Can't find some mods that do the following....

Post » Tue May 17, 2011 4:10 pm

To begin I try searching myself(been doing it for a few days, maybe 3-4 hours total. I looked at this thread (Plutos guide) and the lists contained whiten: http://www.gamesas.com/index.php?/topic/1060141-mod-recommendations-for-new-players/ but it really just confused me, unlike FNV were there is so little to choose from, MW mod choosing is overwhelming.

I had no intention of playing MW again(been 5 years) but I saw MW overhaul and that greatly eases the task of starting a new game. Right now I am playing FNV, but may play MW when I finish(need something till SR). Most of the mods I used for MW back in the day are dated or my tastes have evolved(or like COM are still around and still great). So in matching my new tastes I am trying to look for the follow types of mods:

-Sprint button like the ones for FO3 and FNV (like FWE and Project Nevada).

-2x global damage increases like from FWE and XFO. Or something similar that makes combat more deadly perhaps by adding new high level monsters to the level list that only show up when you reach x level.

-Level ranged scaling like FO3(and what Skyrim will have). I really noticed the effects of a more MW style of scaling(I.e less scaling) in FNV, when so few fights match up to your level, there either too hard or too easy. OB went overboard but I now realize how much better scaling done right improves an open world rpg like any of Beths games, FO3(with mod minor tweaks) had constantly excited fights for nearly 100 hours. Again just added new monsters to the level list would be better than nothing(I think MW used that kind of scaling, so this is possible...).

-OB style combat, active blocking/always hit when it looks like it does,etc.(I have seen the blocking thing, but there seems to be more than one and I am just confused)

-Slower leveling, I am leaning toward Madd, but I also want to slow down how fast I level, cut in half would be nice.

Any thing like the above? Thanks for the help.
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Mandi Norton
 
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Post » Tue May 17, 2011 12:45 pm

I know you weren't asking for a list, but if you install everything here (and then maybe add or subtract mods to personal taste), you'll be off to a good start: http://btb2.free.fr/morrowind.html

Gluby's and Povuholo's guides are really worth the time to check out. BTBs (the one I linked) is the most simple and direct, where the other 2 list a ton of conflicting mods with info to choose between them.

Anyway, to specifically answer your questions:

Morrowind doesn't really have level-scaling mods like FCOM/OO in Oblivion (or Arwen's etc, in FO), because it doesn't need them. But there are mods that will make the game harder, and I'll list some below.


Also, the 2 big sites for downloading are http://planetelderscrolls.gamespy.com/View.php?view=Mods.List and http://www.elricm.com/index.htm, unlike every other Bethesda game which are mostly about TESNexus.

Graphics: MGE & Texture Replacers, you really need to follow a guide or guides, or use: http://www.gamesas.com/index.php?/topic/1173065-relz-morrowind-overhaul-sounds-graphics/ which has a thread here.
Combat: Combat Enhanced or Realistic Combat - I use RC, it definitely speeds up combat, but CE is a much bigger mod that makes a lot more changes, which you might like better.
Sprint: You could try this: http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=4074
Leveling: The 2 popular mods are Madd Leveler and Galsiah's Character Development. GCD is more popular, Madd is less intrusive. Both can be tweaked to your liking.
Blocking: http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=1958 sounds exactly like what you're looking for.

...this should be a good start. It's worth the time to go through some of the mod guides. There are some really good quests, NPC improvements, additional creatures, etc. out there.
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gemma king
 
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Post » Tue May 17, 2011 3:24 pm

I know you weren't asking for a list, but if you install everything here (and then maybe add or subtract mods to personal taste), you'll be off to a good start: http://btb2.free.fr/morrowind.html

Gluby's and Povuholo's guides are really worth the time to check out. BTBs (the one I linked) is the most simple and direct, where the other 2 list a ton of conflicting mods with info to choose between them.

Anyway, to specifically answer your questions:

Morrowind doesn't really have level-scaling mods like FCOM/OO in Oblivion (or Arwen's etc, in FO), because it doesn't need them. But there are mods that will make the game harder, and I'll list some below.


Also, the 2 big sites for downloading are http://planetelderscrolls.gamespy.com/View.php?view=Mods.List and http://www.elricm.com/index.htm, unlike every other Bethesda game which are mostly about TESNexus.

Graphics: MGE & Texture Replacers, you really need to follow a guide or guides, or use: http://www.gamesas.com/index.php?/topic/1173065-relz-morrowind-overhaul-sounds-graphics/ which has a thread here.
Combat: Combat Enhanced or Realistic Combat - I use RC, it definitely speeds up combat, but CE is a much bigger mod that makes a lot more changes, which you might like better.
Sprint: You could try this: http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=4074
Leveling: The 2 popular mods are Madd Leveler and Galsiah's Character Development. GCD is more popular, Madd is less intrusive. Both can be tweaked to your liking.
Blocking: http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=1958 sounds exactly like what you're looking for.

...this should be a good start. It's worth the time to go through some of the mod guides. There are some really good quests, NPC improvements, additional creatures, etc. out there.

Thanks for the specific mods reccomends. I was already going to choose MADD(I did not like the changes made by GCD), are you saying I can also slow down leveling with it?

And MW does need a level scaling mod, and I explained why. I did not mention any mod to compare to, I said FO3 type scaling, vanilla. Same thing there doing for Skyrim. It makes the combat much more enjoyable. I know this is the MW forum and most people on here probably don't like scaling, but I think scaling done like FO3(and Skyrim and Kingdoms of Amalur) that is a range based scaling system makes an open world rpg much more enjoyable.

Edit: I will try that sprint mod out(its not perfect I wanted to just hold a button to sprint and it auto stops sprinting when stamina runs out like the FO versions but its better than nothing) and I will try the block mod, also not perfect as I guess it prevents 100% damage. I was hoping it would be based on your block skill.

Can't find realistic Combat, combat enhanced is NOT what I want, no combos for me unless there one button affairs like Kingdoms of Amalur. I just want 2x damage, everyone does double damage like the options for XFO and FWE mods.

I am already going to use the graphics overhaul mod and I checked out all those list already(I said so in my post,Povuholo's guides is one of the guides listed in Plutos post which is what is linked to in my post) and I have seached planet elderscroll, I don't like how Eric is set up, It does not say when the mod was last updated. Its been a while but I have played MW before with lots of mods, I just want help finding these specific types that I listed. I have already used the guides to find other stuff I wanted like COM and Starlights npc mod.
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Mike Plumley
 
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Post » Tue May 17, 2011 1:13 pm

Thanks for the specific mods reccomends. I was already going to choose MADD(I did not like the changes made by GCD), are you saying I can also slow down leveling with it?


Oops, I might have to eat my words. There's an optional harder settings esp with GCD, but for MADD you'd have to do it yourself.

In the MADD_Leveler script (one of about 15 scripts in the base plugin), one of the first (non-comment) lines is: Set PointsToLevel To 10

Without going over it thoroughly and then testing it, I'm not positive, but I think you can control level up speed just by altering that one variable. So changing the 10 to a 20 would double the time it takes to level up.

If you do make any changes to the plugins, keep track of the original file dates, because you want the load order to be correct.


For level-scaling: I don't think i understood what you asked at first, but I still don't have an answer for you. AFAIK, most mods that tweak or add enemies are aimed at increasing difficulty at higher levels, and staying about the same otherwise. I don't know of any mods that try to smooth out the experience.
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Reanan-Marie Olsen
 
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Post » Tue May 17, 2011 3:34 am

http://www.gamesas.com/index.php?/topic/1161892-relzwipz-realistic-combat/page__hl__realistic+combat

First page has an in-depth description, second page has the most recent version. It's very usable as it is (beta), and it's probably a good choice if you're looking for faster combat/bigger damage. I found a bug recently, but I think it was a fluke, i.e. unlikely corner case.
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Fam Mughal
 
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Post » Tue May 17, 2011 8:52 am

Oops, I might have to eat my words. There's an optional harder settings esp with GCD, but for MADD you'd have to do it yourself.

In the MADD_Leveler script (one of about 15 scripts in the base plugin), one of the first (non-comment) lines is: Set PointsToLevel To 10

Without going over it thoroughly and then testing it, I'm not positive, but I think you can control level up speed just by altering that one variable. So changing the 10 to a 20 would double the time it takes to level up.

If you do make any changes to the plugins, keep track of the original file dates, because you want the load order to be correct.


For level-scaling: I don't think i understood what you asked at first, but I still don't have an answer for you. AFAIK, most mods that tweak or add enemies are aimed at increasing difficulty at higher levels, and staying about the same otherwise. I don't know of any mods that try to smooth out the experience.


"Smooth out the experience", thats a great way of putting it! Well maybe those mods that add higher level stuff will help its better than nothing probably much better. I just don't want to get overwhelmed by level 35 beasts when I start the game though.

http://www.gamesas.com/index.php?/topic/1161892-relzwipz-realistic-combat/page__hl__realistic+combat

First page has an in-depth description, second page has the most recent version. It's very usable as it is (beta), and it's probably a good choice if you're looking for faster combat/bigger damage. I found a bug recently, but I think it was a fluke, i.e. unlikely corner case.


Oops silly me, I looked at plant elder scrolls and Eric M and not here, thanks again. Have to go to work, but my quick scan tells me it changes alot more than what I wanted, darn I just want everything to deal 2x damage, so combat take roughly half the time per encounter like the mods FWE and XFO did for the Fallouts. I read it some more, I like the 100% hit thing but that is about it. Darn.

Does anyone know if its possible to crank the difficulty slider and then use the console or some mod to add a ring or something that that gives you a 150% damage increase. Or any other method that would do what I want.
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Dean Brown
 
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Post » Tue May 17, 2011 9:50 am

Ok, I edited the 2x combat part, as I can't find anything like it and I have gotten no hints from anyone else. Just want somthing like does not alter the game too much, but keeps the challenge going for a longer periond, perhaps my added new monster to the level list that only show up when you reach x level.
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Imy Davies
 
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Post » Tue May 17, 2011 12:12 pm

[...] perhaps my added new monster to the level list that only show up when you reach x level.

Hey, I saw a new mod named http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=9054 that does that.
Although the new monsters are just more powerful versions of existing ones. Still extends the challenge though.
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sally coker
 
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Post » Tue May 17, 2011 1:21 pm

Hey, I saw a new mod named http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=9054 that does that.
Although the new monsters are just more powerful versions of existing ones. Still extends the challenge though.

Dude you are the man! This will do. Thanks!!

Ok so I am still looking for a 2x combat mod or something similar that makes all combat more deadly(yet does not change otherstuff, or not that much other stuff).
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Timara White
 
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Post » Tue May 17, 2011 2:23 am

Glad I could help. ^^

But for the 2x combat damages, I think Emptythe has found something that could work (for physical damages at least).
By combining the difficulty slider in the options and Morrowind Enhanced, I think you could achieve the effect you're seeking.
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Nana Samboy
 
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Post » Tue May 17, 2011 9:59 am

Glad I could help. ^^

But for the 2x combat damages, I think Emptythe has found something that could work (for physical damages at least).
By combining the difficulty slider in the options and Morrowind Enhanced, I think you could achieve the effect you're seeking.

I mention in an earlier post about combining the slider with a mod, I will have to check this out. Is there a post for this?
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Katharine Newton
 
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Post » Tue May 17, 2011 8:34 am

I mention in an earlier post about combining the slider with a mod, I will have to check this out. Is there a post for this?

You can check the main website http://www.freewebs.com/aerelorn/.
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(G-yen)
 
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Post » Tue May 17, 2011 12:12 pm

You can check the main website http://www.freewebs.com/aerelorn/.

Done don't see anything regarding what I am looking for, checked combat enhanced and well nothing.
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Josh Lozier
 
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Post » Tue May 17, 2011 9:57 am

Sorry Kefka, I didn't remember that you needed both Morrowind Enhanced and Combat Enhanced to get the sliders to adjust the strength of your opponents.
And Combat Enhanced would change much more than the damage of the enemy.
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Mr. Ray
 
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Post » Tue May 17, 2011 3:52 pm

Sorry Kefka, I didn't remember that you needed both Morrowind Enhanced and Combat Enhanced to get the sliders to adjust the strength of your opponents.
And Combat Enhanced would change much more than the damage of the enemy.

Darn.

Edit: I looked into Combat Enhanced some more, I read the manual a bit and it seems that I can just ignore it features. All the combo stuff and what not only matters if you try and use them which I can just not use.

But with that said I how would I get the effect I want, I can increase enemy skills and cause them to deal more damage, but how do I do the same for myself? I want 2x damage for all, hmmm.
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Prue
 
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Post » Tue May 17, 2011 2:21 am

Lower Morrowind difficulty to increase your damage, then use MWE sliders to bring the enemy up to x2 damage.
You'll have to take the effect of difficulty into consideration to adjust the enemies correctly.
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Roddy
 
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Post » Tue May 17, 2011 12:07 am

Lower Morrowind difficulty to increase your damage, then use MWE sliders to bring the enemy up to x2 damage.
You'll have to take the effect of difficulty into consideration to adjust the enemies correctly.


Sounds reasonable, now I just have to figure out the numbers...but wait I forgot about the magic part. This will make all mage enemies really weak, damn! Oh well I just have to keep looking.
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GabiiE Liiziiouz
 
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Post » Tue May 17, 2011 2:55 pm

Sounds reasonable, now I just have to figure out the numbers...but wait I forgot about the magic part. This will make all mage enemies really weak, damn! Oh well I just have to keep looking.

Surely spells will do double damage too?
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Alisia Lisha
 
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Post » Tue May 17, 2011 10:49 am

Surely spells will do double damage too?

I don't see any option for that, what options seem like they will only affect melee damage.
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Marion Geneste
 
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Post » Tue May 17, 2011 10:11 am

I just released a new combat overhaul mod that you might be interested in. Link -> http://www.gamesas.com/index.php?/topic/1179276-relzbeta-gratuitous-violence/
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sophie
 
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Post » Tue May 17, 2011 10:26 am

I just released a new combat overhaul mod that you might be interested in. Link -> http://www.gamesas.com/index.php?/topic/1179276-relzbeta-gratuitous-violence/

Holy hamstalk, you are some sort of demi god beast lord! I had given up hope and then you come along, I will test it out. I am still playing FNV, so I won't be able to give you much feedback about balance or anything, I will just check if this works.
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barbara belmonte
 
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