Judging by your immense skill in the English language, I think we will all take your opinion with a grain of salt.
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I'm sorry, but using "skill in the English language" as any sort of measure on anything other than "skill with the English language" is fartingly pretentious, and probably more indiciative of flawed reasoning and defective perspective than any error on his part in not conforming to the conventions of our shared language.
So in short: go away.
But as for TDM, it's what this game should have been based on. Splash Damage might have wanted to foster the ideals of teamwork and cooperation but it just doesn't fit in with the fast and fluid gameplay that SMART was trying to enable. With the former, you have attack and defense and with it horrible, entrenched, stalemates that hardly take advantage of any sort of movement mechanic in the thick of the game because moving anywhere away from the objective is just what you don't do if you want to win. But with TDM, you have decentralization, you have moving targets, and obviously with those you have the need to move about the map (the whole map) quickly which is just what SMART was designed for. With what we have now, it's just the path between point A to B with very little to do with the gameplay at the end point. But TDM, it could very well be what saves Brink.