I have the same exact problem. I also removed the fencing behind the workshop house in Sanctuary where the default melons were growing. I planted the few plants I had and came back later with more. To get organized, I picked up a few plants and rearranged them so each type was in its own row. After returning from a quest or two, I came back to harvest, only to find that several plants were not select-able from the workshop mode, nor pick-able in normal mode. One difference I have with your description, applsau, is that some of the plants I never moved, but planted originally, were also not select-able anymore. I haven't noticed any pattern to this issue yet.
Some of them have weird selection points. With the tato plant for instance, I find that I have to select the very top, almost not even selecting it in order to move it or assign a settler to it.
I've had that problem crop up from time to time
Like - I can't assign anyone to the plant, I can't move it, I can't do anything, it's just there.
Not 100% sure but I figured I had reached my limit at 30 food thats why mine aren't selectable. No idea if thats right though. I have 200 water thinking I could farm water for caps but that doesn't seem to be working and the water purifiers are still running and selectable.
i've noticed a bug recently that makes the highlight on certain objects rflicker and disappear but they can still be selected.
THERE IS A BUG WHEN MOVING CROPS.
I have no idea if it has been filed or not, but I and my husband have experienced it, confirmed it, and worked around it.
The bug is not settlement specific, it is crop specific (i.e. when moving crops).
If you plant a crop and then use E (or whatever) in build mode, and move the crop as you would any other resource, the game picks up the visual model, but it leaves behind the invisible 'hit area' that picks up on your future interactions. Your crop is, effectively, invisible and AT THE OLD LOCATION. It doesn't move with the movement of the visual model.
TO FIX THIS:
Go to where the crop was previously planted, wave the cursor around in build mode looking for the invisible plant, then STORE the invisible plant. But you have to effectively find the invisible hit area, so it can take a bit of doing.
TO AVOID THIS:
DO NOT MOVE CROPS. Retrieve/store and replant them instead.
I ran into this issue yesterday, but here's something weird: I could only move them only after they bore their respective food. For example, I could only move melons once they were clearly visible on the vines. I couldn't move the plant before then.
Not sure if this is by design or a bug, but I've learned to adapt.
To Kolyana: I had this problem with crops that were never moved. Perhaps there is a bigger issue at hand. It appears that in addition to what you've said, there is also an issue with extra crops that don't have a worker. They die and lose their collision (the invisible hit area) as well, it seems.
I run on PC, so I used disable and markfordelete on all the unselectable crops, clearing my farm so to speak. All crops that I could select, I stored, then replanted. One at a time I planted and then assigned a settler - no more than 6 plants per worker. I left Sanctuary to do a quest, but I won't be able to check if what I did keeps the unselectable issue from *cropping* up again.
Try to look all around with the mouse/pointer. Around the plant and also above. Move close and away and try different angles. I have this problem often too but I can always find "sweet spot". It can be anywhere around the plant. Sometimes even quit a distance away.
Agreed, the hit area is certainly suspect at best; selecting plants can be an exercise in trying to find the hit-spot from multiple angles, sometimes without success.
As was said, there may be specific bugs, but it's also true that it is possible to plant crops in locations where their "selection" area conflicts with other items so that they cannot be reselected once they are placed in position. I think the latter case is simply due to the nature of the mechanics and not much can be done except to try to find a way to "grab" / "select" the crop again, sometimes moving other items, sometimes trying to select from different positions/distances, etc.
I've heard people mention "water for caps" before. Is there a way to get purified or even dirty water from your settlement?
Purified is easy. Just build a water purifier (Capital Wasteland sure is missing out!).
Haven't found a way to simply fill bottles with dirty water. It's an ingredient so maybe they didn't include the ability to simply make it yourself... which is odd from an immersion perspective and also odd since they allow easy making of purified water.
Yeah, I cook up any dirty I find into purified, thought maybe you COULD just fill bottles. The purifier needs electricity, correct? I've been ignoring my settlements so far, I'm more of the "wander solo and explore" although I've started taking Dogmeat since I love watching melee enemies trip over him like five-year olds when they are running at me.
Dirty water is an ingredient for certain items. You may not want to purify it.
You don't need to build a settlement, per se. Just build a purifier and let it pump out tons of purified water for you to use. Purified water is also a healing item in combat so it stacks with other healing items.
Of course, purified water is also an ingredient for certain items.
Ordinary water pumps produce purified water as well (would be actually nice if they would produce dirty water). Water purifiers can be build only inside the water. Few settlements have that. Only water production exceeding need of settlement is added in to your stockpile, rest is consumed by settlers. Same with food. Brahmins seems to produce fertilizer.
Yes, but the question was how to get it. Just don't get any settlers (or not many) and a single purifier will provide tons. You only need one settlement with it, anyway, since you can easily connect supplies via supply lines.
Thanks for this tip, it annoys me to no end. I'll try to find my invisible plants
have had this issue constantly for me i find if i fast travel somewhere else then fast travel back i can then select the previously un-selectable crops
doesnt work with every single plant most times but has been atleast 95%
the "invisable and its back where you first planted" is not the issue for me as its happened to crops that are exactly where i planted them and have never moved and also those that were moved where still in same small area (say default crops area out back of house with workshop in sanctuary) so i have been able to go over that area with a fine tooth comb and they have never popped up.
the whole "settlements" is quite well bugged so hopefully will get patched soon, biggest problem though is just how it is so so soooo badly explained (as with most other things in game)
Given largest purifier can produce 40 units of water, given you don't need to assign settlers to operate it and given max number of settlers you can normally have in settlement is 20, getting water should not be a problem. Plus you can build more then one purifier of course.