can someone CLARIFY the workbench,junk storage?

Post » Tue Jan 12, 2016 12:23 pm

i searched this forum, searched online and have read over and over Conflicting reports on what i am trying to find out.



any locations that i go to and clear out- lets say corvega plant- any weapons,armor,junk that i store in the workbenches in this location, ARE or ARE NOT also available on ANY other workbench where i have stored items, like Sanctuary?



so if i store 5 pipe rifles and 10 aluminum cans at location 1...... will..... 5 pipe rifles and 10 aluminum cans be available in Sanctuary?



IF NO... then every location that i stored weapons,armor and junk i will have to return to and transfer anything i want to have at ,say sanctuary, by myself?



all weapons are not shared between the weapons workbench ,i guess is what i am asking?



i hope this makes sense. PLEASE can I get a definitive answer so i can stop driving myself crazy with the carrying of weapons,armor and junk to benches.



thank you!

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Theodore Walling
 
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Post » Tue Jan 12, 2016 6:55 am

yep, go collect it all, take dogmeat

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Gemma Flanagan
 
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Post » Tue Jan 12, 2016 3:03 pm

The only thing shared at workbenches is construction materials and junk items, but you have to have a trade route to share. Also weapons and armor do not break down automatically you have to do it manually as far as I know.

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Emma Pennington
 
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Post » Tue Jan 12, 2016 12:25 am

Poor and confusing choices of how Bethesda "explains" that to you, considering the mechanics.



If you store something in a workbench, lets say a fuze, then you will be able to retrieve that item (fuze) at any workbench "in that settlement".



That means that the fuze would be available for use or retrieval in your armor workbench, your weapons workbench, your cooking station, chemistry station, etc... but ONLY the workbenches and stations IN THAT SETTLEMENT.



Items stored in workbenches are only shared automatically with workbenches and stations in the same settlement, NOT across ALL settlements.



You can set up supply lines with the first rank of the local leader perk so that junk items (and junk items only) are shared between the two settlements connected by the supply lines. You can connect as many settlements as you want, however you want with supply lines, although you must assign a settler to run the supplies for each connected settlement (You can view supply lines in your pip-boy). The supply lines act like a network, so you don't need to connect every settlement to every other settlement, as long as you have a settlement connected to another it is also connected to all the other settlements that settlement is connected to. (example: if the slog is connected to starlight drive-in and starlight is connected to sanctuary, all 3 share the same junk.)



Other items stored in a workbench, such as weapons, armor, aid, apparel, ammo, and misc items, are only shared within each settlement, NOT across different settlements, even with supply lines.



So, besides junk you will not be able to retrieve items stored in one settlement from another no matter what.



Hope that helps! Good Luck!

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brenden casey
 
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Post » Tue Jan 12, 2016 11:17 am

and if you store things in workbenches at places you dont own like the corvega assembly plant they will not share junk or guns with your settlements at all. it would be nice to dump stuff off as you go. An early resident evil had containers that magically linked but somehow part of the fun and challenge is resource management. I guess.

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Shelby Huffman
 
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Post » Tue Jan 12, 2016 11:08 am

Supply lines share materials between allied settlements but actual items are only accessible at that settlement.

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Donald Richards
 
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Post » Tue Jan 12, 2016 9:30 am

1. Items stored within a crafting station is accessable accross all crafting stations and the workbench in that settlement.


2. Junk items stored in a crafting station or workbench are scrapped as-needed when crafting. Armor and weapons do not get scrapped automatically- you must manually scrap them at the appropriate crafting station.


3. With Local Leader 1, you can set up supply lines between settlements. These settlements share stored junk material as-needed for crafting. Junk material deposited at Settlement A cannot be retrieved at Settlement B, but may be used for crafting at Settlement B.


In other words, if you store an item at Settlement A, you can't retrieve it at Settlement B, but you can use it as raw resources if its needed for crafting in Settlement B.


4. Supply lines act as a network. If Settlement A is connected to Settlement B, and Settlement B is connected to Settlement C, then Settlement A may freely use the resources stored at Settlements B and C for crafting, and vice versa.
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priscillaaa
 
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Post » Tue Jan 12, 2016 1:24 pm

Wow, a lot of replies, all very very helpful, I have even more time to put into the game by now having to go back to every location to get all my stored weapons & armor& junk that I did not scrap.


I read on here or online that people were annoyed that after getting bogged down they would constantly have to fast travel to a settlement to unload all their stuff.

I guess that is what I am facing also. Thanks for the info
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phillip crookes
 
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Post » Tue Jan 12, 2016 1:21 am

Just wanted to add: I believe food items from farms are also supposed to be shared, but it seems quite buggy. Some of my crops are shared, and others don't even show up in any workbenches. Still trying to figure this one out..

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Gwen
 
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Post » Tue Jan 12, 2016 12:25 pm

Can anyone confirm whether other crafting materials besides Junk might be shared via trade routes? I'm thinking of things like Flamer Fuel, Hubflowers, Dirty Water, Whiskey, etc - things that are components to recipes. I'm thinking they are shared.



I know for a 100% fact that raw meat and eggs are shared because I have several dozen Mirelurk eggs (and meat) all stored at Sanctuary, and every cooking station on the network allows me to make omelets. (This causes the interesting quirk that raw meat is available everywhere, but cooked meat stored at a workbench is only available there.)



I also seem to be able to make Vegetable Starch in settlements whose local workshops don't have all the required vegetables, as long as they exist in a workshop somewhere on the network.



Anybody else seen this? Or tested to find 100% certainty?

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lillian luna
 
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Post » Tue Jan 12, 2016 1:27 am

i actually do have another question but not regarding my original topic. what are limits or non limits of going back to certain areas and finding everything or every chest/safe/container you have raided already filled back up with items?


i cleared out the OLD Gullet Sinkhole days ago, maybe longer than a week ago, and made my way back there yesterday and again had to defeat the deathclaw again and go into the sinkhole and back up through the house clearing out or grabbing everything again!


i'm not complaining but is this routine for every location that i have been to and completed or cleared?

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Harinder Ghag
 
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Post » Tue Jan 12, 2016 4:33 am


I don't have any numbers, but yes a lot of locations do this. I'm guessing because it's linked to the radiant quest system. It gets old after awhile if you keep getting sent to the same location. I don't see why they didn't mix up the NPC types that respawn at various locations. They could rotate raiders, supermutants, ghouls, non aggressive settlers just camping out, scavengers, CoA members. That would make going to the same location quite a bit more interesting.

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Quick Draw III
 
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Post » Tue Jan 12, 2016 9:35 am


Aid items are also shared. I had a character who linked Abernathy Farm, Greygarden, Sanctuary, and Red Rocket, and planted Corn and set up Water Purifiers at Sanctuary, that was able to make Vegetable Starch at Red Rocket. However, as far as I'm aware only Aid and Junk items are shared.

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Nick Pryce
 
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Post » Tue Jan 12, 2016 6:56 am

ok cool, thanks NukaRanger,lovefool,stubbs,uniquename1,Pupp, marss,swk3000 & brewerGeorge for all your well informed comments regarding my question/s.

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tegan fiamengo
 
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Post » Tue Jan 12, 2016 6:17 am


No, it works fine.



To clarify... crafting items and food + water are automatically shared between supply line linked settlements on an "as needed" basis ONLY (i.e., if you go to craft something or if a supply line linked settlement suffers a shortage of food or water, the needed supplies will automatically be accessed via any linked supply line in the network).



There is no sharing of inventories, nor should there be as it wouldn't make any sense from a role playing perspective. The crafting, food, and water works with supply lines because you can imagine provisioners transporting/shipping the necessary supplies as demand dictates. The same thing happens with trade in the real world. These are raw supplies rather than processed goods. It wouldn't make sense that a processed good such as a weapon or armor, or perhaps some type of prewar processed food, would be magically available at all settlements.



I'll repeat once again: there is NO sharing of inventories, nor should there be. Supply lines have nothing to do with some sort of magical shared inventory alternate space sort of thing. Supply lines work to meet demand for food, water, and crafting materials on an "as needed" basis. They do not mean that you can open a workshop in one settlement and access supplies in another settlement. Provisioners supply needed/demanded supplies "as needed" only.



One other thing: Aid items as a whole are NOT shared. Only Aid items needed for crafting stuff are shared. Any Aid item that is not a crafting component is not supplied because supply lines do not have anything to do with sharing inventories.



The in-game explanation is pretty clear. However, people make assumptions based on playing experience with other games, thus leading to confusion. I think the whole issue is the difference between "playing a game" versus "immersing oneself in an alternate life". The latter is a role playing approach and Bethesda chose (correctly) to implement it rather than simply offering people a game play mechanic.



Edit:


The respawning elements do vary for various encounters. That's part of the random encounter pool, after all, something that has been in BGS games at least since Fallout 3. Having other specific areas respawn also makes far more sense than not respawing, and it wouldn't make any sense to have different entities respawn in areas, at least in most cases, because specific entities exist in specific environmental contexts. Basically, this is the same as any other game.

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Antony Holdsworth
 
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Post » Tue Jan 12, 2016 1:31 am

i hate to add a NEW question to my original post about something completely different. i just read that you may be carrying 50 lbs of extra weight with your weapon mods?


is that true? can i place the mods in a box and NOT have to carry all that extra weight? that would definitely help me ....relating to my original post/question!!

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Chloe Mayo
 
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Post » Tue Jan 12, 2016 8:35 am

Junk is shared with supply lines. All other items are not. I store all my aid, Power Armor parts, Mods, and misc items at one workbench where I do all my crafting. Junk is the only thing that will be auto scrapped, all other items need to be scrapped at the respective work station, and then stored at the workbench.

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Rachell Katherine
 
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Post » Tue Jan 12, 2016 3:46 am

Hate to have to contradict you, but that's not right. Anything that is an ingredient in a recipe or a mod is shared. That includes some stuff in non-Junk categories such as unprocessed foods/meats, dirty water, whiskey, even flamer fuel which is in the Ammo category.



By the way, has anybody explicitly tested what happens with the non-armor apparel items? Suits, dresses, hats, raider leathers and such? I don't think the game auto-scraps them for the same reason it doesn't for weapons and armor - the risk of accidentally scrapping something valuable that you wanted to keep. But you also can't scrap them from the armor bench because they don't even show up in that listing (at least not until later...maybe). Is the drop-buildMode-scrap the only option for these garments?

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Anthony Diaz
 
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Post » Tue Jan 12, 2016 1:15 pm

Brewer George that is what i have done with Armor that does not let me scrap it. i do the drop- Buildmode-scrap and if it still doesn't i just leave it - i didn't need it in the 1st place.

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Alisha Clarke
 
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Post » Tue Jan 12, 2016 12:25 am

I believe surplus plantable food items are also stored across settlements with trade routes because I always have like 100+ mutfruits or tatos or whatever as soon as I connect a new settlement and I know I don't have that in my inventory or haven't put that in the new settlement's workbench.
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JERMAINE VIDAURRI
 
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Post » Tue Jan 12, 2016 7:52 am

I forgot about plants. They are indeed shared. I did not realize but it makes sense that cooking ingredients such as alcohol are shared as well.
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Jonathan Montero
 
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Post » Tue Jan 12, 2016 5:51 am

If you dump your weapon "mod" boxes into the workbench, those mods become available to put on other weapons, at no cost. I don't know if they get shared on trade routes though.

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DarkGypsy
 
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Post » Tue Jan 12, 2016 1:33 am

but if you dump them do you lose them on the weapons that you have already modded?

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Leilene Nessel
 
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Post » Tue Jan 12, 2016 9:25 am

Anything you have in the mods category is because it's a mod you removed from a weapon/armor. So, no, you won't lose mods that are currently installed on your weapons and armor if you dump the extra mods into the workbench.

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Paul Rice
 
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Post » Tue Jan 12, 2016 3:42 am

If aid items are shared then I could collect all my Purified Water at just one stop and sell it all from there, which is not the case. I still have to make a pilgrimage between my water production centres every day to collect the water and sell it or trade it away.



Only items which have a resource value (either as a construction item or as a cooking raw material) is shared, and even then only the resource is shared to let you get the end product. You can draw upon the mutant hound meat you stored in Sanctuary and make Mutt Chops in Hangman's Alley, but you cannot, afaik, find that mutant hound meat in Hangman's Alley.



Just think in terms of resources and settlements. Forget the individual benches and the individual items.

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Austin Suggs
 
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