[SSE] Can not compile scripts. "Unable to write" err

Post » Thu Nov 17, 2016 8:07 am

I'm attempting to compile my scripts in the new CK for SSE; however, I am always presented with this error:




My code fragments are also showing this:



;CODE NOT LOADED

Here's the thing, the scripts are extracted as they should be. The "temp" folder is there in the Source folder. I have tried:


  • Giving the Scripts folder and all sub-folders write permissions.

  • Deleting and re-extracting all the script files from scripts.zip file.

  • I noticed the file structure was different from old Skyrim (scripts\souce\scripts\...) vs (scripts\source\...) so I set it up like old Skyrim's directories...nothing.

  • Running as Administrator....nope.

My source folder:
https://postimg.org/image/4fgb3athl/


I'm running the CK directly from the "Skyrim Special Edition" folder. No mod managers. I also can not Right > Edit Source for any scripts.


I should also note that I have this set up in the original 32-bit CK for Skyrim and it's working just fine. I can compile from their for now and copy the scripts over. It's just the SSE CK that is doing this.




FIXED:



The "CreationKit.ini" was missing the following parameters under the [Papyrus] heading:


  • sCompilerFolder="Papyrus Compiler\"

  • sScriptCompiledFolder="Data\Scripts\"

  • sScriptSourceFolder="Data\Scripts\Source"

I added those parameters and things work as normal again.

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Robyn Howlett
 
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Post » Thu Nov 17, 2016 9:27 am

Where do you happen to have SSE's CK installed? Just wondering if Windows' UAC could be denying permission to write to the intended folder.

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zoe
 
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Post » Thu Nov 17, 2016 8:49 pm

Nope, it's on a different drive than my C drive.

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sarah simon-rogaume
 
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Post » Thu Nov 17, 2016 9:50 pm


That means exactly what it looks like, the CK cannot find the script source files its looking for. It looks for them in Data\Scripts\Source but you probably know that already.



One thought, are you using Mod Organizer 2? Because the CK has issues with MO's virtual folder structure and scripts its one of the reasons I've never gotten around to using it.

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james kite
 
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Post » Thu Nov 17, 2016 7:24 am

Exactly.... My source folder:

https://postimg.org/image/4fgb3athl/



It's all there, but the CK returns the "Unable to write source to temporary location" error when I try to compile...which isn't making any sense in this case. It's odd.



I'm running the CK directly from the "Skyrim Special Edition" folder. No mod managers.



For now, I can update them from the 32-bit CK and simply copy the files over, but for some reason the 64-bit CK is not loading nor compiling scripts on my system.

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Cat
 
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Post » Thu Nov 17, 2016 8:09 am

I've found the problem. The "CreationKit.ini" was missing the following parameters using the [Papyrus] heading:


  • sCompilerFolder="Papyrus Compiler\"

  • sScriptCompiledFolder="Data\Scripts\"

  • sScriptSourceFolder="Data\Scripts\Source"

I added those parameters and boom! Worked. Why Bethesda wouldn't have the most basic parameters you need to mod in by default is a complete mystery.



I'll add this information to the OP for anyone else having this issue.

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Luis Reyma
 
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Joined: Fri Nov 02, 2007 11:10 am

Post » Thu Nov 17, 2016 10:35 am

I was just going to say I fired up the the SECK and noticed exactly the problem you describe. Thats great, thank you.



Know we just need to find a way to fix the bugged shared dialogue topics

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Dan Stevens
 
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