» Sat Mar 12, 2011 5:02 pm
I think it's a bit disappointing. I don't care what's realistic nor will I attempt to associate realism with magic, but what the alternative (being able to cast spells with both hands currently occupied with something other than spells) is is fun, and that's what's important to me. With this new system, it seems as though they are reverting to some halfway point between Morrowind's system and Arena/Daggerfall/Oblivion's cast without switching anything system... more notably the quicker Daggerfall/Oblivion system. I'm not too thrilled by the news as I hated switching anything to cast magic in Morrowind. People tout it as a great, balancing feature, but in reality, it's a repetitive, tedious, back and forth switching that just gets on (mine, at least) one's nerves. Regardless, most of what I've heard, so far, about the new combat system is pleasing, but this one feature is bothering me. I'll have to see it in action before I get a more complete thought on this feature, but I don't think it will be a positive thought. Yes, I see how the old system catered mainly to powerful battlemage-type characters, but that's the type of character I like to play, so of course I'm upset. Instead of what they're doing, why not still allow spells to be equipped in place of weapons and give a strong bonus, of some kind, to those who do such a thing, instead, or some other alternative while still allowing the base spell effects to be casted by those wielding weapons with both arms? There are many ways to balance a game and some are better than others.