you could also add a couple bones to the skeleton. then modify several animations to bounce them.
Its fairly easy to do in Max just import the SKeleton -> add the two jiggle bones -> set up the Reactor Havok Sim -> import each Anim and just run Reactor Havok Sim -> Export.
The entire Process might take someone like me 1-2 days now someone else without a damn clue as to how to set up Reactor Havok or do squat in Max it might take a year !
wouldn't it be weird, not to have an interest in jiggling briasts..
I have no real interest in Jiggling Women or I would have already done this, I do not use any porm mods either so its not a prime concern of mine to have realistically jiggling as well.
this was done for oblivion. very over the top super skeleton nif was made. but the modder never actually provided an animatable rig to use with the skeleton, so hardly any one used it to animate with. so it was a slightly pointless resource, as 90% of the work would have been to actually create the rig so you can animate it propertly.
99% of the work for this would be creating the animations, creation of the skeleton is at best 1% because it is by far and away the easiest part.
same thing would need to be done with a F3 version. but as yet I don't think anyone has made a biped/bone rig or rigged armature for blender that matches the F3 skeleton. and a couple years in, i doubt anyone will bother now.
I doubt one exists for Blender but one absolutely exists for Max
it exists for both the https://7088857566930342337-a-1802744773732722657-s-sites.googlegroups.com/site/saidenstorm/FO3Rig1stPerson.jpg?attachauth=ANoY7colRpy9YGxRwXXPmLjAbkYHoaKjTplZRLFSvV9RWEdnm-IqVO8qJ-alEMohkXLTgcnlU3JG791XBRCxBMb8YgvVFA5yqY1WYk2ZciXQpREBsZBYgQm-7WKemySvOmiEc-sCKhmZmXyJ_YS_hSs14skuezK_zlTa_jWkO0jIgJ3feS0W35SRoa5J6dMBd-h6zNJs2mMQLoQoFOYmdWhng7_ASJJFGA%3D%3D&attredirects=0 and https://7088857566930342337-a-1802744773732722657-s-sites.googlegroups.com/site/saidenstorm/FO3Rig3rdPerson.jpg?attachauth=ANoY7cpfApG0GDosNW6ZZBDH4bzLAZtDmysrDDqWrjaKmdgMWb708X74Fge9EH4qWjfYk8Ta4NYHKLNVe6ZMJc3UGatqX6zEcDbohcuSkIiOiCMN2Zj05iKoK4mHXltJJWYkpEhs20zRjt0Lq1whmOWEUsCKQ_hMdIzRwiY4pe8FG0NiDUuc6WlWHAOZsuSLnaCiIJgd1mJHSXrsBPflSb_NFm86lDtJ0Q%3D%3D&attredirects=0 person skeleton's