Can someone answer my question, PLEASE

Post » Sat Feb 19, 2011 6:04 am

Anyone who has twitter could you please ask pete hines or todd howard or any other member of bethesda this question;

'Will enemies respawn in dungeons in skyrim after a certain amount of time'

I have been painfully waiting for an answer for weeks. The answer to this question can make or brake the game for me

Anyone who asks for me it would be much appreciated and i can lay my mind to rest

If anyone gets an answer to the question could you post it here

Thanks :thumbsup:
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casey macmillan
 
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Post » Sat Feb 19, 2011 10:57 am

Pretty sure it's a safe bet to say yes.
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Miragel Ginza
 
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Post » Sat Feb 19, 2011 11:06 am

Pretty sure it's a safe bet to say yes.

im 99.9% sure of this too
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Alessandra Botham
 
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Post » Sat Feb 19, 2011 6:02 am

Three options here,
1 Fallout, monsters respawn but not container content, enemies keep their level from first visit.
2 Oblivion, almost everything resets after a 3 days and new enemies has your level.
3 Morrowind, generally no respawn (You have to search hard to find respawn)

Will assume Skyrim will be mostly like fallout 3, main question is containers, but they are anyway less important in Oblivion than in Fallout 3 as most useable items you find in containers can also be found on npc.
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Minako
 
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Post » Sat Feb 19, 2011 3:31 am

Three options here,
1 Fallout, monsters respawn but not container content, enemies keep their level from first visit.
2 Oblivion, almost everything resets after a 3 days and new enemies has your level.
3 Morrowind, generally no respawn (You have to search hard to find respawn)

Will assume Skyrim will be mostly like fallout 3, main question is containers, but they are anyway less important in Oblivion than in Fallout 3 as most useable items you find in containers can also be found on npc.


But in fallout enemies dont respawn in 'dungeons' or interiors
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James Potter
 
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Post » Sat Feb 19, 2011 3:04 am

Anyone who has twitter could you please ask pete hines or todd howard or any other member of bethesda this question;

'Will enemies respawn in dungeons in skyrim after a certain amount of time'

I have been painfully waiting for an answer for weeks. The answer to this question can make or brake the game for me

Anyone who asks for me it would be much appreciated and i can lay my mind to rest

If anyone gets an answer to the question could you post it here

Thanks :thumbsup:


Get twitter yourself?
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Natasha Biss
 
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Post » Fri Feb 18, 2011 7:48 pm

But in fallout enemies dont respawn in 'dungeons' or interiors

Yeah, like nothing respawned in Fallout 3.

I'm going to put all my money on Yes they will respawn. However it has been confirmed that their toughness and how good their items are locks the first time you enter. So you can go back repeatedly but as you level up their loot will be less and less worth your time.
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Misty lt
 
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Post » Fri Feb 18, 2011 9:53 pm

im 99.9% sure of this too


"99.9%"?

Let's put it this way. If caves/dungeons don't respawn, then what is the point of level locking an area upon entering? Level locking = Respawning
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JR Cash
 
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Post » Sat Feb 19, 2011 12:27 am

"99.9%"?

Let's put it this way. If caves/dungeons don't respawn, then what is the point of level locking an area upon entering? Level locking = Respawning

Because if the dungeon is too hard for you, you can come back later at a higher level and kick ass. Only reason to don’t use respawn would be to avoid people farming some locations and then complain that all the dungeons look the same.
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Alexandra Ryan
 
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Post » Sat Feb 19, 2011 2:59 am

Respawning is really the only option. It makes more sense from an immersion standpoint, especially if traps, etc. respawn and change location/potency, and it makes for more content over the long run.
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Courtney Foren
 
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Post » Fri Feb 18, 2011 8:38 pm

Respawning is really the only option. It makes more sense from an immersion standpoint, especially if traps, etc. respawn and change location/potency, and it makes for more content over the long run.

Dear god, the word "immersion" is thrown around so much in these forums that people don't even know what it means any more. Shouldn't you feel more immersed in the game when things DON'T respawn a few days after you kill them? Or are we on two different wavelengths? Which would be giving up a whole lot of replay value just to please some immersion tossers, which is the dumbest idea ever. But anyways, I'm ranting and I kinda forget what I was gonna say in the first place =/
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Chris Duncan
 
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Post » Fri Feb 18, 2011 9:33 pm

Get twitter yourself?


I have it but dont know how to write on peoples walls
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Alexis Acevedo
 
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Post » Fri Feb 18, 2011 8:52 pm

Because if the dungeon is too hard for you, you can come back later at a higher level and kick ass. Only reason to don’t use respawn would be to avoid people farming some locations and then complain that all the dungeons look the same.


But couldnt you just go and enter and imediatly exit every dungeon you find so the enimes lock and then return at lvl. 30 for easy loot and kills
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luis dejesus
 
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Post » Sat Feb 19, 2011 10:44 am

Dear god, the word "immersion" is thrown around so much in these forums that people don't even know what it means any more. Shouldn't you feel more immersed in the game when things DON'T respawn a few days after you kill them? Or are we on two different wavelengths? Which would be giving up a whole lot of replay value just to please some immersion tossers, which is the dumbest idea ever. But anyways, I'm ranting and I kinda forget what I was gonna say in the first place =/


I think they mean that places would logically be reinhabited over time. Maybe 3 days is a bit short though.
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Nims
 
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Post » Fri Feb 18, 2011 8:57 pm

I think they mean that places would logically be reinhabited over time. Maybe 3 days is a bit short though.


They need to increase the respawn rate in dungeons to 2-3 in game weeks
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Nikki Morse
 
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Post » Sat Feb 19, 2011 5:02 am

There's no reason to lock the level of a dungeon if the enemies don't respawn. Otherwise you'd be revisiting an empty cave i.e totally pointless

The only question that needs to be resolved is the time that passes before the respawn
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Blackdrak
 
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Post » Sat Feb 19, 2011 9:25 am

They need to increase the respawn rate in dungeons to 2-3 in game weeks


That would be a decrease in respawn rate.
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Hilm Music
 
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Post » Sat Feb 19, 2011 9:37 am

I have been painfully waiting for an answer for weeks. The answer to this question can make or brake the game for me

If things like that can make or break a game for you... then you are destined to become an Elder Scrolls modder! We fix stuff that doesn't really need fixing and are more like personal preferences since 2002. :)

Seriously, there are mods out there that make Morrowind dungeons respawn, and I released "Claim that Interior!" for Oblivion, which lets you own any dungeon you like and keeps enemies from respawning. So one way or the other, there's gonna be a mod that implements the opposite ;)
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Emmie Cate
 
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Post » Fri Feb 18, 2011 8:45 pm

If things like that can make or break a game for you... then you are destined to become an Elder Scrolls modder! We fix stuff that doesn't really need fixing and are more like personal preferences since 2002. :)

Seriously, there are mods out there that make Morrowind dungeons respawn, and I released "Claim that Interior!" for Oblivion, which lets you own any dungeon you like and keeps enemies from respawning. So one way or the other, there's gonna be a mod that implements the opposite ;)

That's cool. I don't like endless respawns.
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Phillip Hamilton
 
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Post » Sat Feb 19, 2011 3:39 am

Get twitter yourself?


:thumbsup: Not like they charge for accounts...
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Chris Johnston
 
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Post » Sat Feb 19, 2011 4:47 am

You don't think other monsters would find their way into dungeons after a while?
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Michael Korkia
 
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Post » Fri Feb 18, 2011 11:39 pm

But couldnt you just go and enter and imediatly exit every dungeon you find so the enimes lock and then return at lvl. 30 for easy loot and kills

Where's the fun in that? You might as well just turn down the difficulty if you want the game to be easy. Its much simpler.

Plus your method would result in awful loot, assuming loot scales.
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lucy chadwick
 
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Post » Fri Feb 18, 2011 8:02 pm

Anyone who has twitter could you please ask pete hines or todd howard or any other member of bethesda this question;

'Will enemies respawn in dungeons in skyrim after a certain amount of time'

I have been painfully waiting for an answer for weeks. The answer to this question can make or brake the game for me

Anyone who asks for me it would be much appreciated and i can lay my mind to rest

If anyone gets an answer to the question could you post it here

Thanks :thumbsup:


According to available info, enemies in dungeons will always stay at the level that they were originally enountered in. In other words, when you enter a dungeon enemies in there will spawn at level x. On every subsequent entering of that dungeon they will remain at level x.

Because of the nature in which this was described on the GI website, it implies that enemies will respawn in dungeons after some time, but will always remain at their initial spawn level.

So the answer to your question appears to be "yes".
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Sun of Sammy
 
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Post » Sat Feb 19, 2011 10:05 am

According to available info, enemies in dungeons will always stay at the level that they were originally enountered in. In other words, when you enter a dungeon enemies in there will spawn at level x. On every subsequent entering of that dungeon they will remain at level x.

Because of the nature in which this was described on the GI website, it implies that enemies will respawn in dungeons after some time, but will always remain at their initial spawn level.

So the answer to your question appears to be "yes".

Correct.

And to the issue of "Oh, I'll just run into every dungeon at level 1 at lock everything at level 1 lolz." That's not how it works. Different enemies and creatures have level ranges. For instance a wolf will only ever be level 1-7 or something like that. Dungeons are the same way. So, even at level 1 you will encounter creatures and dungeons which are say level 45. What's great about that? No bandits in glass. And you have high chances of having to leave, level up, and come back.

(Skyrim is being made a 1-50 scale. Not a 1-20/30 like previous ES titles. That's why I used 45 as a example.)
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Flash
 
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Post » Fri Feb 18, 2011 11:38 pm

Correct.

And to the issue of "Oh, I'll just run into every dungeon at level 1 at lock everything at level 1 lolz." That's not how it works. Different enemies and creatures have level ranges. For instance a wolf will only ever be level 1-7 or something like that. Dungeons are the same way. So, even at level 1 you will encounter creatures and dungeons which are say level 45. What's great about that? No bandits in glass. And you have high chances of having to leave, level up, and come back.

(Skyrim is being made a 1-50 scale. Not a 1-20/30 like previous ES titles. That's why I used 45 as a example.)


My theory about entering every dungeons at lvl 1 is something i would never do. Someone said that 'what would be the point in locking dungeons if no rspawns' which someone replied 'so u can leave striaght away and come back later' so i posed the question 'what if u enter all dungeons a lvl 1 and leave'
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flora
 
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