Can I Please Interact With The World?

Post » Tue Sep 29, 2015 8:19 am

Why are "chat" and "emotes" something only found in MMOs? Because NPCs are not people? They are in an RPG.

I wish I could type replies to some of the things NPCs say. I wish I could applaud after a Bard performs in a tavern. I wish I could dance and drink and carouse.

I guess since single player games have no other players in them, developers think this is a waste of resources? They just do not see NPCs as our door into the worlds they create.

What do you think? Bad idea? Good idea? Do you care? :D

User avatar
Gracie Dugdale
 
Posts: 3397
Joined: Wed Jun 14, 2006 11:02 pm

Post » Tue Sep 29, 2015 10:25 am

I usually have a mod for that in Skyrim.

And i remember old Neverwinter Nights having an extensive menu for them.

I like the idea.
User avatar
Johnny
 
Posts: 3390
Joined: Fri Jul 06, 2007 11:32 am

Post » Tue Sep 29, 2015 11:37 am

That would be great AIBQuirky

User avatar
James Baldwin
 
Posts: 3366
Joined: Tue Jun 05, 2007 11:11 am

Post » Tue Sep 29, 2015 9:51 am

Well it's got better. In Skyrim you could build houses and marry ugly men and adopt children.

In Morrowind you couldn't even sit on chairs.

User avatar
Jimmie Allen
 
Posts: 3358
Joined: Sun Oct 14, 2007 6:39 am

Post » Mon Sep 28, 2015 10:20 pm

I yell at them all the time....you mean they don't hear it?

User avatar
Dewayne Quattlebaum
 
Posts: 3529
Joined: Thu Aug 30, 2007 12:29 pm

Post » Tue Sep 29, 2015 4:58 am

I think what you're suggesting was implemented in Fable 1.

Not many other RPGs allow you to be emotive towards NPCs to elicit unique dialogue and reactions. That was always the great thing about Fable.
User avatar
louise tagg
 
Posts: 3394
Joined: Sun Aug 06, 2006 8:32 am

Post » Tue Sep 29, 2015 10:17 am

A few games have them. I vaguely recall them in something I played recently, which would be Inquisition or Pillars, though I didn't actually use them. In Fable they made sense somehow, though you could tell that game was intended to be much bigger than it ended up. There was supposed to be this big competition-between-heroes thing which was only partially implemented.

Edit: Surely it must have been Inquisition... Why is my memory so vague...

User avatar
Talitha Kukk
 
Posts: 3477
Joined: Sun Oct 08, 2006 1:14 am

Post » Tue Sep 29, 2015 9:38 am

I'd like them but if they have no actual effect I don't see it as a big deal.

User avatar
мistrєss
 
Posts: 3168
Joined: Thu Dec 14, 2006 3:13 am

Post » Mon Sep 28, 2015 10:46 pm

Like TojKa, I use mods that add non-combat animations to my characters. I think it adds a lot to making my characters feel just a bit more "alive." I would love it if Bethesda added an option for us to play social animations in their games.

I often use emotes in MMOs when no other player is around. I do it for myself. I do it to enhance my roleplaying. I do it because that is what my character would do. It's what roleplaying is all about to me. :)

User avatar
Curveballs On Phoenix
 
Posts: 3365
Joined: Sun Jul 01, 2007 4:43 am

Post » Tue Sep 29, 2015 11:36 am

:lol: That's the extent of my own interactions!

User avatar
Wayne Cole
 
Posts: 3369
Joined: Sat May 26, 2007 5:22 am

Post » Tue Sep 29, 2015 6:12 am

Not picking on you but that is exactly my point :smile:

It has absolutely no effect on the game other than helping me feel like my character is actually in the world.

This tendency towards canned responses and wooden characters just keeps reminding me, "This is a video game."

To Tojka and Pseron, I know there are mods that help with some games, but why do we need to rely on modders? I have tried FNIS and quite a few animation mods but they just do not seem to work well for me. I usually have no clue what animations are called what.

In EverQuest, the chat box had [keywords] that the NPCs responded to. I'd love to see this kind of thing in a single player RPG. Want to know where the store is? You can type in:

"store"

"Where is the store?"

"Yo! Doofus! Where is the [censored] store?"

This is where my characters come alive, not choosing the lesser of 2 or 3 evils not quite in character.

And I wanna dance! Lots of different dances! :lol:

User avatar
Isabella X
 
Posts: 3373
Joined: Sat Dec 02, 2006 3:44 am

Post » Tue Sep 29, 2015 12:42 am

In the MMO Mabinogi, there are keywords (chosen from a list though, not typed) you can ask NPCs (older ones have answers for almost all keywords, while ones added latter only respond to quest relevant stuff, which is lame.) There is even a boss in that game you can type in chat and they'll respond to it while slowly circling you. Again, a feature that was only used once.

User avatar
Ross
 
Posts: 3384
Joined: Thu Aug 10, 2006 7:22 pm

Post » Tue Sep 29, 2015 11:03 am

I was listening to a bard in Dragon Age Inquisition and wished after her song I could clap or something.

User avatar
Rhi Edwards
 
Posts: 3453
Joined: Fri Jul 28, 2006 1:42 am

Post » Tue Sep 29, 2015 8:46 am

Exactly! So many times a simple clap or bow or dance would bring me more into the world! Even a simple eating/drinking animation :)

User avatar
Ernesto Salinas
 
Posts: 3399
Joined: Sat Nov 03, 2007 2:19 pm

Post » Tue Sep 29, 2015 9:06 am

And I'm not criticising those whose imagination can fill in the gaps better than mine but if my character does something and theres no reaction from the world that reminds me I'm in a videogame.

User avatar
Cameron Garrod
 
Posts: 3427
Joined: Sat Jun 30, 2007 7:46 am

Post » Tue Sep 29, 2015 11:58 am

This system is dead in the age of full voice acting, at least until actors can be replaced with computer-generated voices.
And tbh, I don't think most people would enjoy it. See, this isn't just filling the gaps in writing with my imagination, it's filling in the entire writing. This in a time when silent protagonists are generally seen as lacking personality. Now you want to take away their ability to form full sentences too?

I don't expect an RPG to allow me to act out the entire range of human personality types in every situation. I expect it to respond in different ways to a limited number I can act out, and that number to be as high as budget constraints allow. In a keyword system I might be able to imagine my character in a thousand different ways, but I can't communicate it to the game world and so the world cannot react. This feels dead to me.
User avatar
Tracy Byworth
 
Posts: 3403
Joined: Sun Jul 02, 2006 10:09 pm

Post » Tue Sep 29, 2015 12:01 am

Chat is something that would likely be limited to PC games due to the nature of the interface - typing using a console pad would be laborious. Although voice recognition would definitely be a possibility. However, in both cases, it would have to be a prominent enough feature in the game to be a selling point in order to justify the time and effort required.

Additionally, it would be a pretty rough approximation. Even chat bots are still awkward when it comes to holding a conversation, and they are solely dedicated to human interaction.

However, emotes are easy enough to have been done plenty of times, even on console. They worked pretty well on Saints Row 2 in the way that you describe - not much effect on gameplay at all, but NPCs did visibly react to being flipped off and the like. I'm surprised implementation like that is not more common.

User avatar
Kelli Wolfe
 
Posts: 3440
Joined: Thu Aug 23, 2007 7:09 am

Post » Tue Sep 29, 2015 6:38 am

sure, as long as burps and farts are included as emotes

User avatar
Monika Fiolek
 
Posts: 3472
Joined: Tue Jun 20, 2006 6:57 pm

Post » Tue Sep 29, 2015 1:56 am

I agree wholeheartedly! It is just that if my character can react to the world around them, it completes the puzzle for me :)

@Rosveen and eek:

Both are good points about "modern" games, and the main reason I dislike voice overs in video games. I like the effect of most voice over work, but despair what is lost. Consoles. ugh. I do not hate consoles, but again despair at the constrictions they place on PC games that need to keep them in mind when being created.

Of course! And nut scratching! Gotta be able to roleplay barbarians, too :)

User avatar
Lizzie
 
Posts: 3476
Joined: Sun Nov 19, 2006 5:51 am

Post » Mon Sep 28, 2015 8:07 pm

Of course! And nut scratching! Gotta be able to roleplay barbarians, too :smile:

Nah, just spend 5 minutes with the average mmo player.

User avatar
Vahpie
 
Posts: 3447
Joined: Sat Aug 26, 2006 5:07 pm

Post » Tue Sep 29, 2015 2:24 am

Think how nice it would have been to shove Nazeem down the stairs from the Cloud District.

User avatar
Nikki Lawrence
 
Posts: 3317
Joined: Sat Jul 01, 2006 2:27 am

Post » Tue Sep 29, 2015 5:24 am

Try Fable

.... Actually.... That was one thing Fable did right! To bad they ruined it by the third installment. :(

User avatar
Stryke Force
 
Posts: 3393
Joined: Fri Oct 05, 2007 6:20 am

Post » Tue Sep 29, 2015 7:53 am

Im replaying Mass Effect for the millionth time, and you always end up in a night club, or walking around the Citadel crowded with people, yet you cant say a word or do an action, its probably one of the things that really annoys me when i play, if there i may as well do something.

User avatar
Darian Ennels
 
Posts: 3406
Joined: Mon Aug 20, 2007 2:00 pm

Post » Tue Sep 29, 2015 6:09 am

only if after scratching you can immediately follow up with a finger sniffing emote followed by a facial expression of choice!

User avatar
Jamie Moysey
 
Posts: 3452
Joined: Sun May 13, 2007 6:31 am

Post » Tue Sep 29, 2015 1:25 am


The me gusta face. Seriously, I would totally hotkey it and scratch my balls everywhere.

Or...
"I need to ask you to stop. That... Farting is making people nervous."

"there's more where that came from"
User avatar
Amanda savory
 
Posts: 3332
Joined: Mon Nov 27, 2006 10:37 am

Next

Return to Othor Games