Can floors snap to both sides of a doorframe?

Post » Sat Dec 05, 2015 1:49 pm

Title. I've seen people complaining that you can't add interior doors to buildings, but I'm wondering if that's actually the case. It seems to me that if you build a room at a time, you might be able to get interior doors that way. Basically, snap, say, 2 floor panels together, build walls, including doors where appropriate, then simply snap another piece of floor on the other side of the door. In other words, instead of building the entire building and adding interior doors after the fact, build your house one room at a time, adding interior doors as you go along. It's a little more annoying, as you have to either know what you want beforehand, or build to see what you're working with, then demolish or store what you've built to add interior doors, but it would be a way to get them.

The catch, of course, is that you need to be able to snap floor tiles to both sides of the doorway, and I haven't messed around with the settlement system at all, so I don't know if that's possible. I'd happily test this myself, but I'm stuck at work for the next 5 hours, so I figured I'd ask instead. Hopefully someone either knows the answer, or can jump in-game really quick and see. Testing would be simple: drop a floor panel, put a wall with a door on one side, then try to snap another floor panel to the side of the first floor that has the doorway.
User avatar
Gill Mackin
 
Posts: 3384
Joined: Sat Dec 16, 2006 9:58 pm

Post » Sun Dec 06, 2015 2:58 am

You can't.

You can't even fit in a doorway in the Walls which are a tile deep without having open spaces in your walls. It's annoying as hell, that we have 3 types of walls (thin ones, a litter deeper ones and the premade-sections) but just one doorframe. WTF?!

Only way do do something like "rooms" is to build the thin walls inside your buildings after floor and roof is finished. You can "glith" those thin walls inbetween and create some sort of "rooms"...

I hope with the G.E.C.K. the situation becomes better!

User avatar
Claudia Cook
 
Posts: 3450
Joined: Mon Oct 30, 2006 10:22 am

Post » Sat Dec 05, 2015 1:58 pm

As far as I'm concerned it's a fundamental error on the design of the system. You have an aggressive "snap to" system in place thats so pedantic it's unreal. I have had floor parts that would only snap together in 1 position, rotate the object 90 degrees and it wont snap, i mean whats going on here? You then have the given parts to build with, yet they dont fit! ffs.

Wall corners that only work in one direction, unless you are happy with the little roof part on the inside. Parts of the metal pieces missing so you cant "complete" a structure. Duplicate build items. It really feels like there were two different departments responsible for the design of these things, 2 departments that didnt talk to each other.

I really hope that they now understand how popular Settlement building has become and have a good look at what they have given us to work with or not given us, as the case may be.

User avatar
Mario Alcantar
 
Posts: 3416
Joined: Sat Aug 18, 2007 8:26 am

Post » Sat Dec 05, 2015 10:05 pm

My partial work around for interior doors is to use the exterior door frame, place two small floorboards opposite and cover the hole with rugs.
User avatar
Victoria Vasileva
 
Posts: 3340
Joined: Sat Jul 29, 2006 5:42 pm

Post » Sun Dec 06, 2015 2:37 am

A million times this! Really, really hope they get around to sorting this out in an early patch. It is putting me off building it is so frustrating to use.

User avatar
Sophh
 
Posts: 3381
Joined: Tue Aug 08, 2006 11:58 pm

Post » Sun Dec 06, 2015 3:12 am

You can use the thin wooden wall to snap around internal corners.

There is a way to get internal doors - one of the steel pre-fabs is a hall section with a doorway in the middle. It uses up a full cube of floorspace and may increase the overall area of your build, but it's the only one-step way to get interior doors.

Also, do walls before ceilings - some walls just don't like being interior so you have to fool them. Again, thin wood walls are the most versatile indoors.
User avatar
Ysabelle
 
Posts: 3413
Joined: Sat Jul 08, 2006 5:58 pm

Post » Sat Dec 05, 2015 11:09 pm

Well yes and no. The quarter size floors will snap to doors.

http://postimg.org/image/3q0hkb0mr/ my little 2 story shack, with a little deck on the 2nd floor.

User avatar
Devin Sluis
 
Posts: 3389
Joined: Wed Oct 24, 2007 4:22 am

Post » Sun Dec 06, 2015 12:30 am

Apart from internal doorframes... It would be nice to a "hold a key" to keep the object snapped... and "push key or use mousewheel" to rotate around the snap point with x degrees...

User avatar
Stephanie I
 
Posts: 3357
Joined: Thu Apr 05, 2007 3:28 pm

Post » Sun Dec 06, 2015 4:59 am

This games "features" seem to be made for the marketing presentation only, to create a hype and besides that it is hollow and unfinished. Settlements are boring and dont feel alive at all. Beware of this company in the future...

User avatar
Andrew
 
Posts: 3521
Joined: Tue May 08, 2007 1:44 am


Return to Fallout 4