If I can have a sniper scope then why cant I have....

Post » Thu Dec 10, 2015 10:21 pm

So am I the only one that finds it odd that in the Fallout universe there seems to be a huge lack of Binoculars, spyglass, telescopes etc? Sure I can carry a sniper rifle to see off in the distance but jeez would have killed them to include a spyglass or something to give me a quick look of what I am walking into before I stumble on a gang of super mutants. Seriously they could have even followed along with the weapons and had a customizable set of binoculars from basic to recon.

There are a handful of other things out there that I feel like should have been obvious that were neglected like the map and way-point system being a huge pain. Also being able to eat or drink out of the barter menu would at least keep you in the feel of the game and I'd probably be much more likely to get drunk. Who is going to buy the booze, put it in inventory then go into your pip boy and drink/eat? Kills the whole moment if you ask me. Sure this game is next gen but I don't think its taking full advantage of what is there. Don't get me wrong this game is a 9.7 out of 10 in my book right now, but I am gamer and its my god given right to complain lol!

Oh, and Bethesda, A log would be nice because I don't always catch the notifications that pop on the screen like when I got Mole rat disease thanks a lot for the f'ing Molerat aids. I might have reconsidered some of my choices had I known I caught that sheet.

User avatar
DAVId MArtInez
 
Posts: 3410
Joined: Fri Aug 10, 2007 1:16 am

Post » Thu Dec 10, 2015 11:20 pm

The long range scope is the closest you will get, put one on a snub nosed .44 if you don't want to carry around a huge rifle all the time unless someone makes a binocular mod.
User avatar
Kill Bill
 
Posts: 3355
Joined: Wed Aug 30, 2006 2:22 am

Post » Fri Dec 11, 2015 10:41 am

Your pipboy has an automatic targeting system and you want binoculars?

User avatar
WTW
 
Posts: 3313
Joined: Wed May 30, 2007 7:48 pm

Post » Thu Dec 10, 2015 9:08 pm

I use VATS to "scout" in front of me.

User avatar
Bitter End
 
Posts: 3418
Joined: Fri Sep 08, 2006 11:40 am

Post » Thu Dec 10, 2015 11:43 pm

Another thing they didn't take from New Vegas that made the game better. Binoculars!

User avatar
Darren
 
Posts: 3354
Joined: Wed Jun 06, 2007 2:33 pm

Post » Thu Dec 10, 2015 10:34 pm

Had binoculars in FONV. Used them once. Might as well use my scope, says I.

User avatar
Nathan Risch
 
Posts: 3313
Joined: Sun Aug 05, 2007 10:15 pm

Post » Fri Dec 11, 2015 9:56 am

Yeah, there was binoculars in NV, but who used it? I never used it. Much easier using a rifle, since you would usually have a scoped long range rifle when traveling outdoors anyways.

User avatar
Bad News Rogers
 
Posts: 3356
Joined: Fri Sep 08, 2006 8:37 am

Post » Fri Dec 11, 2015 11:39 am

I don't find looking through my scope to scope out a location before I enter is a big deal that would be solved by equipping a separate pair of binoculars. In a way, equipping a scoped weapon is the same as equipping binoculars and a gun.

As for consumption, you can always hot tag these items and eat/drink from the quick slot menu (whatever it's really called). The thing I would've liked to see is a player animation of eating or drinking when consuming edibles. Then I might spend hours in the third rail getting hammered and listing to the torch singer.:smile:

User avatar
Jade
 
Posts: 3520
Joined: Mon Jul 10, 2006 6:42 am

Post » Fri Dec 11, 2015 6:43 am

rat slayer with night vision for the win.
User avatar
sarah
 
Posts: 3430
Joined: Wed Jul 05, 2006 1:53 pm

Post » Fri Dec 11, 2015 10:27 am

I swear to you I've found at least 1 set of binoculars in Fallout 4. I cant remember where it was. It wasn't in the remains of Settlement, or Diamond City. Maybe it was in town where I met Preston Garvey for the first time (Minuteman dude). I know for a fact that I have found at least 1 pair in game.

User avatar
Curveballs On Phoenix
 
Posts: 3365
Joined: Sun Jul 01, 2007 4:43 am

Post » Thu Dec 10, 2015 11:29 pm

ding ding ding

I LOVED night scopes in FONV. I have found night vision scopes in FO4 to be a big let down. Bad guys are almost always standing next to a lantern. Also, the scope is worse than useless in the daylight. VATS finds most things anyway. Recon scopes are a must. Night vision not so much.

User avatar
stevie trent
 
Posts: 3460
Joined: Thu Oct 11, 2007 3:33 pm

Post » Fri Dec 11, 2015 1:22 pm

Binoculars would definately be useful for characters that do not carry scoped weapons, but still want to recon an area before moving in closer. Furthe more, binoculars would almost certainly be lighter than carrying a weapon exclusively for its scope. Often uneeded, but they would add a nice touch to the world and fill a niche. Lastly think of the scrap, such as plastic, rubber, fiberglass, glass, crystal, silver, and for more technologically advanced models fiber optics and circuitry.

User avatar
Greg Swan
 
Posts: 3413
Joined: Tue Jun 05, 2007 12:49 am

Post » Fri Dec 11, 2015 11:49 am

i used binos in NV until i got a scoped gun

simply because you would run across them well before any scoped gun or scope mod

binos would be alot more useful in Fallout 4 due to the insane weight of the guns, much lighter choice than carrying a scoped gun purely for "recon" whereas there was no point in NV as a simple 9mm with a scope weighed the same as the binos, and binos would be a recon item where you wouldnt need any gun nut ranks for (unlike scopes)

i always carry my sniper rifle with long recon scope but its pretty useless in the urban areas, a less magnification pair of binos would be great. Or if the deliverer could be modified with a short scope that would be sweet

User avatar
Bones47
 
Posts: 3399
Joined: Fri Nov 09, 2007 11:15 pm

Post » Fri Dec 11, 2015 6:20 am

Sometimes I just want to look at a building or scout the terrain. A small gun or pipe rifle would do it I guess.

User avatar
Sxc-Mary
 
Posts: 3536
Joined: Wed Aug 23, 2006 12:53 pm

Post » Fri Dec 11, 2015 6:06 am

I always had a pair of binoculars on me in NV. Assumed everyone else did too.
Definitely miss them, i've been looking for a pair everywhere in F4.
User avatar
Samantha Jane Adams
 
Posts: 3433
Joined: Mon Dec 04, 2006 4:00 pm

Post » Fri Dec 11, 2015 7:51 am

seems like the PA helmets should have this feature built-in ...

User avatar
Casey
 
Posts: 3376
Joined: Mon Nov 12, 2007 8:38 am

Post » Thu Dec 10, 2015 9:46 pm

that and it was the most powerful gun with the most common ammo type in that game that you can use a 1 STR and 0 guns, just like the Overseer's Guardian except a little less OP
User avatar
gemma
 
Posts: 3441
Joined: Tue Jul 25, 2006 7:10 am

Post » Thu Dec 10, 2015 11:38 pm

The recon scope is really nice. It marks all your targets so you can see them behind cover.

User avatar
James Wilson
 
Posts: 3457
Joined: Mon Nov 12, 2007 12:51 pm

Post » Fri Dec 11, 2015 1:18 am

You forgot about night-vision goggles. If you can make a night-vision scope from scrap, surely you can slap two of them together and place them on your head?

User avatar
ruCkii
 
Posts: 3360
Joined: Mon Mar 26, 2007 9:08 pm

Post » Fri Dec 11, 2015 1:15 pm

Yes I have vats and that is helpful but that wont target past a certain distance and do I really want to walk around spamming the vats button? Maybe on PC that would ok but it gets annoying on a controller. A set of binoculars especially if they could zoom in/out would be perfect. I would imagine they would provide a wider field of view than a scope and who knows could be integrated with your pip boy to show relevant points of interest kind of like the camera in Far Cry could be used to tag locations.

As for the eating/drinking I forget the guys name but I came across this fellow in the wasteland. He offered me a seat by his fire and a drink. Now why do I have to buy said drink, close out of the menu and drink/eat and then continue my conversation. From the immersion standpoint I would have liked to accept his offer for a drink and boozed it up with him. But instead I ended up staring at my pip boy for a few minutes and getting side tracked.

User avatar
kennedy
 
Posts: 3299
Joined: Mon Oct 16, 2006 1:53 am

Post » Fri Dec 11, 2015 11:04 am

Sorry. I used all the bino's to create scopes for my weapons. Your voyeuristic tendencies will have to involve sniping from now on.

User avatar
Lucie H
 
Posts: 3276
Joined: Tue Mar 13, 2007 11:46 pm

Post » Fri Dec 11, 2015 5:32 am


Or mod for Power Armor helmet. Of course the army wouldn't have wanted such a useless thing as a built-in feature :whistling:
User avatar
victoria gillis
 
Posts: 3329
Joined: Wed Jan 10, 2007 7:50 pm

Post » Fri Dec 11, 2015 3:57 am

Binoculars would be great if I could call in minute men artillery strikes with em instead of throwing smoke/flares, when I have to get that close I think, "well I'm here now, might aswell kill them myself."

If you have a terminal at a nearby settlement you should be able to send the coordinates back to your artillery through your pipboy, that would be cool.
User avatar
lacy lake
 
Posts: 3450
Joined: Sun Dec 31, 2006 12:13 am

Post » Fri Dec 11, 2015 7:24 am

Exactly my point!

User avatar
victoria gillis
 
Posts: 3329
Joined: Wed Jan 10, 2007 7:50 pm

Post » Thu Dec 10, 2015 9:06 pm

The problem with those binoculars was that you had to open INV, equip the binoculars -- which unequipped your weapon, do your scan, then re-equip your weapon. It would have been better to assume that you had the binoculars on a strap around your neck, and then by using a hotkey, it would assume that you kept your weapon in one hand and the binoculars in the other. B, and your view is that of what is seen through the binoculars. Hit B again and you instantly return to the normal view. (Or right-click-and-hold to instantly switch to the weapon scope view.)

User avatar
Samantha Wood
 
Posts: 3286
Joined: Sun Oct 15, 2006 5:03 am

Next

Return to Fallout 4