Can't get into morrowind.

Post » Wed Nov 30, 2011 1:59 pm

So I bought Morrowind and all of the expansions off of steam and I just can't seem to get myself wanting to play it. Let me put it this way, I want to want to enjoy playing morrowind, but I get dreadfully bored when I do and I never seem to make much progress in the game. Maybe its the slow running speed, maybe its the combat. I don't know, but I love big open ended games, and Morrowind is like the Mother of big and open ended. Any tips you guys might have so I can be immersed in this game better?

Maybe after playing Oblivion, Morrowind's immersion might feel like a step backwards for me. I don't know. It just doesn't keep me interested. :sadvaultboy:
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Dean
 
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Post » Wed Nov 30, 2011 2:09 am

I'm no expert on this matter, but from what I recall of similar threads...

1. See how it goes if you follow the MQ for a bit. Take the note from Seyda Neen to Balmora. Meet Caius. Take his advice. That's a great place to start...
2. Or, spend enough time in Seyda Neen to cut your teeth in. There's a lot to see and do. My first time the bandit cave was SCARY... but so invigorating.
3. I've had successful charcters that don't leave Balmora proper until after level 20. There's sooooo much more to the game than combat....
4. Save save save. Often. Not quicksave, new slot save. It keeps the file clean, and makes for less painful restarts when, say, the cave rats get you... Nothin worse than a corupted save.

BTW - what mods do you have? Assuming... MGE? MPP? MCP? Better heads/bodies/clothes? Some of these bug-fixing & texture pack mods really make the place feel like home.
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Maria Garcia
 
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Post » Wed Nov 30, 2011 3:06 pm

Compared to Oblivion, Morrowind starts off slow. And, unlike Oblivion, it's not an "action game." Anyone playing Morrowind for the combat is going to be disappointed. There is combat and old-school roleplayers can find much to enjoy about it, but the meat of the game lies elsewhere.

In this it is almost the opposite of Oblivion. Oblivion's selling point was combat. Quests, lore, rich and varied character advancement - all the things we typically associate with roleplaying - took a back seat. Morrowind's selling point was the depth and ambiguity of its story and characters, the fantastic variety of its landscape, a fairly complex character advancement. In Morrowind combat took a back seat.

Oblivion was designed to offer action right from the beginning. Anybody expecting the same thing from Morrowind is bound to feel let down. Morrowind was designed to reveal its wonders gradually. Morrowind, like a good book, demands a certain amount of involvement. The more you put into the game the more you get out of it. Put some effort into the game and you may unlock the game's magic.

I say "may" for a reason. The fact is Morrowind, frankly, isn't for everybody. A gamer who is looking for quick thrills and fast action is probably not going to like Morrowind very much. Morrowind rewards patience. It rewards effort, thinking, exploration. It rewards roleplaying.

I guess the only advice I can think of is to echo what kmelch has already said above: try the main quest. Getting involved in the main quest may help draw you into the game. Join a Guild, or a House. Here is a page listing the factions you can join: http://www.uesp.net/wiki/Morrowind:Factions

Good luck!
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Honey Suckle
 
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Post » Wed Nov 30, 2011 8:13 am

Get a weapon and armor and go for a walk. Just explore the environment - the animals, the different architectures, the hand-placed items that are hidden all over the place. If you're a sword person, I suggest you take a walk first north of Seyda Neen - that should help you out in the weapon department enough for some general exploration. By hunting and random adventuring, you'll get both a taste of the world and a couple of levels.

P.S. - Run away from people with axes until you get stronger. They can't follow you through doors, but they will kill you very quickly.
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brandon frier
 
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Post » Wed Nov 30, 2011 1:10 am

1. See how it goes if you follow the MQ for a bit. Take the note from Seyda Neen to Balmora. Meet Caius. Take his advice. That's a great place to start...

I agree. And quite early on he suggests that you join a local guild, and that's an excellent way to get involved in the game. A little later on, when you've experienced all three Houses, joining one is very rewarding.
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Jerry Cox
 
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Post » Wed Nov 30, 2011 12:03 pm

I think some of the best things to do is get involved in guilds, there are so many guilds and quest in Morrowind. It can get you items fast and the quest are really fun.
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RaeAnne
 
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Post » Wed Nov 30, 2011 4:06 pm

Compared to Oblivion, Morrowind starts off slow. And, unlike Oblivion, it's not an "action game." Anyone playing Morrowind for the combat is going to be disappointed. There is combat and old-school roleplayers can find much to enjoy about it, but the meat of the game lies elsewhere.

In this it is almost the opposite of Oblivion. Oblivion's selling point was combat. Quests, lore, rich and varied character advancement - all the things we typically associate with roleplaying - took a back seat. Morrowind's selling point was the depth and ambiguity of its story and characters, the fantastic variety of its landscape, a fairly complex character advancement. In Morrowind combat took a back seat.

Oblivion was designed to offer action right from the beginning. Anybody expecting the same thing from Morrowind is bound to feel let down. Morrowind was designed to reveal its wonders gradually. Morrowind, like a good book, demands a certain amount of involvement. The more you put into the game the more you get out of it. Put some effort into the game and you may unlock the game's magic.

I say "may" for a reason. The fact is Morrowind, frankly, isn't for everybody. A gamer who is looking for quick thrills and fast action is probably not going to like Morrowind very much. Morrowind rewards patience. It rewards effort, thinking, exploration. It rewards roleplaying.

I guess the only advice I can think of is to echo what kmelch has already said above: try the main quest. Getting involved in the main quest may help draw you into the game. Join a Guild, or a House. Here is a page listing the factions you can join: http://www.uesp.net/wiki/Morrowind:Factions

Good luck!


Thread should have been more or less locked after this post. :P
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Andrea P
 
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Post » Wed Nov 30, 2011 12:42 am

If all else fails, you can uninstall...

It may not be your cup of tea. :spotted owl:





Or just play it when super bored...
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Vahpie
 
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Post » Wed Nov 30, 2011 4:06 am

First things first: It isn't for everybody. Heck, even Oblivion isn't for everybody. I have a good friend who gobbles up the yearly "modern" shooters on release day, but he found Oblivion to be slow and boring. His exact words were "Too much talking! I just wanna kill stuff."

The only thing I might add to the previous posts is that your starting run speed will not stay that way throughout the game. Travel by foot does get faster.
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Joey Avelar
 
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Post » Wed Nov 30, 2011 2:12 pm

I agree. And quite early on he suggests that you join a local guild, and that's an excellent way to get involved in the game. A little later on, when you've experienced all three Houses, joining one is very rewarding.

I couldn't agree more. Joining a faction increases immersion by several levels. Yeah, many people I know prefer the lone wolf adventurer-type gameplay, but I've found that the sense of belonging somewhere is better. Plus, joining means making friends, and friends mean cheaper prices, advancement, quests, and information.
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A Lo RIkIton'ton
 
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Post » Wed Nov 30, 2011 12:43 am

I'll second Pseron Wyrd's post. Morrowind is NOT a combat game, although combat is an important part of it. It is a lot slower paced, more like reading a captivating book than seeing an action movie. If you're not into books (and reading a lot of written dialog), then Morrowind may never appeal to you. If you like exploration for its own sake, discovering all of the interwoven plots, schemes, and conflicts that shape the world, then it's a rare gem worth investing time and effort in.
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Emilie M
 
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Post » Wed Nov 30, 2011 2:14 am

I agree. And quite early on he suggests that you join a local guild, and that's an excellent way to get involved in the game. A little later on, when you've experienced all three Houses, joining one is very rewarding.

He also advice you to have a cover identity and the most common profession in Morrowind is a freelancer.
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Killer McCracken
 
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Post » Wed Nov 30, 2011 6:44 am

The only thing I might add to the previous posts is that your starting run speed will not stay that way throughout the game. Travel by foot does get faster.


This. Also, be mindful of your fatigue (the green bar), especially early in the game. You won't be able to fight for jack if your fatigue is low. It's not obviously intuitive how you might miss with a bow and arrow at point-blank range, unless you recognize how fatigue (and the lack of it) affects your ability to hit anything early in the game.
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Nitol Ahmed
 
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Post » Wed Nov 30, 2011 4:41 am

Well, OB will let you nuke stuff right out of the gate.

MW gives you Fargoth. So, kill mudcrabs?
And run away from anything taller than you.
[] This includes cliff racers.
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Chloe :)
 
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Post » Wed Nov 30, 2011 3:39 am

The more I read about Morrowind, the more I want to try it!

After I played Skyrim I will purchase Morrowind, is there any dangers with the Steam version? Does the Morrowind 2011 mod still work with the Steam version and does it work without crashing?
Otherwise, I am going to have to try and find the GOTY version on disc.

(No, I will not play Morrowind before Skyrim, I want to go from shallow to deep, not the other way around).
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danni Marchant
 
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Post » Wed Nov 30, 2011 4:48 am

Morrowind is a step back compared to Oblivion? >_>
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Jonathan Windmon
 
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Post » Wed Nov 30, 2011 1:00 pm

Maybe after playing Oblivion, Morrowind's immersion might feel like a step backwards for me. I don't know. It just doesn't keep me interested. :sadvaultboy:

I have somewhat the same problem. Coming from Cyrodiil′s forests where the trees sway in the wind and you hear the sound of birds (although you never see one), it′s hard to get immersed in Morrowind. I still like to explore it and I still like the game though.
The turning point for me was when I got to Solstheim, I absolutely loved that place. The devs succeeded far better with that island than with the Jeralls, where it′s mostly just gray and it can even rain sometimes! Solstheim has snow and ice and it can never rain there. Even made a thread about which island you prefer, Vvardenfell or Soltheim. Take a look and good luck with your game :)

http://www.gamesas.com/index.php?/topic/1140558-vvardenfell-or-solstheim/page__view__findpost__p__16673314__fromsearch__1
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Claire Lynham
 
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Post » Tue Nov 29, 2011 11:56 pm

Morrowind is a step back compared to Oblivion? >_>

A step back in time! :D
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Jade Muggeridge
 
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