» Tue Dec 13, 2011 5:06 pm
I wanted to play this game so much when I got hold of it. I've played a total of ten hours or so and I'm disappointed, there's very little which makes me go "WOW" like Oblivion did. It feels different, the world is not as alive and the voice actors are average at best. Stop recycling the voice actors from Thief please.
-The world is -WAY- more alive than Oblivion ever dreamed of being. And recycled voice actors? Really? You do realize that there were about 2 voice actors spread out over about 6 different races in Oblivion, right? Nords, Orcs, and Khajiit all had the same voice actors, and Wood Elves, Dark Elves, and Imperials all had the same voice actor. Talk about recycled.
Who's idea was it to get rid of the Athletics skill? Ridiculous. It was one of the main reasons to go exploring and climb up mountains. Now there's really little need to bother and it makes the player less interested on exploring.
-Little need to bother exploring? Well I suppose if dungeons, random encounters, hidden quests, word walls, standing stones, and just a beautiful world in general aren't reasons to explore, then you're right, there isn't any reason to explore other than Athletics. :facepalm:
Yeah there's LOTS of quests. But who cares if they're all mindless, boring and recycled rubbish we've seen a million times before? Less quests and more substance would have been the right way to go.
-Pound for pound, Skyrim quests are individually the best quests in the Elder Scrolls series. Individually, I had way more fun in the College of Winterhold, exploring the ruins of Saarthaal and uncovering the mystery of the Eye of Magus than I did in Oblivion, helping a lost mage out of the zombie cave. Where Skyrim suffers is short overall questlines, but individual quests, Skyrim wins, hands down.
Why don't enemies follow you outside load zones as much? I lost count the amount of times I was getting owned by three enemies, and left the building, to find they didn't follow. When I go back into the area seconds later the enemies are unaware of my presence again and with the same amount of health. WHAT A JOKE! I used to like nothing more than getting enemies to follow me into the city so they could get owned by guads and I could loot the place. No longer do I feel unsafe but now we have loading zones protecting us. Brilliant!
-Okay, I guess that's totally gamebreaking...
Levelling. I took out a tough NPC early on in the game with 37 damage, but no matter what quests I do I can find nothing anywhere near as powerful. I mean come on! No point in exploring anymore.
-You can up the difficulty, you realize this right?
Bethesda you have disappointed me for the first time. I hope you fix these issues or I'll be returning my game
-OH NOEZ!!!