Can heal with spell if you have a two handed weapon?

Post » Sat Mar 12, 2011 8:49 am

I just got news that you can't heal yourself with a spell if you have a two handed weapon out?? Why?

Why can't they just make it like before where you hold your weapon in one hand while you heal yourself with a spell??

This is horrible news if it is true.
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Kate Schofield
 
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Post » Sat Mar 12, 2011 2:51 am

I just hope there is a perk that allows me to caste spells even with weapons and shields equiped....so I can Mod it back Oblivion style...and re do it so mages with higher magic than weapons skills get reduced effectiveness with equipped weapons
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sas
 
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Post » Fri Mar 11, 2011 8:35 pm

Because it makes for more combat depth. You want to heal? Switch out the two-hander for a moment and then re-equip it. Think tactically.
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Jacob Phillips
 
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Post » Sat Mar 12, 2011 10:20 am

bc spells act like weapons now where they have to be equip. its to make mages seem lik actual mages now. u can always pause the game in the inventory menu and pot a couple health potions.... or u could jus avoid gettin hit.
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Mel E
 
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Post » Sat Mar 12, 2011 6:06 am

What was wrong with your other thread? There is a new "favorites" menu that is supposed to make swapping through combat styles fast and intuitive. Does that make you feel any better?
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Taylah Haines
 
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Post » Sat Mar 12, 2011 4:10 am

Because it makes for more combat depth. You want to heal? Switch out the two-hander for a moment and then re-equip it. Think tactically.



while this forces the player to find mid combat reprieve to properly heal, this cuts out long term fighting were you have to break the battle, switch to a healing spell and spam it while still being smacked around.
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Tamika Jett
 
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Post » Fri Mar 11, 2011 11:51 pm

You know, I just realized this:

If a two handed weapon takes both hands, how will that affect our ability to control that weapon? What I mean is, if both of our hands (which correspond to left/right click/triggers) are holding the same weapon, do we get twice the moves that one handed weapons get? Right trigger might slash and stab, and the left might push, shove, and strike with the blunt end of the weapon. Basically, primary attacks and secondary, more utilitarian attacks.

Unless the left trigger just blocks, but I was under the impression that it took the press of both triggers at once to block, as just pressing the hand holding a shield caused a shield bash. Perhaps it works the same for two handers, as I described.
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Rachel Hall
 
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Post » Sat Mar 12, 2011 1:29 pm

while this forces the player to find mid combat reprieve to properly heal, this cuts out long term fighting were you have to break the battle, switch to a healing spell and spam it while still being smacked around.

New favorites menu is supposed to make switching between combat styles fast and intuitive.
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Tamara Primo
 
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Post » Sat Mar 12, 2011 7:01 am

Unless the left trigger just blocks, but I was under the impression that it took the press of both triggers at once to block, as just pressing the hand holding a shield caused a shield bash. Perhaps it works the same for two handers, as I described.

I think pulling both triggers does the shield bash. Left trigger blocks, so left trigger should block with a 2 handed weapon too.
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Lucy
 
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Post » Sat Mar 12, 2011 12:48 am

You know, I just realized this:

If a two handed weapon takes both hands, how will that affect our ability to control that weapon? What I mean is, if both of our hands (which correspond to left/right click/triggers) are holding the same weapon, do we get twice the moves that one handed weapons get? Right trigger might slash and stab, and the left might push, shove, and strike with the blunt end of the weapon. Basically, primary attacks and secondary, more utilitarian attacks.

Unless the left trigger just blocks, but I was under the impression that it took the press of both triggers at once to block, as just pressing the hand holding a shield caused a shield bash. Perhaps it works the same for two handers, as I described.

if i remember right left trigger jus blocks/bash. pretty much sword and shield will be for more defense with shield givin more protection while 2-handed weapons will be more offense with more damage from the sword but less defense with blockin with sword.
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Philip Lyon
 
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Post » Sat Mar 12, 2011 6:47 am

if i remember right left trigger jus blocks/bash. pretty much sword and shield will be for more defense with shield givin more protection while 2-handed weapons will be more offense with more damage from the sword but less defense with blockin with sword.

Left trigger blocks. Pulling both triggers does the shield bash.
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Anthony Diaz
 
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Post » Sat Mar 12, 2011 11:57 am

Left trigger blocks. Pulling both triggers does the shield bash.

where did they say both triggers bash? did they change it from how it was in GI mag? in the mag it talked bout how blockin was skill cuase to block u had to time it right by pressing the trigger at the right time, and to bash u had to hold the trigger.
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Portions
 
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Post » Sat Mar 12, 2011 11:36 am

Because it makes for more combat depth. You want to heal? Switch out the two-hander for a moment and then re-equip it. Think tactically.

I prefer realistism, and be able to hold the weapon in one hand for a bit while you heal.
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Jinx Sykes
 
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Post » Sat Mar 12, 2011 9:24 am

So by implication, spell casting requires hands as the ability to spell cast (whether you are an apprentice or a grand master magi) is ultimately dependent upon what is occupying your hands at that time. I wish to pause for a moment and consider the poor sole who through unfortunate circumstances was caught stealing or received a nasty battle wound, both accounts resulting in the lose of a limb or two. Ouch, if this were the case such a person could not cast any spell if they had lost their hands. Yes, I agree with MK-{OmegaX} ,there should be a perk work-around for this spells needing hands business.
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Ludivine Poussineau
 
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Post » Sat Mar 12, 2011 12:41 am

where did they say both triggers bash? did they change it from how it was in GI mag? in the mag it talked bout how blockin was skill cuase to block u had to time it right by pressing the trigger at the right time, and to bash u had to hold the trigger.

I could be wrong, but I thought both triggers bashed. I know pulling both triggers does something. Maybe it was related to magic, where if you have the same spell in both hands pressing both triggers combines them for a more powerful spell. Like the flamethrower.
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Kayla Bee
 
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Post » Sat Mar 12, 2011 5:43 am

What was wrong with your other thread? There is a new "favorites" menu that is supposed to make swapping through combat styles fast and intuitive. Does that make you feel any better?

Not really. Also other thread is about blocking not healing. I really hope the devs change this, it is too much.
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hannaH
 
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Post » Sat Mar 12, 2011 3:09 am

I think the change is kind of ridiculous. They should at least make the exception for 2 handed weapons since you can always let go with one hand.
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Emily Graham
 
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Post » Sat Mar 12, 2011 1:20 pm

So by implication, spell casting requires hands as the ability to spell cast (whether you are an apprentice or a grand master magi) is ultimately dependent upon what is occupying your hands at that time. I wish to pause for a moment and consider the poor sole who through unfortunate circumstances was caught stealing or received a nasty battle wound, both accounts resulting in the lose of a limb or two. Ouch, if this were the case such a person could not cast any spell if they had lost their hands. Yes, I agree with MK-{OmegaX} ,there should be a perk work-around for this spells needing hands business.

First of all, limbs being removed will not be happening and if it does, you won't live long enough for it to even matter.

Second of all, you joined in December and this is the first you've heard of the new combat system?
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Emzy Baby!
 
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Post » Fri Mar 11, 2011 10:13 pm

I prefer realistism, and be able to hold the weapon in one hand for a bit while you heal.


Realism and magic don't really have anything to do with one another. Not being able to have your cake and eat it too makes for more character variety. In Oblivion you had no reason not to spam the healing spell you start with. In Skyrim you will have to choose between magic and maximum combat damage instead of settling for easy mode jack of all trades combat.
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Daniel Holgate
 
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Post » Sat Mar 12, 2011 11:27 am

I could be wrong, but I thought both triggers bashed. I know pulling both triggers does something. Maybe it was related to magic, where if you have the same spell in both hands pressing both triggers combines them for a more powerful spell. Like the flamethrower.

ah tru. well hopefully at E3 well get an indepth preview of combat that shows how things will work.
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^_^
 
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Post » Fri Mar 11, 2011 10:22 pm

If your running around with a big two-handed sword you shouldn't expect to be a master of healing magic. Oblivions magic was boring that's why they changed it to this way. At least it isn't like morrowind were you could only cast spells or have weapons not both at the same time.
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Rachell Katherine
 
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Post » Sat Mar 12, 2011 12:34 pm

Not really. Also other thread is about blocking not healing. I really hope the devs change this, it is too much.

Skyrim releases in 7 months. They wouldn't have let Game Informer have a feature on combat in the world exclusive Skyrim reveal if they plan on changing it. Sorry.
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Beth Belcher
 
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Post » Fri Mar 11, 2011 11:25 pm

Wasn't it like that in Morrowind? You had to ready a spell to use it, which meant putting away your weapon. Except now we gain other advantages like wielding a spell and a sword, or possibly a spell and a shield.
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Dale Johnson
 
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Post » Sat Mar 12, 2011 12:31 pm

Not really. Also other thread is about blocking not healing. I really hope the devs change this, it is too much.

You must really not be a fan of Morriwind if you have a problem with this combat system.
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Kaley X
 
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Post » Sat Mar 12, 2011 1:52 pm

If your running around with a big two-handed sword you shouldn't expect to be a master of healing magic. Oblivions magic was boring that's why they changed it to this way. At least it isn't like morrowind were you could only cast spells or have weapons not both at the same time.

Why cant a person skilled with two handed weapons be good at healing if he studies it? Also I think in Morrowind you could heal yourself while in combat or am I wrong?
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Josh Sabatini
 
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