... the game gets already sold for PC but no minimum specs are published. Actually not a good thing. I won't buy without this information and noone should.
... the game gets already sold for PC but no minimum specs are published. Actually not a good thing. I won't buy without this information and noone should.
lol I've seen people complaining on other game forums because their 2002 laptop can't play new games demanding they get refunded for their poor purchases.
On topic: It really should be required to post system requirements before actually selling the game. It's just people's faults for pre-purchasing without good info first (unless you know you can get refunded in full).
Pure speculation, but I'd wager if your PC can run Witcher 3, it will run FO4 just fine. Can't imagine Bethesda will do anything that's more powerful than that.
Or, if your PC runs Skyrim on High or Ultra, you're likely good to go.
1080p 30 on consoles should be a decent indication of requirements. That's about where The Witcher 3 is, so judge based on that.
However, Fallout 4 is in or near the optimization stages of development, so Bethesda probably has to iron out all the performance related things before posting specific requirements. We should definitely hear more once the game goes gold.
I will wait for the system requirements before purchasing.
I've got to upgrade my rig prior to F4's arrival. I know this. Old Girl has served faithfully for eight years, but new releases are simply beyond her ability now-a-days. Last "high end" game I bought was Alien: Isolation and my computer just can't run it without Direct X 10...which isn't supported on Vista (Yeah. I still run Vista, currently). I've been getting by in Skyrim on the Medium Settings - thankfully I'm not a stickler for high end graphics.
Won't refund A:I though. Fallout 4 and XCOM 2 just give me the excuse to dip into my slush fund to gear up a new rig. Just debating if I want to wait until Windows X hits the market before I go ahead and buy. Then, then I shall enjoy Alien: Isolation.
It's not a fair comparison.
All you need to do is make sure your computer can perform as good as, or better then a Xbox One or Playstation 4. Which isnt saying much since thats $400-$500 worth.
Sure the PC versions might have more options available to you to run, but obviously if ytou can play and enjoy it on a *gags* console...uhhggg...then you should have no issue on PC....
lol
I have an i5 3570K and a GTX 660. That should be sufficient hardware wise.
I just want to know what DirectX version is going to be required. DirectX 11.2 is exclusive to Windows 8, I think, so I hope it doesn't require that.
I'd imagine that if your PC can run Skyrim with loads of graphics mods at any sort of 30+ FPS you'll be able to play Fallout 4.
It is common practice not to release system requirements until about a month or two before release. I'd be surprised to see them an sooner.
I'd even be happy with some rough estimates from Bethesda at this point. Obviously they cant tell us the hard drive space needed, but I'm sure someone could gives us some GPU, RAM and CPU requirements.
Even if they are still ironing out performance and can't give GPU recommendations, they could still probably tell us how many CPU cores are utilised and whether or not hyper-threading is supported.
I can't imagine you having problems with that rig. The GPU might only allow high instead of Ultra, but I very much doubt it as BGS games are traditionally lighter on GPU than contemporary AAA titles, and that 4GB VRAM is great for high quality textures. Your CPU still holds up really nicely, and is in fact a better overclocker than more recent i5s (they changed the fluxless solder under the lid to thermal paste, your 2500K might be 15-20% slower clock for clock vs. Haswell or Skylake, but it dissipates heat really well compared to Haswell).
Yeah I figure my 2500K and GTX 760 4GB will be plenty to run this game on at least high. Since I can run Skyrim on super-ultra I have hope that it'll be able to handle Fallout 4.
bethesda is re-using the same skyrim's creation engine so does that mean it will be same 32 bit game ??
Well as they said it's an updated version of the creation engine and the current console generation are 64-bit machines so I'm going to say probably not.
It's usually standard practice to announce specifications closer to release. You'd think they would try and do it earlier so people would have the opportunity to update hardware, but they may do it later for practical reasons. While the game is likely close to finished, they are still making changes and will determine specs based on the finished version.