can I play more than one "worldspace" mods?!

Post » Sat Dec 10, 2011 10:02 pm

hi all.

Sometimes I find interesting mods like Zedar, and the one below.
It is a completely new world with a lot of new meshes made by my self.

These are "worldspace" mods, they are in their own worldspace. Somewheres I dimly recall that one can only run one of these at a time, in one's load order for the game.
I think that "deserts of Aquntaious[sp]" is also such a mod, as well as the Silgrad tower mod.


so is there a way, can I, to play several of these at once, in my load order?!




http://www.tesnexus.com/downloads/file.php?id=36092

Ardah a desert dream




After one year of building i am proudly to present you my mod Ardah, a desert dream.

It is a completely new world with a lot of new meshes made by my self.
Various known my as resource-modder here on tes-nexus. If you are not a modder but wants to see my objects ingame, this is the right place to do that.

Ardah has only one "Quest" and no Storyline. Its a land for explorer and adventurer, for merchants and people, who needs a good education. If you are sick of the dirty environs, the lousy weather and the eternal same lookout of tamriel, give you a try and make hollydays on ardah.




they read to look very nice.

thanks...freestone
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Kill Bill
 
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Post » Sat Dec 10, 2011 7:23 am

so far I have found, on the silgrad tower site, this:

All world spaces that are esm files must be loaded right after the oblivion esm file. If you have more than one world space esm loaded only the one loaded after the oblivion esm will work. I hope this helps in some small way.



looks like I cannot play more than one, then.
please....someone correct me if this is not so.

freestone
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Music Show
 
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Post » Sat Dec 10, 2011 3:30 pm

You can have various worldspaces. Maybe there is a limit I'm not aware of, but I'm sure I had have installed more that one of those. Anyway the best way to be sure if two mods are compatibles is to try and install both.
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James Hate
 
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Post » Sat Dec 10, 2011 8:01 am

so far I have found, on the silgrad tower site, this:



looks like I cannot play more than one, then.
please....someone correct me if this is not so.

freestone

That's not always true: TES4Gecko's Move Worldspaces function can be used to remove this load order requirement. For instance, Windfall and Hammerfell are two mods that have had this done to them, and so don't have to load straight after Oblivion.esm, but Gates To Aesgaard 2 hasn't, and so must load right after Oblivion.esm.

I was thinking of carrying out an audit of worldspace mods a while back to see which required the precise load order and which didn't, so that I could record the info in BOSS, but I never got around to doing so. I've also got access to the GTA2 file upload, so if I could get Move Worldspaces to work right with it, I'd update that, but unfortunately I can't seem to get it working as GTA2 has a slightly odd arrangement. :shrug:
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David Chambers
 
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Post » Sat Dec 10, 2011 9:17 am

You're still having trouble with that? One of these days I actually need to play through the mod and see how broken it looks, because it sounds like it would be a mess or something.
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Matt Terry
 
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Post » Sat Dec 10, 2011 12:35 pm

Ardah has an esp and an associated bsa, you can put it somewhere in your load-order.
It run whit SI and other worldspaces without problems.
It only conflict whit mods, that change the harbor of anvil, because that is also the startpoint of ardah (one ship in the harbor)
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Heather Stewart
 
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