» Tue Sep 07, 2010 5:01 am
Can't we swing swords, and NOT level up? I ask this because I am already planning on playing the main quest as a master swordsman, and have other characters that "roleplay" that aren't master swordsmen. And with those characters, I want to kill enemies with swords, but NOT level up my sword skill at all.
Can't we mix herbs, and NOT level up? I ask this because I am already planning on playing the main quest as an alchemist, and have other characters that "roleplay" that aren't alchemists. And with those characters, I want to mix herbs, but NOT level up my alchemy skill at all.
Can't we lockpick, and NOT level up? I ask this because I am already planning on playing the main quest as an lockpickersman, and have other characters that "roleplay" that aren't lockpickersmen. And with those characters, I want to pick locks, but NOT level up my lockpicking skill at all.
Instead of designing their game around contained missions/levels (CoD, Ninja Gaiden, etc.), Bethesda made a completely open game world. Instead of making pure combat the only way for a character to advance the story, Bethesda made magic and stealth equally viable options. Instead of making all weapons play alike, Bethesda is differentiating types of weapons from each other (axes, maces, bows, fire/ice/shock magic all have fundamental differences in how they play out in-game). Instead of locking you into a particular way of leveling the entire game, Bethesda gave you the freedom to play however you want without feeling like you are wasting time by not leveling major skills. Instead of telling you how your character's personality develops over the game (any Rockstar game, all of which are incredible), Bethesda gave you the room to create a character from a completely blank slate.
The logical progression to OP's argument leads to things like "I don't want to steal [item] to be head of the Thieves Guild." May as well say that various quests ask your character to do something that you don't want to interest him/her. The game gives you the legitimate possibility of playing as a woodcutter. All the components are in place for you to make a virtual living by cutting wood. Or mining. Or whatever else floats your proverbial boat. Can anyone name another game that gives you as much freedom? Minus MMOs? Bethesda is making a game. They're not making individual virtual reality tools for each of their users. They're making a game, and with that comes some rules. In this case, one of the rules is that you happen to have the soul of a dragon. Whether or not you choose to do anything with that is up to you. But that's really the premise of the game entirely.
Any other thing in the game, dual-wielding, learning magic, is up to the player whether or not you take advantage of it. Absorbing the soul of a dragon is the only definite thing. That is the only aspect of your character over which you have no control. There's an open world which slightly tailors itself based on the player's level, which changes some of its quests based on the player's actions, and in which the player can do pretty much anything they want except not absorb the soul of a dragon if they decide to kill it. Oh, and you are forced to get better at a skill when you use it. Yes, you have to pick a perk, but you can pick something unrelated to how you play, if that keeps the sanctity of your roleplay intact. Bethesda can't account for every possible roleplay, but they can come damn close. Think of soul-absorbing as a 19th skill, if you want. But it's a game mechanic same as any other. If the only obstacle to your ideal roleplay is being forced to absorb dragon souls if you decide to kill them at all, I'd say Bethesda has done a fine job.
Anybody know something about this?