Can Someone Confirm?

Post » Mon Sep 26, 2011 4:52 am

Ilero doesnt burn, slice, or even run much anymore. He gets everyone into a euphoric orgy then telepathically eats them. He sends the town guard into a frenzy while feasting on Countesses. He charms an entire Castle while sending the occupants into a Skooma like speed fit. A lot of this will not be possible without certain mechanics. That only one build. Hopefully these are still there.

Charm, frenzy, telepathy,... check

Though orgy hasn't been confirmed.. they might have moved that from mysticism to alteration.

you ever think is owl is up to something? :spotted owl: ...i don't trust him.
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Jessica Raven
 
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Post » Sun Sep 25, 2011 8:18 pm

Charm, frenzy, telepathy,... check

Though orgy hasn't been confirmed.. they might have moved that from mysticism to alteration.

you ever think is owl is up to something? :spotted owl: ...i don't trust him.

You cant do any of what I did with two hands, and combining all spells is far from being confirmed, much less what spells there are.
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Susan Elizabeth
 
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Post » Mon Sep 26, 2011 5:31 am

You cant do any of what I did with two hands, and combining all spells is far from being confirmed, much less what spells there are.

wanna bet? :hubbahubba:
but about this owl....

anyways, you couldn't do any of that in Oblivion, or morrowind, or daggerfall, or arena... maybe redguard, but does that count?
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David Chambers
 
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Post » Sun Sep 25, 2011 11:14 pm

wanna bet? :hubbahubba:
but about this owl....

anyways, you couldn't do any of that in Oblivion, or morrowind, or daggerfall, or arena... maybe redguard, but does that count?

Yes, I'll bet. You cant do what I did with only two effects.

And yes, I could do that in OB, Morrow and Dagger.
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barbara belmonte
 
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Post » Mon Sep 26, 2011 2:49 am

Yes, I'll bet. You cant do what I did with only two effects.

Oh your talking about spell making, i thought we were discussing group mating rituals among royalty and owls.

Ok, instead of being the only guy in the world that can trifeca jedi pulse an orgy/frenzy/telepathic feast/skooma sporecloud(?) all in one spell, your just going to have to get used to causing mischief the old fashioned way. Doubling fisting orgy and frenzy, then sweeping said area of dismall ecstacy with the skoomaplosion and telepathically pick thier bones from a far after the cloud has settled.

Actually i think you'll have more fun tearing apart and getting to know a new system than you would a rehashed one. innovating like they do, them darn devs working with evolving game mechanincs...




:spotted owl:
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Kelly John
 
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Post » Sun Sep 25, 2011 7:01 pm

Oh your talking about spell making, i thought we were discussing group mating rituals among royalty and owls.

Ok, instead of being the only guy in the world that can trifeca jedi pulse an orgy/frenzy/telepathic feast/skooma sporecloud(?) all in one spell, your just going to have to get used to causing mischief the old fashioned way. Doubling fisting orgy and frenzy, then sweeping said area of dismall ecstacy with the skoomaplosion and telepathically pick thier bones from a far after the cloud has settled.

Actually i think you'll have more fun tearing apart and getting to know a new system than you would a rehashed one. innovating like they do, them darn devs working with evolving game mechanincs...




:spotted owl:

They werent one spell. they were different spells, designed for different gameplay strategies and play styles. Again, thats just one, and one of the 'sort of' oddballs, compared to a more traditional build or class.
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Dalley hussain
 
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Post » Sun Sep 25, 2011 9:31 pm

They werent one spell. they were different spells, designed for different gameplay strategies and play styles. Again, thats just one, and one of the 'sort of' oddballs, compared to a more traditional build or class.

he'll still be relevent. Better even.

something tells me you have a rather dry, reserved sense of humor.

If you really have so many builds that depend on running, you should know that now you can now have a guy that can run, sprint, and dual weld.

Spellmaking? okay, so now your going to have to work to get those spiffy new skills all maxed out and in line to do those crazy things instead of paying an inanimate object to just vend the results you want. Not to mention an on the fly, more emotionally charged flow of mage gameplay with a much more diverse variety and flexibilty.... you know what, it's better. Spellmaking would have unraveled it.

But your pants only wearing shop loiterer that you kept at lvl one for immersion purposes and only let him shoplift to aid in his basemant housed book collection might need to be reworked. Ya'know, cause of the merging...


But really, about this owl???? :spotted owl: are you telling me you'd let this guy babysit your girl's cookies?

i got to sleep but we ain't done with this indepth owl discussion.
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jennie xhx
 
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Post » Mon Sep 26, 2011 4:40 am

he'll still be relevent. Better even.

something tells me you have a rather dry, reserved sense of humor.

If you really have so many builds that depend on running, you should know that now you can now have a guy that can run, sprint, and dual weld.

Spellmaking? okay, so now your going to have to work to get those spiffy new skills all maxed out and in line to do those crazy things instead of paying an inanimate object to just vend the results you want. Not to mention an on the fly, more emotionally charged flow of mage gameplay with a much more diverse variety and flexibilty.... you know what, it's better. Spellmaking would have unraveled it.

But your pants only wearing shop loiterer that you kept at lvl one for immersion purposes and only let him shoplift to aid in his basemant housed book collection might need to be reworked. Ya'know, cause of the merging...


But really, about this owl???? :spotted owl: are you telling me you'd let this guy babysit your girl's cookies?

A handful of builds relied on jump and run variable, that cant be replaced if the mechanics are gone. Extraordinarily rewarding gameplay from running and jumping alone. I'll take it you've never had any.

You always had to have the skill to make the spells. It wasn't skill that exploited SC in any of its implementations. It takes less self control to turn the difficulty all the way down than it does to make an OPed spell. So Im not sure why people lacked self control? Spell creation isn't just for mages, its for any character that can benefit from the tool itself RP wise.
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Samantha Wood
 
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Post » Mon Sep 26, 2011 12:35 am

he'll still be relevent. Better even.

something tells me you have a rather dry, reserved sense of humor.

If you really have so many builds that depend on running, you should know that now you can now have a guy that can run, sprint, and dual weld.

Spellmaking? okay, so now your going to have to work to get those spiffy new skills all maxed out and in line to do those crazy things instead of paying an inanimate object to just vend the results you want. Not to mention an on the fly, more emotionally charged flow of mage gameplay with a much more diverse variety and flexibilty.... you know what, it's better. Spellmaking would have unraveled it.

But your pants only wearing shop loiterer that you kept at lvl one for immersion purposes and only let him shoplift to aid in his basemant housed book collection might need to be reworked. Ya'know, cause of the merging...


But really, about this owl???? :spotted owl: are you telling me you'd let this guy babysit your girl's cookies?

i got to sleep but we ain't done with this indepth owl discussion.


That owl does look a little suspicious...
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phil walsh
 
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Post » Sun Sep 25, 2011 7:05 pm

I hope there are still enchanted items to adjust jump/speed. I loved my boots of blinding speed (morrowind) and springheel jack (oblivion).
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Dean
 
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Post » Mon Sep 26, 2011 1:54 am

1- Don't think anyone knows.

2- Yes.

3- All perks are related to skills.


3 is wrong.

Not all perks are directly related to skills. There is a perk, for instance, that is in the sneak/theif perk constellation that allows the player to carry 100 more pounds of items.
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Ebou Suso
 
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Post » Sun Sep 25, 2011 2:22 pm

this, except number 1, we do know, todd says speeds and jump hieght are fixed, when you take off armor, your faster....as is with every other TES game.

You know I've always though that made no sense atall. If I take my top off and stuff it in my pockets I'd probably run slower (lol)
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Samantha Jane Adams
 
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Post » Mon Sep 26, 2011 1:01 am

3 is wrong.

Not all perks are directly related to skills. There is a perk, for instance, that is in the sneak/theif perk constellation that allows the player to carry 100 more pounds of items.


I should have been slightly more specific:

All perks are directly related to skills, meaning that all perks are assigned to specific spell trees. Whether or not you think that the perk is "related", it still falls under a particular skill.
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Angel Torres
 
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Post » Sun Sep 25, 2011 5:58 pm

One positive I see from the static jumping height is you won't make a herculean leap just to make it over a small step. The problem with past games is you couldn't actually control how high you wanted to jump. But in exchange they should give use some sort of climbing mechanic so we get still get to high places.
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Sunnii Bebiieh
 
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Post » Sun Sep 25, 2011 6:04 pm

1: i think i heard that you can increase your speed but jump height is the same for everyone.

2: no spellmaking

3 all skillrelated
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Harry Leon
 
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Post » Sun Sep 25, 2011 6:33 pm

I hope there are still enchanted items to adjust jump/speed. I loved my boots of blinding speed (morrowind) and springheel jack (oblivion).
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Christina Trayler
 
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Post » Sun Sep 25, 2011 7:22 pm

1. Speed and Jump are fixed except for weight, then you run faster.

2. There is no spellmaking.

3. Some skills have more perks to them than others. Block for example only had about 8 or 9. Where as I think One-handed had a few more. It varies.


I like the above so I'll use it as my base answer, but to expand...

1. What ArcanePulse said and also, I speculate that higher stamina will allow you to sprint for longer periods of time, since sprinting (from what I've seen in some demo vids) depletes stamina.

2. No more spell making but you can duel cast the same spell for a powered up version of the spell.
2a. I am speculating that there is the possibility of combining two different spells (for certain configurations, not all would work). I say this because I created an account here around the announcement of Skyrim and at that time Todd was saying something like they were working with doing different variations of spell combos but it still wasn't working the way they wanted it to. They were experimenting. He wasn't sure if it was going to make it into the final game. That was then and this is now, and they wouldn't want to tell us every single detail about the magic system, so who knows what they've been able to get working with regards to combining spells.

2b. I am also speculating that you'll be able to add a temporary enchantment to your one-handed weapon when you have a weapon equipped in one hand and an spell in the other (again only for certain configurations), by pulling both triggers together (unless someone else can confirm what having the same configuration equipped does when you pull both triggers).

3. Since we haven't been shown all perk trees, there is still the possibility of having miscellaneous perks relating to extra boosts for Health, Magicka, Stamina, Jumping and Sprinting. Again, speculation.


So, for my speculating, I have no proof (hence it being speculation), it's just some things I've been thinking about. If it is in the game, you can PM me a cookie and if not, you can PM me that I had an ID-10-T error :P
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Jarrett Willis
 
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Post » Mon Sep 26, 2011 12:19 am

I just had a thought. I wonder if becoming a vampire or werewolf (if in the game) or both, would improve your running speed and jump height.
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Lisha Boo
 
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Post » Sun Sep 25, 2011 6:13 pm

this, except number 1, we do know, todd says speeds and jump hieght are fixed, when you take off armor, your faster....as is with every other TES game.



In Skyrim, we are encouraged to run around naked? :o
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Add Meeh
 
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Post » Sun Sep 25, 2011 2:17 pm

No spell creation=lacking magic system.


Really? you're a lucky one......Can i borrow your copy of the game ,untill mine arrives , please.
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lauraa
 
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Post » Mon Sep 26, 2011 12:29 am

Question 1--- all attributes are gone now, including stamina. we now have health, fatigue and magicka. Idk if your question could be translated to fatigue or not but if so i think it wont.

Question 2--- no spell making, BUT we can combine spells for stronger effects and it is speculated that spells will lvl with you or your mastery of its related skill.

Question 3--- the perk to skill ratio is not even, some skills have more perks than others.
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Jesus Lopez
 
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Post » Mon Sep 26, 2011 6:51 am

Really? you're a lucky one......Can i borrow your copy of the game ,untill mine arrives , please.

What does this even mean?
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Danger Mouse
 
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Post » Mon Sep 26, 2011 4:56 am

What does this even mean?


It was a rather tasteless way of insulting you and saying "try it before you hate it".
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Stay-C
 
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Post » Sun Sep 25, 2011 10:04 pm

1) I doubt it. I think your character will start with a certain normal speed and jump height. Something good since now you won't have to struggle with characters that can't jump over a small gap or characters that take 10 mins+ to walk through a city.

2) I think so yes. Personally i really don't mind this since the magic system is so much more complex than it was before.

3) Perks were all skill related, but unlike the perks from fallout they removed the useless perks. The idea of perks is that you're able to create a unique character which is another good thing if you ask me :P.
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Angel Torres
 
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Post » Sun Sep 25, 2011 4:46 pm

80,000 minutes until we can experience Skyrim for ourselves http://static.zenimax.com/forums/public/style_emoticons/default/brokencomputer.gif
[/q

So i click on your last link and see this -->> :brokencomputer:

Confused as to why the link was necessary. On more important notes.....
Q1.Simply NO
Q2.Learning spells from NPC's(and other means) > fiddling with sliders to get your so called "Magic"
Q3.I believe certain perks can be learnt by completing some quests.
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Devils Cheek
 
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