Yup, I'm having a difficult time making the transition from Fallout 3 to the original Fallout.
No, it's not the turn-based combat system. It's not the isometric view either, the semi-quirky store menu ("wait? You mean I have to "buy" the caps if I want to sell something?!?") either. It's not the relative difficulty of the game, or the non-automatic reload.
Nope. It's none of those. It's... the movement speed and camera movement. I'm finding that I'm getting bored trying to get from point A to point B in Junktown since my guy feels like walking everywhere, without a run option. Also, if the camera was either a: stuck so that the main guy is always in center, b: allowed freedom of movement across the entire map, or c: only shifted when the main guy went to the "edge" of the camera window, I would find it MUCH more tolerable! Instead, the camera is free-floating, not following the guy, and can only move so far from the guy before stopping, which is pretty annoying.
Any ideas on how I can overcome these two annoyances? Fallout is otherwise currently living up to the expectations I've been hearing from it.
Its the funniest thing, but when NWN had the camera stuck on the PC, that was the most annoying thing in the game for me, and I loved the fact that in Fallout and Baldur's Gate, it was unlocked. There is a technical reason you'd want the camera stuck (for rendering purposes), but its not a requirement, and Dawn of War had it unlocked as well and was just the kind of camera that I prefer.
About the Stores:
The store menu is a table. You bring what you want to trade to the table... Caps are the equalizer.
In Fallout you drag what he has that you want, and what you have to trade for it ~including caps if that's what you want to trade for.
The only requirement is that what you offer, must equal or exceed the value of what you are asking for.
I can certainly see how it being unconventional and (to some) clunky, can throw players that are more accustomed to TES or Diablo (list & grid), but I always took the Fallout UI as a deliberate period piece, and part of (and product of) the setting.
I love it, always have, and never had a problem with it myself.
BTW... Some merchants have entirely different inventory for trade on different tables in their shop... So in some cases clicking on the table itself will bring up the merchant with new stuff.