Can heal with spell if you have a two handed weapon?

Post » Sat Mar 12, 2011 6:00 pm

This. Yeah I know I quoted myself, its due to my strong feeling on the subject. I would hope in combat I could heal with a spell while having a sword and shield. Or what... I would have to tell the NPC to wait a minute while I switch to an empty hand..

Yes, you will have to do that.

... except it's only going to be a few seconds because switching weapons were always pretty fast in TES games.
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Dean
 
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Post » Sat Mar 12, 2011 12:57 pm

Thank you for your opinion but I disagree. I think you should be able to hold a two handed weapon in one hand, and either block with the other, or heal. If you have an itch while holding a two handed weapon would you put it away to scratch the itch?

Cast a shield spell, a health regen spell and then switch to your two handed weapon. Nothing wring with that. Or are you not going to accept anything other then your opinion?
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Trevi
 
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Post » Sat Mar 12, 2011 5:31 am

To put it frankly Oblivion's system, while fun and effective at low levels, blew later on in the game and got very repetitive. I welcome the new system, along with its promise of more varied and interesting combat, with open arms. And eagerly await an opportunity to see what exactly they have planned for Skyrim so I can truely understand what I'm talking about before I have an opinion or complain about it.
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Leticia Hernandez
 
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Post » Sat Mar 12, 2011 4:01 pm

Because it makes for more combat depth. You want to heal? Switch out the two-hander for a moment and then re-equip it. Think tactically.



I feel like that's just artificial "tactics." It's really just a brief inconvenience every time you need to heal.
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Silvia Gil
 
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Post » Sat Mar 12, 2011 6:26 am

I already pointed out how you could give up your ability to block with a two-hander and instead have a spell ready on you other hand when you use the spell you do as you've all said, but you can only do the basic click because the big unbalanced object in your other hand prevents you from holding it up and spraying a flamethrower, yes you could lay the sword down and do that but then you mine as well switch out cause then you'd have to stop the spell, lift the heavy sword back up then continue attacking. So two-handed with nerf blocking or two handed with nerf spells.

Just an idea.



At least someone comment on what would be wrong with this :banghead:
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Matthew Aaron Evans
 
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Post » Sat Mar 12, 2011 1:45 pm

Currently:

Characters using 2 handers can:
1) Use melee attack with 2 handed weapon
2) Use Block with 2 handed weapon

Characters using 1 1h weapon, 1 shield can:
1) Use melee attack with 1 handed weapon
2) Use Block with shield

Characters using 2 1h weapons can:
1) Use attack with first 1h weapon
2) Use attack with second 1h weapon

Characters using 1 1h weapon and spell can:
1) Use attack with 1h weapon
2) Use spell on other hand

Characters using 2 spells can:
1) Use spell from first hand
2) Use spell from second hand

Characters with 1 shield, 1 spell can (presumably):
1) Use block with shield
2) Use spell from 1 hand

Notice each choice there are 2 options. What you're suggesting is to change two handed weapons to:

Characters using 2h weapons can:
1) Use attack with 2 handed weapon
2) Use block with 2 handed weapon
3) Cast spell with (support hand?)
(and if we include your other thread
4) Block with shield

Now, if they made this change. Why would anyone ever use anything but 2h + spell? 2handers have the best melee attack, they have a reasonable block (unlike dual wielding), and then you want to add a spell (which again, dual wielding and weap+shield can't do).
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Dominic Vaughan
 
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Post » Sat Mar 12, 2011 4:36 pm

Currently:

Characters using 2 handers can:
1) Use melee attack with 2 handed weapon
2) Use Block with 2 handed weapon

Characters using 1 1h weapon, 1 shield can:
1) Use melee attack with 1 handed weapon
2) Use Block with shield

Characters using 2 1h weapons can:
1) Use attack with first 1h weapon
2) Use attack with second 1h weapon

Characters using 1 1h weapon and spell can:
1) Use attack with 1h weapon
2) Use spell on other hand

Characters using 2 spells can:
1) Use spell from first hand
2) Use spell from second hand

Characters with 1 shield, 1 spell can (presumably):
1) Use block with shield
2) Use spell from 1 hand

Notice each choice there are 2 options. What you're suggesting is to change two handed weapons to:

Characters using 2h weapons can:
1) Use attack with 2 handed weapon
2) Use block with 2 handed weapon
3) Cast spell with (support hand?)
(and if we include your other thread
4) Block with shield

Now, if they made this change. Why would anyone ever use anything but 2h + spell? 2handers have the best melee attack, they have a reasonable block (unlike dual wielding), and then you want to add a spell (which again, dual wielding and weap+shield can't do).

You forgot the shield bash option with sword/shield.
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Skivs
 
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Post » Sat Mar 12, 2011 6:38 pm


Now, if they made this change. Why would anyone ever use anything but 2h + spell? 2handers have the best melee attack, they have a reasonable block (unlike dual wielding), and then you want to add a spell (which again, dual wielding and weap+shield can't do).


Did you not even read my post...
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Kellymarie Heppell
 
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Post » Sat Mar 12, 2011 3:10 pm

Don't forget that 2H weapons aren't better overall than 1H weapons. Even if you could use 2H weapons in just one hand, you're assuming that it's not done at a penalty or even disabled whenever you ready a spell in the other hand, which it very well could. I replied on this in another thread, so I'm not gonna repost, though. Just wanted to point it out in this thread too.

People are assuming a lot, based on very limited information from Bethesda.
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Kill Bill
 
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Post » Sat Mar 12, 2011 9:52 am

You forgot the shield bash option with sword/shield.


He actually forgot a lot of things.
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Lloyd Muldowney
 
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Post » Sat Mar 12, 2011 2:40 pm

He actually forgot a lot of things.

QFT :intergalactic:
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Samantha Jane Adams
 
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Post » Sat Mar 12, 2011 4:34 pm

Did you not even read my post...


Did you read your own post?
You could give up blocking to cast a spell, citing the reasoning that you could cast a spell because with a two handed weapon you could have a spare hand. While at the same time stating to give up the hand, which goes against the initial reasoning that you should be able to heal because it makes sense due to the hand (it makes more sense to be able to block than heal), and it also clearly goes against what the OP was stating considering he wanted to enhance blocking for 2h weapons as well.


But hey, let's just go ahead and throw out all the changes they made to the battle system to make it more tactical and interesting and return to bland Oblivion/Morrowind combat.
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Josh Trembly
 
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Post » Sat Mar 12, 2011 10:53 am

That makes sense that you possibly wouldn't be able to heal if you have a two handed weapon equiped because you don't have a free hand to heal with. I don't see this as a problem although it will be annoying switching to a one handed blade just to cast Restoration Magic. The Hotkey will be more important for Two handed specialists. Just have a blade set at Down and the Battle Axe/Two Handed Weapon at UP.
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Claire Mclaughlin
 
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Post » Sat Mar 12, 2011 5:57 pm

Just use a 1h weapon if you want to cast magic in your offhand.
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Charlie Sarson
 
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Post » Sat Mar 12, 2011 4:22 pm

I've been thinking about this a bit more, and I think I would agree with it as long as there was an associated penalty at the time of casting. Perhaps while casting, not being able to attack or black and a movement penalty due to the unwieldiness of holding the 2 hander with one hand. I'd accept that mostly just for the sake of maintaining the fluidity of combat if, for whatever reason, casting were necessary. I'd prefer that casting in such a state would seem like emergency utility rather than standard combat, as 2handers should really be about laying someone out, not casting.
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kennedy
 
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Post » Sat Mar 12, 2011 9:49 am

Did you read your own post?
You could give up blocking to cast a spell, citing the reasoning that you could cast a spell because with a two handed weapon you could have a spare hand. While at the same time stating to give up the hand, which goes against the initial reasoning that you should be able to heal because it makes sense due to the hand (it makes more sense to be able to block than heal), and it also clearly goes against what the OP was stating considering he wanted to enhance blocking for 2h weapons as well.


But hey, let's just go ahead and throw out all the changes they made to the battle system to make it more tactical and interesting and return to bland Oblivion/Morrowind combat.


surprisingly different.

Plus as always. I get into crap I don't care about. I completely agree that you will only be allowed to block or attack with 2h weapons, it's simpler that way, I was just trying to give him a way it could work so everyone would shut up. My way could work, you get rid of your ability to block *which is inferior to shield blocking* for inferior spell casting. Not saying it should be in. Just saying It could happen.

I'm done with this thread, I haven't slept in well over a day. I should stick to just supplying lore or something. All this bickering is wearing me out.
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Tha King o Geekz
 
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Post » Sat Mar 12, 2011 10:15 am

I think he means you would actually fight two handed (animations and such) but the secondary hand slot would still be open (the two handed weapon does not take both hand slots) but they said they doubted it would be like that as you could still slot the secondary hand with something else not a healing spell.


That is indeed what i meant, though "Naked Gun" fans may have gotten a kick out of that. ( http://www.youtube.com/watch?v=eJEmtLxkEoI ( look at 4:07) )
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Elea Rossi
 
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Post » Sat Mar 12, 2011 9:21 pm

I feel its immortally stupid that a self cast spell can't be used when you are two handing...SURE dual wielding, no it make sense not to be able or sword and shield for that matter, but not being able to free hand for a light cast? I mean its not like they are swinging AND casting a spell, its casting then back to attacking, your telling me.

Shield + sword can swing a shield bash

Dual swords can block, flurry and parry.

2 hands with spells equiped can spam any spell the individual wishes.


2 handers can.....swing.
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noa zarfati
 
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Post » Sat Mar 12, 2011 5:04 am

Its pretty stupid that we cant cast spells with stuff in our hands.
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Rich O'Brien
 
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Post » Sat Mar 12, 2011 3:03 pm

i think youl have to stick to potions :sadvaultboy:
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Sophie Louise Edge
 
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Post » Sat Mar 12, 2011 1:17 pm

Its pretty stupid that we cant cast spells with stuff in our hands.

But spells are equipped just like weapons. Do all of you that have a problem with this loathe Morrowinds combat system?
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Dina Boudreau
 
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Post » Sat Mar 12, 2011 8:04 pm

But spells are equipped just like weapons. Do all of you that have a problem with this loathe Morrowinds combat system?



Morrowinds made sense, for the time, you dropped everything for your spells.

Oblivion took it forward

and now it -seems- we are taking steps back to the extent that it doesnt even make sense. when you were going to caste a spell in morrowind you already had your spell ready and just needed to press a button to ready that spell, you could press ready cast again and get your weapons easy and continue a fight, now its like unless us PC users have these things hotkeyed its going to be alot of back and forth through the UI menu, atleast console users can tap a few buttons and call it a day.
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Jordyn Youngman
 
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Post » Sat Mar 12, 2011 2:04 pm

Morrowinds made sense, for the time

Nostalgia. Gets the best of all of us sometimes.
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KiiSsez jdgaf Benzler
 
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Post » Sat Mar 12, 2011 3:35 pm

I just got news that you can't heal yourself with a spell if you have a two handed weapon out?? Why?

Why can't they just make it like before where you hold your weapon in one hand while you heal yourself with a spell??

This is horrible news if it is true.



because magic should be something that requires more effort than just waving you hand. you cant heal yourself with a single blade either unless you have a healing spell equipped im assuming. why do you want do you want to have it that way that was one of the game mechanics in oblivion that made the game way to easy. it was much better in morrowind where you had to actually go into a casting stance.
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Catharine Krupinski
 
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Post » Sat Mar 12, 2011 7:56 pm

But spells are equipped just like weapons. Do all of you that have a problem with this loathe Morrowinds combat system?

Oblivion was a step forward in this regard, now we're taking a step back. Im not even a huge weapon+spell caster, but to not have it is pretty dumb.
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Czar Kahchi
 
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