Can we get the option to re-name settlers?

Post » Fri Dec 11, 2015 11:49 am

I would really like the option to re-name settlers and a list of settlers and their job assignments. I assign them to jobs, but because they all have the same name, I can't remember who's assigned to what. A list, and names would really help with this.

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Johanna Van Drunick
 
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Post » Fri Dec 11, 2015 11:20 pm

Absolutely. The settler assignment interface is just missing.

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Tamara Primo
 
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Post » Fri Dec 11, 2015 2:55 pm

So because you can't remember who is who you just give people new names that you can remember? Interesting....I don't think it works like that. People have names, I'm sure they'd like to keep them.

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zoe
 
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Post » Fri Dec 11, 2015 10:34 am

I didn't think to do it on my first (current) play through but Live And Learn --- on subsequent playthroughs, I am going to strip down new settlers to their skivvies and issue them uniforms when I assign them tasks. There's actually a mod that uses a batch file via console command to give the proper attire to a targeted settler. Bit cheaty since yo're spawning gear from thin air, but in my first play-through I ended upgiving them raider armor and whatever I had on me, and everyone looks totally random.

It WOULD be nice to have a listing somewhere, in-game, of which settler is in charge of which duty. I finally got around to placing a store, then realized i needed a settler to operate the vendor stand, so I just grabbed someone and told him he was now a vendor.... but my food totals dropped because (clearly) he HAD been a farmer. Sometimes I'll walk into a settlement and there will be a half-dozen settlers loitering about and I'd LIKE to know what their jobs are supposed to be (if they have any)

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Robyn Lena
 
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Post » Fri Dec 11, 2015 9:56 pm

As a workaround, rename a pistol for each settler, with their task and settlement. Example, farmer in Sanctuary Hills, equip him with a pistol renamed " Farmer Bob SH". Also dress workers in similar clothes depending on their assignment, such as al farmers in jeans and tshirt with a bandanna.

I completely agree with the need for a naming option for unnamed settlers, and a better system for identifying who's doing what, check my thread "Discussion - Settler Management".

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Jennifer Munroe
 
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Post » Fri Dec 11, 2015 11:38 pm

Oddly enough their names are all "Settler". Not helpful.

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Farrah Lee
 
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Post » Fri Dec 11, 2015 9:48 am

This is more or less what I ended up doing. I've revised it since I first came up with the system.

Guards have full sets of armour (minus headgear) and tasty weaponry, usually of the laser variety.

Farmers have regular outfits as well as hats and carry ballistic rifles.

Scavengers and provisioners also have full armour sets (minus headgear) but carry shotguns.

Shopkeepers have suits and dresses and carry ballistic handguns.

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Valerie Marie
 
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Post » Fri Dec 11, 2015 11:57 pm

@OP: I was thinking this last night. I think it's a great idea and has my vote (if anyone's listening/watching) :)

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Kayla Bee
 
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Post » Fri Dec 11, 2015 10:58 am

Yes! Something please! And how about they don't automatically try to farm a single plant each? I have 11 settlers in sanctuary and each one has abandoned their job to lay claim to a single corn plant. Something to make it less infuriating to deal with please.

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Bonnie Clyde
 
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Post » Fri Dec 11, 2015 1:28 pm

They do? All their names are "Settler." Aside from the unique Settlers like Longs or the Abernathy's.

I think this would be a welcomed feature. It would help roleplaying on a settlement level. We could create families with back stories and what not.

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Philip Rua
 
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Post » Fri Dec 11, 2015 6:56 pm

Agree, badly needed
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Leonie Connor
 
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Post » Fri Dec 11, 2015 9:27 pm

Exactly. I don't want to re-name Preston or anyone who has a name already haha. And I suppose the uniform idea would work, but it would be cool if they implemented this and it doesn't seem like it would be that difficult.

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Jack
 
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Post » Fri Dec 11, 2015 10:31 am

Someone at least has made http://www.nexusmods.com/fallout4/mods/2017/? to things like Bartender and Guard etc.

I think this should have been in the game from the start, to allow us to both give the Settler a name (or at least learn they have a name after chatting with them) and also to list their job title underneath their name (Joe Smith, Barkeep), as well as giving us a proper Settlement Management Window that allows us to assign and reassign any community member of any community we run to a job from anywhere in the game, for the PC we should simply be able to doubleclick on the name of the Settlement we are wanting to tweak to open such a window.

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pinar
 
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Post » Fri Dec 11, 2015 5:37 pm

Oh yeah, that's weird. I haven't touched settlements yet, so I thought they had regular names like Kalifa and Jehemeheme

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Dawn Porter
 
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Post » Fri Dec 11, 2015 5:28 pm

This would be helpful. I am also using hats to show at a glance who has a job and who doesn't, but everything about it is just so tedious. Cute idea with a lackluster implementation. Hopefully they will look at it and improve it.

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Richard
 
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Post » Fri Dec 11, 2015 5:04 pm

It's worse than weird, makes it very confusing and difficult to properly manage, especially when they walk off randomly or don't immediately attend their job. It's like juggling a sack full of identical potatoes, ten at a time.

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Honey Suckle
 
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Post » Fri Dec 11, 2015 4:37 pm

OP, you're totally right, this would add a lot to settlements. I also honestly want the ability to attract families and more interesting refugees. Not going to be much of a long term settlement with no kids and allowing or disallowing ghouls, mutants, synths and robots could add a more tangible element to redefining the wasteland. Still, sticking to the suggestion at hand? Needed. Feature.

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JeSsy ArEllano
 
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Post » Fri Dec 11, 2015 4:24 pm

I could have sworn I watched a video where it had a "nickname" option.

.. I guess not.

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Baby K(:
 
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Post » Fri Dec 11, 2015 5:25 pm

I agree they should have names & giving them a name could be useful. For now I just equip the ones i've met / assigned with nice clothes if they work at a shop, ragged clothes if they work outside, and armor for the ones that patrol and run trade routes.

All that helps know who's who but names & titles would be really nice too.
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MatthewJontully
 
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Post » Fri Dec 11, 2015 11:01 am

If anyone needs this in the short term I did give a link to a mod that allows this up in a post above.

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Bellismydesi
 
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Post » Fri Dec 11, 2015 7:56 pm

Really? How many people do you know who are called Settler?

I'd like to see something change when you assign a settler to a role. Perhaps the settler doing a supply route gets called Caravaneer, the bartender becomes Bartender, and so on. Perhaps different clothes or hats for each role. There have been more than a few occasions when I have allocated what I thought was a free settler to a Scavenging Station or something, only to then find a store unattended.

I'd also like to see something that lets me see which supply route a particular settler is on, so I don't end up reassigning the wrong one (which I've also done a few times).

There are a few named settlers, like Blake Abernathy, but most of them are just called Settler, apart from the ones called Worker (The Slog, I think).

You can guess which ones are running your supply route, however - if find a character named Settler in the wasteland with a laden brahmin behind them, they are a supplier.

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Jack Moves
 
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Post » Fri Dec 11, 2015 5:57 pm

Not so different from the rest of the game then =)

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Jani Eayon
 
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Post » Fri Dec 11, 2015 11:16 am

Settlers assigned to trade routes do get a name change, to "Provisioner". You can rename their weapon(or a piece of clothing) to show their route, for example, "Pro Bob SH/RRTS", to show he runs from Sanctuary Hills to Red Rocket Truck Stop.

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suniti
 
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Post » Fri Dec 11, 2015 11:47 am

If only a Settlement Management Window allowed us to actually see who goes where and what their name was...

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N Only WhiTe girl
 
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Post » Fri Dec 11, 2015 10:49 am

Stop it, I'm getting all excited!

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Charleigh Anderson
 
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