Try deleting both doors. Saving, exiting the GECK, then reloading it and your mod. Then put the doors back in and see if its works
I did that, but it didn't work. After I place a door, I can set it's ownership and lock level. Everything looks fine in game. The player cursor turns red when trying to access the door. But as soon as I check off teleport, and adust the transition marker, The player cursor becomes green when placed over the door and it is no longer lockable regardless of what faction/lock values were previously assigned. They are not greyed out, they just no longer function properly. I don't think alter the value of the "other side" of the door (the door in the cell the player is transitioning to through this door). I didn't want the player to locked from the otherside.
Just to reemphasize, the problem is not that I cannot select faction/lock--I can. It is that when I check off teleport, all the faction/lock selection I made do not function in game.