Can't Move

Post » Tue May 08, 2012 3:55 am

Alright so I just loaded my Oblivion save, and I can't move, or draw my weapon, I can only jump...

It happens on every save, and every character.

The only thing i have done since my last save is download the http://oblivion.nexusmods.com/downloads/file.php?id=3409 mod using BAIN

EDIT: i uninstalled Keychain and it my character is still stuck :/
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CHangohh BOyy
 
Posts: 3462
Joined: Mon Aug 20, 2007 12:12 pm

Post » Tue May 08, 2012 2:07 pm

Alright so I just loaded my Oblivion save, and I can't move, or draw my weapon, I can only jump...

It happens on every save, and every character.

The only thing i have done since my last save is download the http://oblivion.nexusmods.com/downloads/file.php?id=3409 mod using BAIN

EDIT: i uninstalled Keychain and it my character is still stuck :/

That just sounds weird.

Do you have mods loaded or generic game - what version?

Are you on PC?? Have you tried re-installing the game files?

What OS? (Win7, XP, x64/32?)...

Have you tried any earlier saves or is it just this one save?

Have you tried checking for bloat in Wrye Bash (a menu option on the Saves tab)...

I'm a newbie when it comes to solving some of these complex-to-solve probs.. (I have my own set of probs)...but thought I'd at least ask some of the basics...?

Good luck!

EDIT: -- just hit me, you are 'stuck'... AH!...

console, "tcl" (toggle collisions) -- and walk out of the immediate area you are in (like middle of the room), then console again and "tcl" again...(will turn collisions back on)...

Don't walk out of the room with collisions turned off -- the game won't know you left.

Either that or try to fast travel somewhere, but I'm guessing you are in a dungeon.

It's weird though, I've never heard of being trapped affecting your weapons drawing ability, so maybe this isn't it...

Sigh... well still, GL!
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Setal Vara
 
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Joined: Thu Nov 16, 2006 1:24 pm

Post » Tue May 08, 2012 7:03 am

Just to make sure, do you have the joystick disabled in the INI file? Having it enabled can cause issues such as this, but not exactly like this one.
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DAVId Bryant
 
Posts: 3366
Joined: Wed Nov 14, 2007 11:41 pm

Post » Tue May 08, 2012 11:41 am

Im on Oblivion 1.4 with mods yes, but it was working fine before

Windows 7

I dont know what you mean by bloat in Wyre Brash

console, "tcl" (toggle collisions) -- and walk out of the immediate area you are in (like middle of the room), then console again and "tcl" again...(will turn collisions back on)...

I tried this, but I can't move still, w makes me go up and s to go down, a and d have to affect in tcl mode...

as for my mods:


Masters for: Save 85 - Tedril - Capstone Cave, Level 3, Playing Time 04.10.51.ess
Spoiler
00  Oblivion.esm01  Francesco's Leveled Creatures-Items Mod.esm  [Version 5.0]02  Francesco's Optional New Items Add-On.esm  [Version 5.0]03  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]04  Mart's Monster Mod.esm  [Version 3.7b3p3]05  FCOM_Convergence.esm  [Version 0.9.9MB3]06  Armamentarium.esm07  HorseCombatMaster.esm08  Unofficial Oblivion Patch.esp  [Version 3.2.0]09  DLCShiveringIsles.esp0A  WindowLightingSystem.esp0B  Portable Campsite - Quickstart.esp0C  Bonds Big Portable Tent.esp0D  Alternative Start by Robert Evrae.esp**  RenGuardOverhaul.esp0E  Deadly Reflex 5 - Timed block and 150% damage.esp0F  DeadlyReflex 5 - Combat Moves.esp10  Francesco's Creatures and Items Resources.esp  [Version 5.0]11  Quest Award Leveller.esp  [Version 2.0.1]12  Francesco's Optional Chance of Stronger Bosses.esp  [Version 5.0]13  Francesco's Optional Chance of More Enemies.esp  [Version 5.0]14  Francesco's Optional Chance of Stronger Enemies.esp  [Version 5.0]15  Francesco's Optional Leveled Guards.esp  [Version 5.0]16  FCOM_Francescos.esp  [Version 0.9.9]17  FCOM_FrancescosItemsAddOn.esp  [Version 0.9.9]18  FCOM_FrancescosNamedBosses.esp  [Version 0.9.9]19  Bob's Armory Oblivion.esp1A  FCOM_BobsArmory.esp  [Version 0.9.9]1B  Oblivion WarCry EV.esp  [Version 1.09]1C  FCOM_WarCry.esp  [Version 0.9.9MB3]1D  ArmamentariumTest.esp1E  ArmamentariumVendors.esp1F  DropLitTorchOBSE.esp  [Version 2.4]20  Streamline 3.1.esp21  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34]22  FCOM_Convergence.esp  [Version 0.9.9Mb3]23  FCOM_RealSwords.esp  [Version 0.9.9]24  Level_Rates_Modified_x2.esp++  OOO-Level_Stock.esp  [Version 1.32.RC53]25  OOO-Respawn_Week.esp  [Version 1.32.Final]++  OOO-Container_Trap_Instant_Effects.esp  [Version 1.32.Final]++  OOO-DLT_Remover.esp  [Version 1.32.Final]++  OOO-Magic_Script_Effect_Fix.esp  [Version 1.32.Final]++  OOO-Water_Weeds.esp  [Version 1.32.Final]26  OOO-WaterFish.esp  [Version 1.34]27  Oblivion XP.esp  [Version 4.1.5]28  FormID Finder4.esp29  Francesco's 10 days respawn time - 1-20 day lenght rescale.esp2A  Mart's Monster Mod - Extra Wounding.esp  [Version 3.7b3p3]2B  Mart's Monster Mod - City Defences.esp  [Version 3.7b3p3]2C  Mart's Monster Mod - More Wilderness Life.esp  [Version 3.7b3p3]++  ArmamentariumLLVendors.esp  [Version 1.35]++  ArmamentariumLL4OOO.esp  [Version 2.01]2D  The Ranger's House Lite.esp2E  Birthsigns Expanded.esp  [Version 3.21.]2F  OMOBS_SI.esp  [Version 2.0]**  MOBS.esp  [Version 2.0]30  Bashed Patch, 0.esp
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Patrick Gordon
 
Posts: 3366
Joined: Thu May 31, 2007 5:38 am

Post » Tue May 08, 2012 6:21 am

Just to make sure, do you have the joystick disabled in the INI file? Having it enabled can cause issues such as this, but not exactly like this one.

omg you fixed it thanks bro lol

idk how it got enabled....
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Darian Ennels
 
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Joined: Mon Aug 20, 2007 2:00 pm


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