » Wed Jul 13, 2011 4:05 am

Well i remember reading something todd said about if we feel you need a challenge the radiant story will send you to a challengeing dungeon you havent been or something to that effect,I doubt they will be aiming to make it easy.
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A Dardzz
 
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Post » Wed Jul 13, 2011 6:02 am

How would the radiant story know though? I'm assuming with the guy above it'll be along the lines with difficulty bar and I'm ready for some epic battles I'm just hoping that I'll remember to save right before I run face first and yelling well.. Like a Dovakhiin to a group of monsters x3
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^_^
 
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Post » Wed Jul 13, 2011 1:13 am

Well i remember reading something todd said about if we feel you need a challenge the radiant story will send you to a challengeing dungeon you havent been or something to that effect,I doubt they will be aiming to make it easy.


Well, we have to consider the track record here.
Morrowind was ridiculously easy past level 10, Oblivion could be anywhere from really hard to really easy, and Fallout 3 was moderate-easy.
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Shelby Huffman
 
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Post » Wed Jul 13, 2011 12:45 am

How would the radiant story know though? I'm assuming with the guy above it'll be along the lines with difficulty bar and I'm ready for some epic battles I'm just hoping that I'll remember to save right before I run face first and yelling well.. Like a Dovakhiin to a group of monsters x3

LEEEEROOYYYYYY JENKINNNSSSS!!!!
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SaVino GοΜ
 
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Post » Tue Jul 12, 2011 6:51 pm

Well they are going for the "accessible game" philosophy so i doubt it will be any challenge what so ever.
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Nick Pryce
 
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Post » Tue Jul 12, 2011 8:07 pm

It's obviously going to depend on what difficulty setting you are on.

I love to call the difficulty sliders in Oblivion and Morrowind "Annoyance Sliders", because rather than make the game easier or harder, all they do is make it boring in two different ways: boring on easy, because you're invincible and boring on hard, because everything has such ridiculous amounts of health that fighting gets x10 longer and x100 more monotonic while the only thing it actually poses a challenge to is your patience.

Difficulty should either affect AI alone, without messing with damage, health and stuff, or affect the player and the enemies the same way. If it increases weapon damage by 50% or magic damage by 100% (both of which I have in Oblivion thanks to Supreme Magicka and Deadly Reflex, not to mention Duke Patrick's deadly archery), it should make it deadlier to anyone at the receiving end, player or not - it's still harder if you're not careful (believe me, I know), but at the same time doesn't unbalance anything by directly stacking the maths in favour or against the player the way the current difficulty slider does.
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stevie critchley
 
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Post » Tue Jul 12, 2011 9:59 pm

Hearing all this stuff about Radiant story that gives me dungeons based on what my perks and battle style is, I can't help but wonder.....can I expect to get pwned? From what I heard it gives you monsters more suited to your combat style. I hope this doesn't mean that combat will be too easy...... I don't want every radiant story quest to be easy and if the devs are in full control I hope they don't. I want to walk into some dungeons that are easy and some dungeons that are hard. I guess I want radiant story to lead me into a dungeon that will challenge me greatly instead of say my mage specs are always super effective against all undead enemies. Of course I should get warnings from the person giving me the quest. I want be like "Im cereal dude!! There are like 12 manbearpigs in there and your gonna have to be leet or your @ss is gonna get PWN3D!" or something like that.


I certainly hope so.

After installing FCOM+Duke Patricks, Oblivion is damn hard, even at about 75% on the difficulty slider. I die a few times at almost every single combat encounter, even against just a couple of bandits.

With bows, I can one-shot enemies, but they can also one-shot me, so I have to approach enemy archers very carefully, hiding behind trees, rocks, etc.

At this level of difficulty, even the smallest dungeons in Oblivion take hours to complete.

I'm praying that Skyrim will present a similar challenge, at least on "Hard" or "Very Hard" difficulty setting.
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Darrell Fawcett
 
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Post » Wed Jul 13, 2011 12:53 am

Well they are going for the "accessible game" philosophy so i doubt it will be any challenge what so ever.


I fear this too. If combat has no challenge or sense of danger it just becomes a chore like in vanilla Oblivion (luckily mods fixed that). I'd love it if dungeons ranged from really challenging to quite easy but I doubt that will happen (at least with radiant ai quests) because that would actually be interesting and have challenge and sense of danger which confuses the brainless masses with the patience of a seven year old that Bethesda seems to go for with "streamlining" and "accessibility". Combat itself seems to be improved so maybe that makes it a bit less boring.
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MatthewJontully
 
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Post » Tue Jul 12, 2011 2:30 pm

ya i agree
i want a good bit of the baddies to spawn and have contrasting talents to me so i actually have to try to win
i remember it being a challenge to die in obliv after level 15
hope they fixed all that
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Ryan Lutz
 
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Post » Wed Jul 13, 2011 5:02 am

Well they are going for the "accessible game" philosophy so i doubt it will be any challenge what so ever.


No. Do you even understand what the word "accessibility" means?
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Tha King o Geekz
 
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Post » Tue Jul 12, 2011 5:19 pm

How would the radiant story know though? I'm assuming with the guy above it'll be along the lines with difficulty bar and I'm ready for some epic battles I'm just hoping that I'll remember to save right before I run face first and yelling well.. Like a Dovakhiin to a group of monsters x3

This is my guess as to how "radiant story watches everything you do":

The scripting language has been completely rewritten and I'm guessing that they have added arrays. As you play the game mulitple-arrays are built cataloging your every action from skill ups to NPC interactions to locations found and probably a lot more. Then Radiant Story kicks in when you activate a specific quest designed to have variable elements. Those variables are based on the data found in the arrays.
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NAkeshIa BENNETT
 
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Post » Tue Jul 12, 2011 9:32 pm

I certainly hope so.

After installing FCOM+Duke Patricks, Oblivion is damn hard, even at about 75% on the difficulty slider. I die a few times at almost every single combat encounter, even against just a couple of bandits.

With bows, I can one-shot enemies, but they can also one-shot me, so I have to approach enemy archers very carefully, hiding behind trees, rocks, etc.

At this level of difficulty, even the smallest dungeons in Oblivion take hours to complete.

I'm praying that Skyrim will present a similar challenge, at least on "Hard" or "Very Hard" difficulty setting.


Man....I love FCOM. I'll tell you who really kicked some serious butt in FCOM. Those freakin evil BOSMER RANGERS from the quest chain near Anvil. How the heck are we expecting to kill all those dudes?
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Tarka
 
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Post » Wed Jul 13, 2011 12:49 am

Well, we have to consider the track record here.
Morrowind was ridiculously easy past level 10, Oblivion could be anywhere from really hard to really easy, and Fallout 3 was moderate-easy.

Well ya im not saying its gonna be hard i dont know just what i remember hearing .I hope its tuff i dont want to be spanking dragons left and right with no fear of being killed.Hopefuly the difficulty slider will work well .Because I also dont want like another poster said a rat with a 1000 hp that takes 5 minutes of whacking on it .Not so sure i wanna get one shot killed by an archer either maybe 2 that at least gives one a shot to recover.In reality we will have to wait and see.
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Kelvin
 
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Post » Tue Jul 12, 2011 2:49 pm

It's dangerous to go alone. Take this dungeon perfectly tailored to your play style.

Old school...
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Kelsey Anna Farley
 
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Post » Tue Jul 12, 2011 7:06 pm

Do you guys think companions will make it too easy? In my opinion it does a little bit. They should at least be able to die. Like FO3 style.
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Jason Wolf
 
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Post » Tue Jul 12, 2011 6:03 pm

How would the radiant story know though? I'm assuming with the guy above it'll be along the lines with difficulty bar and I'm ready for some epic battles I'm just hoping that I'll remember to save right before I run face first and yelling well.. Like a Dovakhiin to a group of monsters x3

I dont know how it works just how exacttly does a posi taction rear end work it just does ...... :hubbahubba: But if it could figure out how to make it easy as some are thinking it would, it could also make it more of a challenge.
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Scott Clemmons
 
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Post » Tue Jul 12, 2011 5:07 pm

No. Do you even understand what the word "accessibility" means?


Probably not.

There's a huge difference between accessibility in terms of interface/base mechanics, simplification/removal of deeper mechanics, and making a game easier. When they say they're trying to make the game more accessible, think of it this way: Oblivion was a typewriter, Skyrim will be one of those newfangled "word processing machines." Morrowind, by comparison, was one of those stacks of punch cards that used to be used for coding.

Accessibility means it's presented in a shinier way, not that we'll no longer have capital letters or punctuation. And none of this has anything to do with difficulty.
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-__^
 
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Post » Tue Jul 12, 2011 11:39 pm

Do you guys think companions will make it too easy? In my opinion it does a little bit. They should at least be able to die. Like FO3 style.


I seem to recall that in FO3 they were invincible, but in FNV they were killable in hardcoe mode.

In any case, since Skyrim is most likely probably not going to be designed for party exploration, in terms of combat balance, my guess is

either playing with companions will be like god mode (especially if the companion is one of the very few non-killable advlt NPCs related to the main quest, like Esbern); or

the companion in question will promptly do something stupid and get killed.
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Zosia Cetnar
 
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Post » Tue Jul 12, 2011 3:17 pm

I don't really like the idea of dungeons being catered to the player at all. At least not outside of the main storyline. It kind've takes away from the feeling of being in a natural world. Some dungeons should be nice and easy with low level creatures... others should be incredibly dangerous. My character's level, or what combat I specialize in really shouldn't have any affect on this.

It should be possible for me to walk into a dungeon when my character is fairly weak, and find that i'm up against enemies far beyond what I can handle. It should also be possible for me to walk into a dungeon when my character is really powerful and find a few weak bandits or goblins.
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Ludivine Poussineau
 
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Post » Wed Jul 13, 2011 1:33 am

I don't really like the idea of dungeons being catered to the player at all. At least not outside of the main storyline. It kind've takes away from the feeling of being in a natural world. Some dungeons should be nice and easy with low level creatures... others should be incredibly dangerous. My character's level, or what combat I specialize in really shouldn't have any affect on this.

It should be possible for me to walk into a dungeon when my character is fairly weak, and find that i'm up against enemies far beyond what I can handle. It should also be possible for me to walk into a dungeon when my character is really powerful and find a few weak bandits or goblins.

From what i understand youll have that just every now and then will they use a small quest and direct you to some where you havent been.Or a little more challenging you wont even know when it has been done.
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quinnnn
 
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